feat: registered godot-cpp-utils
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					@ -1,4 +1,10 @@
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#include "register_types.h"
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					#include "register_types.h"
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					#include "utils/game_mode.hpp"
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					#include "utils/game_root.hpp"
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					#include "utils/game_state.hpp"
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					#include "utils/level.hpp"
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					#include "utils/player_input.hpp"
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					#include "utils/spawn_point.hpp"
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#include <gdextension_interface.h>
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					#include <gdextension_interface.h>
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#include <godot_cpp/core/class_db.hpp>
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					#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/defs.hpp>
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					#include <godot_cpp/core/defs.hpp>
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					@ -12,7 +18,14 @@ void initialize_gdextension_types(ModuleInitializationLevel p_level)
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        return;
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					        return;
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    }
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					    }
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}
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					}
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					    ClassDB::register_class<GameMode>();
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					    ClassDB::register_class<GameRoot3D>();
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					    ClassDB::register_class<GameState>();
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					    ClassDB::register_class<Level3D>();
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					    ClassDB::register_class<PlayerInput>();
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					    ClassDB::register_class<SpawnPoint3D>();
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					}
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extern "C"
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					extern "C"
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{
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					{
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