chore: turret tweaks
This commit is contained in:
parent
732d498d87
commit
6d71c7ee9d
|
@ -43,7 +43,7 @@ private:
|
|||
Vector3 aim_position{0.f, 0.f, 0.f};
|
||||
Vector3 last_target_position{0.f, 0.f, 0.f};
|
||||
float last_state_switch{0.f};
|
||||
float lead_distance{1.f};
|
||||
float lead_distance{1.2f};
|
||||
|
||||
Node3D *gun_node{nullptr};
|
||||
|
||||
|
@ -56,8 +56,8 @@ private:
|
|||
Ref<PackedScene> beam_scene{};
|
||||
|
||||
float fire_time{1.0f};
|
||||
float charge_time{0.3f};
|
||||
float lock_time{2.0f};
|
||||
float charge_time{1.f};
|
||||
float lock_time{1.3f};
|
||||
};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue