fix: KeyPickup::_enter_tree no longer runs in editor
This commit is contained in:
parent
3a0a86f5e3
commit
494b389268
|
@ -2,13 +2,14 @@
|
|||
#include "car_player.hpp"
|
||||
#include "rally_rush_game_mode.hpp"
|
||||
#include "utils/game_root.hpp"
|
||||
#include "utils/godot_macros.h"
|
||||
|
||||
namespace godot {
|
||||
void KeyPickup::_bind_methods() {
|
||||
#define CLASSNAME KeyPickup
|
||||
}
|
||||
|
||||
void KeyPickup::_enter_tree() {
|
||||
void KeyPickup::_enter_tree() { GDGAMEONLY();
|
||||
this->connect("body_entered", callable_mp(this, &KeyPickup::on_body_entered));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue