feat: created car player scene

This commit is contained in:
Sara 2024-05-16 09:09:20 +02:00
parent 123387c6c6
commit 0cf28eb644

39
godot/car_player.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://dkvgi7x2epurk"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vwjm3"]
friction = 0.0
rough = true
absorbent = true
[sub_resource type="BoxShape3D" id="BoxShape3D_upk84"]
size = Vector3(2, 4, 1.55)
[sub_resource type="BoxMesh" id="BoxMesh_xt30h"]
size = Vector3(2, 1.55, 4)
[sub_resource type="BoxMesh" id="BoxMesh_t424e"]
size = Vector3(1.4, 1.43, 0.465)
[node name="CarPlayer" type="CarPlayer"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.709296, 0)
mass = 1000.0
physics_material_override = SubResource("PhysicsMaterial_vwjm3")
center_of_mass_mode = 1
can_sleep = false
custom_integrator = true
continuous_cd = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.818, 0)
shape = SubResource("BoxShape3D_upk84")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.818, 0)
mesh = SubResource("BoxMesh_xt30h")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.867176, 2.12183)
mesh = SubResource("BoxMesh_t424e")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, -2.87879e-08, 0.944227, 0.329295, 8.25469e-08, 0.329295, -0.944227, 0, 6.34508, -6.93722)