feat: tweaks to turret fire time and lead distance
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@ -43,7 +43,7 @@ private:
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Vector3 aim_position{0.f, 0.f, 0.f};
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Vector3 aim_position{0.f, 0.f, 0.f};
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Vector3 last_target_position{0.f, 0.f, 0.f};
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Vector3 last_target_position{0.f, 0.f, 0.f};
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float last_state_switch{0.f};
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float last_state_switch{0.f};
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float lead_distance{1.5f};
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float lead_distance{1.f};
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Node3D *gun_node{nullptr};
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Node3D *gun_node{nullptr};
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@ -55,7 +55,7 @@ private:
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Ref<PackedScene> beam_scene{};
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Ref<PackedScene> beam_scene{};
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float fire_time{2.0f};
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float fire_time{1.0f};
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float charge_time{0.3f};
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float charge_time{0.3f};
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float lock_time{2.0f};
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float lock_time{2.0f};
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};
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};
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