feat: tweaks to turret fire time and lead distance

This commit is contained in:
Sara 2024-05-21 15:06:21 +02:00
parent 051842acb0
commit 00050c3752

View file

@ -43,7 +43,7 @@ private:
Vector3 aim_position{0.f, 0.f, 0.f};
Vector3 last_target_position{0.f, 0.f, 0.f};
float last_state_switch{0.f};
float lead_distance{1.5f};
float lead_distance{1.f};
Node3D *gun_node{nullptr};
@ -55,7 +55,7 @@ private:
Ref<PackedScene> beam_scene{};
float fire_time{2.0f};
float fire_time{1.0f};
float charge_time{0.3f};
float lock_time{2.0f};
};