feat: registered godot-cpp-utils

This commit is contained in:
Sara 2024-05-16 08:45:53 +02:00
parent e968acd438
commit 2868e65cb5

View file

@ -1,4 +1,10 @@
#include "register_types.h"
#include "utils/game_mode.hpp"
#include "utils/game_root.hpp"
#include "utils/game_state.hpp"
#include "utils/level.hpp"
#include "utils/player_input.hpp"
#include "utils/spawn_point.hpp"
#include <gdextension_interface.h>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
@ -12,7 +18,14 @@ void initialize_gdextension_types(ModuleInitializationLevel p_level)
return;
}
}
ClassDB::register_class<GameMode>();
ClassDB::register_class<GameRoot3D>();
ClassDB::register_class<GameState>();
ClassDB::register_class<Level3D>();
ClassDB::register_class<PlayerInput>();
ClassDB::register_class<SpawnPoint3D>();
}
extern "C"
{