feat: tweaks and work on enemy car
This commit is contained in:
parent
c8e9e2fb4d
commit
a8f7bd20db
24 changed files with 430 additions and 54 deletions
27
godot/GameObjects/aiming_beam.tscn
Normal file
27
godot/GameObjects/aiming_beam.tscn
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@ -0,0 +1,27 @@
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[gd_scene load_steps=4 format=3 uid="uid://g5cbht0novdc"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_36cjj"]
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shading_mode = 0
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albedo_color = Color(0.535553, 0.57272, 1, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_2fqgx"]
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material = SubResource("StandardMaterial3D_36cjj")
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radius = 0.195
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_v1t6q"]
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radius = 0.308023
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[node name="Beam" type="Beam"]
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collision_layer = 0
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collision_mask = 4
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monitoring = false
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monitorable = false
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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mesh = SubResource("CapsuleMesh_2fqgx")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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shape = SubResource("CapsuleShape3D_v1t6q")
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disabled = true
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25
godot/GameObjects/anti_air_beam.tscn
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25
godot/GameObjects/anti_air_beam.tscn
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@ -0,0 +1,25 @@
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[gd_scene load_steps=4 format=3 uid="uid://b74cqcryut76c"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_36cjj"]
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shading_mode = 0
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albedo_color = Color(0.227451, 0.827451, 0.678431, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_2fqgx"]
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material = SubResource("StandardMaterial3D_36cjj")
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radius = 0.39
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_v1t6q"]
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radius = 0.308023
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[node name="Beam" type="Beam"]
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collision_layer = 0
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collision_mask = 4
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monitorable = false
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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mesh = SubResource("CapsuleMesh_2fqgx")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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shape = SubResource("CapsuleShape3D_v1t6q")
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@ -8,6 +8,7 @@ albedo_color = Color(0.227451, 0.827451, 0.678431, 1)
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material = SubResource("StandardMaterial3D_36cjj")
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_v1t6q"]
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radius = 0.0869471
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[node name="Beam" type="Beam"]
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collision_layer = 0
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@ -1,5 +1,6 @@
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[gd_scene load_steps=13 format=3 uid="uid://dkvgi7x2epurk"]
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[gd_scene load_steps=14 format=3 uid="uid://dkvgi7x2epurk"]
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[ext_resource type="PackedScene" uid="uid://1eawpg0buvah" path="res://GameObjects/player_turret.tscn" id="1_ing2c"]
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[ext_resource type="PackedScene" uid="uid://bm2mavtmnbaw1" path="res://Models/CarParts/SM_Veh_Hatch_01.fbx" id="1_tymeg"]
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[ext_resource type="PackedScene" uid="uid://cr1ytl0o43ftv" path="res://GameObjects/beacon_powerup.tscn" id="1_uhbx0"]
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[ext_resource type="PackedScene" uid="uid://bfq7ipx01ag7p" path="res://Models/CarParts/SM_Veh_Hatch_01_Bonnet_01.fbx" id="2_l8ox5"]
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@ -22,13 +23,14 @@ rough = true
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absorbent = true
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_4xe1s"]
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points = PackedVector3Array(-1, -0.6, -2.11, 1, -0.6, -2.11, -1, -0.6, 1.405, 1, -0.6, 1.405, 0.76, -0.6, 2.065, -0.76, -0.6, 2.065, -0.74, 0.555, -1.74, 0.74, 0.555, -1.74, -0.665, 0.585, 0, 0.665, 0.585, 0, 0.665, -0.085, 1.88, -0.665, -0.085, 1.88)
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points = PackedVector3Array(-1.155, -0.6, -3.48, 1.155, -0.6, -3.48, -1.155, -0.6, 1.405, 1.155, -0.6, 1.405, 1.155, -0.6, 2.81, -1.155, -0.6, 2.81, -1.155, 1.16, -3.48, 1.155, 1.16, -3.48, -1.155, 1.16, 0.65, 1.155, 1.16, 0.65, 1.155, 0.335, 2.81, -1.155, 0.335, 2.81)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_p38n5"]
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radius = 0.48558
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height = 2.765
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[node name="CarPlayer" type="CarPlayer"]
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turret_scene = ExtResource("1_uhbx0")
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turret_scene = ExtResource("1_ing2c")
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beacon_scene = ExtResource("1_uhbx0")
