feat: no longer compiling car physics print calls
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			@ -40,12 +40,14 @@ void CarPhysics::_enter_tree() {
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void CarPhysics::_physics_process(double delta_time) { GDGAMEONLY();
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    this->process_oversteer(delta_time);
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    this->process_understeer(delta_time);
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#if 0
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    UtilityFunctions::print("true target speed: ", this->get_true_target_speed());
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    UtilityFunctions::print("speed: ", this->local_velocity.z);
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    UtilityFunctions::print("grounded: ", this->grounded_objects.size());
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    UtilityFunctions::print("brakes: ", this->brake);
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    UtilityFunctions::print("acceleration: ", this->get_current_acceleration());
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    UtilityFunctions::print("-----------------------------------------------------------");
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#endif
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}
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void CarPhysics::process_oversteer(double delta_time) {
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			@ -56,7 +58,9 @@ void CarPhysics::process_oversteer(double delta_time) {
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        this->current_oversteer = target;
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    else
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        this->current_oversteer = Math::move_toward(this->current_oversteer, target, float(delta_time * this->traction_recovery_speed));
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#if 0
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    UtilityFunctions::print("current oversteer: ", this->current_oversteer, " target: ", target);
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#endif
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}
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void CarPhysics::process_understeer(double delta_time) {
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			@ -65,7 +69,9 @@ void CarPhysics::process_understeer(double delta_time) {
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        this->current_understeer = target;
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    else
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        this->current_understeer = Math::move_toward(this->current_understeer, target, float(delta_time * this->traction_recovery_speed));
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#if 0
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    UtilityFunctions::print("current understeer: ", this->current_understeer, " target: ", target);
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#endif
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}
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void CarPhysics::_integrate_forces(PhysicsDirectBodyState3D *state) {
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