Rally Rush
|
#include "register_types.h"
#include "beacon_powerup.hpp"
#include "beam.hpp"
#include "car_physics.hpp"
#include "car_player.hpp"
#include "damage_area.hpp"
#include "drone.hpp"
#include "drone_target.hpp"
#include "end_screen.hpp"
#include "enemy_car.hpp"
#include "enemy_spawnpoint.hpp"
#include "exit_door.hpp"
#include "exit_trigger.hpp"
#include "game_ui.hpp"
#include "key_pickup.hpp"
#include "menu_ui.hpp"
#include "rally_rush_game_mode.hpp"
#include "shield_powerup.hpp"
#include "spawner.hpp"
#include "turret.hpp"
#include "utils/game_mode.hpp"
#include "utils/game_root.hpp"
#include "utils/game_state.hpp"
#include "utils/level.hpp"
#include "utils/player_input.hpp"
#include "utils/spawn_point.hpp"
#include "weapon_pickup.hpp"
#include <gdextension_interface.h>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp>
Functions | |
void | initialize_gdextension_types (ModuleInitializationLevel p_level) |
GDExtensionBool GDE_EXPORT | dirt_racer_library_init (GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) |
GDExtensionBool GDE_EXPORT dirt_racer_library_init | ( | GDExtensionInterfaceGetProcAddress | p_get_proc_address, |
GDExtensionClassLibraryPtr | p_library, | ||
GDExtensionInitialization * | r_initialization | ||
) |
void initialize_gdextension_types | ( | ModuleInitializationLevel | p_level | ) |