feat: defined health variable for player
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@ -21,6 +21,8 @@ public:
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void on_brake(Ref<InputEvent> event, float value);
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void on_brake(Ref<InputEvent> event, float value);
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void on_accelerate(Ref<InputEvent> event, float value);
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void on_accelerate(Ref<InputEvent> event, float value);
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private:
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private:
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int health{0};
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const float max_speed{40.f};
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const float max_speed{40.f};
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const float max_speed_reverse{10.f};
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const float max_speed_reverse{10.f};
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const float steering_factor{2.f};
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const float steering_factor{2.f};
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