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shield_scene = ExtResource("1_uhbx0")
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oversteer_curve = SubResource("Curve_dpk6q")
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@ -2,7 +2,8 @@
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[sub_resource type="Animation" id="Animation_xagif"]
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resource_name = "explode"
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length = 0.4
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length = 0.05
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step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@ -10,10 +11,10 @@ tracks/0/path = NodePath("CollisionShape3D:shape:radius")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.4),
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"times": PackedFloat32Array(0, 0.05),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.001, 10.0]
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"values": [0.001, 2.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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@ -22,10 +23,10 @@ tracks/1/path = NodePath("MeshInstance3D:mesh:radius")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.4),
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"times": PackedFloat32Array(0, 0.05),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.5, 10.0]
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"values": [0.5, 4.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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@ -34,10 +35,10 @@ tracks/2/path = NodePath("MeshInstance3D:mesh:height")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.4),
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"times": PackedFloat32Array(0, 0.05),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [1.0, 20.0]
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"values": [1.0, 8.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_eacvo"]
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67
godot/GameObjects/enemy_car.tscn
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67
godot/GameObjects/enemy_car.tscn
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@ -0,0 +1,67 @@
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[gd_scene load_steps=7 format=3 uid="uid://b3p3ikural0cq"]
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[ext_resource type="PackedScene" uid="uid://dsi3prgr34t85" path="res://Models/SM_Veh_Armored_Truck_01.fbx" id="1_2m0nm"]
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[sub_resource type="Curve" id="Curve_dpk6q"]
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_data = [Vector2(0.962441, 0), 0.0, 0.0, 0, 0, Vector2(1, 0.32967), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Curve" id="Curve_htvme"]
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_data = [Vector2(0.683099, 0), 0.0, 0.0, 0, 0, Vector2(0.823944, 0.230769), 0.0615885, 0.0615885, 0, 0]
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point_count = 2
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vwjm3"]
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friction = 0.0
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rough = true
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absorbent = true
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_4xe1s"]
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points = PackedVector3Array(-1.155, -0.6, -3.48, 1.155, -0.6, -3.48, -1.155, -0.6, 1.405, 1.155, -0.6, 1.405, 1.155, -0.6, 2.81, -1.155, -0.6, 2.81, -1.155, 1.16, -3.48, 1.155, 1.16, -3.48, -1.155, 1.16, 0.65, 1.155, 1.16, 0.65, 1.155, 0.335, 2.81, -1.155, 0.335, 2.81)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_p38n5"]
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radius = 0.48558
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height = 2.765
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[node name="EnemyCar" type="EnemyCar"]
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oversteer_curve = SubResource("Curve_dpk6q")
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oversteer_curve_x_scale = 40.0
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understeer_curve = SubResource("Curve_htvme")
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understeer_curve_x_scale = 40.0
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max_slide_speed = 10.0
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oversteer_speed_penalty = 10.0
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collision_layer = 7
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collision_mask = 3
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mass = 1000.0
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physics_material_override = SubResource("PhysicsMaterial_vwjm3")
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center_of_mass_mode = 1
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center_of_mass = Vector3(0, 0.2, 0)
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can_sleep = false
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custom_integrator = true
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continuous_cd = true
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max_contacts_reported = 128
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contact_monitor = true
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linear_damp_mode = 1
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linear_damp = 0.5
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-1, -2.02334e-08, -8.50491e-08, -2.87879e-08, 0.994803, 0.10182, 8.25469e-08, 0.10182, -0.994803, 4.6449e-07, 2.24116, -4.7912)
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fov = 68.9128
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[node name="Body" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.27103, 0.174572)
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shape = SubResource("ConvexPolygonShape3D_4xe1s")
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[node name="FrontWheels" type="CollisionShape3D" parent="."]
