feat: created beam scene
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21
godot/beam.tscn
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21
godot/beam.tscn
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[gd_scene load_steps=4 format=3 uid="uid://d0ir0dpghkikq"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_36cjj"]
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shading_mode = 0
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albedo_color = Color(0.227451, 0.827451, 0.678431, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_2fqgx"]
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material = SubResource("StandardMaterial3D_36cjj")
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_v1t6q"]
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[node name="Beam" type="Beam"]
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monitorable = false
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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mesh = SubResource("CapsuleMesh_2fqgx")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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shape = SubResource("CapsuleShape3D_v1t6q")
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