feat: tweaks to various mechanics
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27 changed files with 104 additions and 32 deletions
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@ -6,7 +6,7 @@ albedo_color = Color(0.535553, 0.57272, 1, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_2fqgx"]
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material = SubResource("StandardMaterial3D_36cjj")
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radius = 0.195
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radius = 0.05
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_v1t6q"]
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radius = 0.308023
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@ -1,7 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://ccfpovpj7uvo"]
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[ext_resource type="PackedScene" uid="uid://dxyimydfpu8jp" path="res://GameObjects/damage_area.tscn" id="1_fajyr"]
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[ext_resource type="Material" uid="uid://b151co1fkexdi" path="res://Models/World/City/city.tres" id="2_2ou5w"]
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[ext_resource type="Material" uid="uid://b151co1fkexdi" path="res://Models/city.tres" id="2_2ou5w"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_i7yu8"]
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radius = 2.1793
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@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://1eawpg0buvah"]
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[gd_scene load_steps=8 format=3 uid="uid://1eawpg0buvah"]
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[ext_resource type="PackedScene" uid="uid://b74cqcryut76c" path="res://GameObjects/anti_air_beam.tscn" id="1_newd3"]
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[ext_resource type="PackedScene" uid="uid://g5cbht0novdc" path="res://GameObjects/aiming_beam.tscn" id="2_blu28"]
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[ext_resource type="PackedScene" uid="uid://v5p6ih28q6ro" path="res://Models/SM_Wep_Shotgun_Plasma_01.fbx" id="2_vsdye"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_1btvq"]
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@ -19,6 +20,7 @@ radius = 0.392821
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[node name="Turret" type="Turret"]
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attack_classes = [&"EnemyTargetBody"]
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beam_scene = ExtResource("1_newd3")
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guiding_beam_scene = ExtResource("2_blu28")
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fire_time = 0.2
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charge_time = 0.0
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lock_time = 0.5
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File diff suppressed because one or more lines are too long
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@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://brpccv2gy7pjs"]
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[gd_scene load_steps=8 format=3 uid="uid://brpccv2gy7pjs"]
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[ext_resource type="PackedScene" uid="uid://d0ir0dpghkikq" path="res://GameObjects/beam.tscn" id="1_7e7bw"]
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[ext_resource type="PackedScene" uid="uid://g5cbht0novdc" path="res://GameObjects/aiming_beam.tscn" id="2_616om"]
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[ext_resource type="PackedScene" uid="uid://v5p6ih28q6ro" path="res://Models/SM_Wep_Shotgun_Plasma_01.fbx" id="2_snu5d"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_sewkr"]
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@ -19,6 +20,9 @@ size = Vector3(0.205, 1, 0.83)
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[node name="Turret" type="Turret"]
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attack_classes = [&"CarPlayer"]
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beam_scene = ExtResource("1_7e7bw")
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guiding_beam_scene = ExtResource("2_616om")
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fire_time = 0.15
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charge_time = 1.3
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collision_layer = 9
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collision_mask = 9
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axis_lock_linear_x = true
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