fix: KeyPickup::_enter_tree no longer runs in editor
This commit is contained in:
		
							parent
							
								
									3a0a86f5e3
								
							
						
					
					
						commit
						494b389268
					
				| 
						 | 
					@ -2,13 +2,14 @@
 | 
				
			||||||
#include "car_player.hpp"
 | 
					#include "car_player.hpp"
 | 
				
			||||||
#include "rally_rush_game_mode.hpp"
 | 
					#include "rally_rush_game_mode.hpp"
 | 
				
			||||||
#include "utils/game_root.hpp"
 | 
					#include "utils/game_root.hpp"
 | 
				
			||||||
 | 
					#include "utils/godot_macros.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace godot {
 | 
					namespace godot {
 | 
				
			||||||
void KeyPickup::_bind_methods() {
 | 
					void KeyPickup::_bind_methods() {
 | 
				
			||||||
#define CLASSNAME KeyPickup
 | 
					#define CLASSNAME KeyPickup
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void KeyPickup::_enter_tree() {
 | 
					void KeyPickup::_enter_tree() { GDGAMEONLY();
 | 
				
			||||||
    this->connect("body_entered", callable_mp(this, &KeyPickup::on_body_entered));
 | 
					    this->connect("body_entered", callable_mp(this, &KeyPickup::on_body_entered));
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in a new issue