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transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 0.466215, 1.97394)
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shape = SubResource("CapsuleShape3D_p38n5")
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[node name="BackWheels" type="CollisionShape3D" parent="."]
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transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 0.466215, -2.11718)
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shape = SubResource("CapsuleShape3D_p38n5")
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[node name="RoofSlot" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31348, -0.510359)
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[node name="Root Scene" parent="." instance=ExtResource("1_2m0nm")]
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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@ -8,7 +8,7 @@ top_radius = 0.055
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height = 0.39
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[sub_resource type="SphereShape3D" id="SphereShape3D_rdc8b"]
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radius = 167.996
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radius = 61.2859
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[sub_resource type="BoxMesh" id="BoxMesh_ag1t0"]
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size = Vector3(0.205, 1, 0.83)
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@ -19,27 +19,29 @@ radius = 0.392821
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[node name="Turret" type="Turret"]
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attack_classes = [&"EnemyTargetBody"]
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beam_scene = ExtResource("1_xm6id")
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fire_time = 0.2
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charge_time = 0.0
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lock_time = 0.5
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collision_layer = 0
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collision_mask = 0
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can_sleep = false
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freeze = true
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freeze_mode = 1
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0758235, 0)
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mesh = SubResource("CylinderMesh_1btvq")
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[node name="AwarenessArea" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -15.7959, 0)
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collision_layer = 0
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collision_mask = 2
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AwarenessArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 13.9111, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.33142, -0.152048)
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shape = SubResource("SphereShape3D_rdc8b")
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[node name="Gun" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.273896, 0)
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top_level = true
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[node name="Root Scene" parent="Gun" instance=ExtResource("2_vsdye")]
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transform = Transform3D(1.30858, 0, 0, 0, 1.30858, 0, 0, 0, 1.30858, 0.00200939, -0.12911, -0.0137266)
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@ -19,8 +19,14 @@ size = Vector3(0.205, 1, 0.83)
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[node name="Turret" type="Turret"]
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attack_classes = [&"CarPlayer"]
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beam_scene = ExtResource("1_7e7bw")
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collision_layer = 11
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collision_mask = 11
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collision_layer = 9
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collision_mask = 9
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axis_lock_linear_x = true
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axis_lock_linear_y = true
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axis_lock_linear_z = true
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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freeze = true
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freeze_mode = 1
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@ -43,4 +43,14 @@ offset_top = 30.0
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offset_right = 437.0
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offset_bottom = 339.0
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[node name="Label" type="Label" parent="GameUI/ControlsScreen"]
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layout_mode = 0
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offset_left = 25.0
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offset_top = 19.0
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offset_right = 388.0
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offset_bottom = 290.0
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text = "W : Accelerate
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SPACE : Handbrake
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A/D : Steering"
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[node name="Camera3D" type="Camera3D" parent="."]
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File diff suppressed because one or more lines are too long
BIN
godot/Models/SM_Veh_Armored_Truck_01.fbx
(Stored with Git LFS)
Normal file
BIN
godot/Models/SM_Veh_Armored_Truck_01.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
41
godot/Models/SM_Veh_Armored_Truck_01.fbx.import
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41
godot/Models/SM_Veh_Armored_Truck_01.fbx.import
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@ -0,0 +1,41 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dsi3prgr34t85"
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path="res://.godot/imported/SM_Veh_Armored_Truck_01.fbx-28be66d7362753ffc32958c9e877fc38.scn"
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[deps]
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source_file="res://Models/SM_Veh_Armored_Truck_01.fbx"
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dest_files=["res://.godot/imported/SM_Veh_Armored_Truck_01.fbx-28be66d7362753ffc32958c9e877fc38.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={
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"materials": {
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"Body1": {
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"use_external/enabled": true,
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"use_external/path": "res://Models/World/City/city.tres"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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