feat: turret default state is waiting
This commit is contained in:
parent
50b49b7f25
commit
4071964a41
|
@ -48,7 +48,7 @@ private:
|
||||||
Node3D *gun_node{nullptr};
|
Node3D *gun_node{nullptr};
|
||||||
|
|
||||||
|
|
||||||
TurretState state{TurretState::LOCKING};
|
TurretState state{TurretState::WAITING};
|
||||||
|
|
||||||
Vector<StringName> attack_classes{};
|
Vector<StringName> attack_classes{};
|
||||||
HashSet<Node3D*> awareness{};
|
HashSet<Node3D*> awareness{};
|
||||||
|
|
Loading…
Reference in a new issue