feat: added rally rush gamemode class
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60e6640cdd
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21
src/rally_rush_game_mode.cpp
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21
src/rally_rush_game_mode.cpp
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@ -0,0 +1,21 @@
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#include "rally_rush_game_mode.hpp"
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#include "utils/godot_macros.h"
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namespace godot {
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void RallyRushGameMode::_bind_methods() {
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#define CLASSNAME RallyRushGameMode
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GDSIGNAL("key_found", PropertyInfo(Variant::INT, "total_found"));
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GDSIGNAL("all_keys_found");
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}
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int RallyRushGameMode::get_num_found_keys() {
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return this->num_keys_found;
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}
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void RallyRushGameMode::notify_key_found() {
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++this->num_keys_found;
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this->emit_signal("key_found", num_keys_found);
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if(num_keys_found == 3)
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this->emit_signal("all_keys_found");
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}
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}
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18
src/rally_rush_game_mode.hpp
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18
src/rally_rush_game_mode.hpp
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#ifndef RALLY_RUSH_GAME_MODE_HPP
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#define RALLY_RUSH_GAME_MODE_HPP
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#include "utils/game_mode.hpp"
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namespace godot {
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class RallyRushGameMode : public GameMode {
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GDCLASS(RallyRushGameMode, GameMode);
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static void _bind_methods();
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public:
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int get_num_found_keys();
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void notify_key_found();
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private:
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int num_keys_found{0};
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};
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}
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#endif // !RALLY_RUSH_GAME_MODE_HPP
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@ -1,6 +1,7 @@
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#include "register_types.h"
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#include "car_physics.hpp"
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#include "car_player.hpp"
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#include "rally_rush_game_mode.hpp"
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#include "utils/game_mode.hpp"
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#include "utils/game_root.hpp"
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#include "utils/game_state.hpp"
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@ -28,6 +29,7 @@ void initialize_gdextension_types(ModuleInitializationLevel p_level)
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ClassDB::register_class<CarPhysics>();
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ClassDB::register_class<CarPlayer>();
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ClassDB::register_class<RallyRushGameMode>();
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}
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extern "C"
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