# Rally Rush: Class Members - Variables

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Here is a list of all variables with links to the classes they belong to:

### - a -

- acceleration : godot::CarPhysics
- affected : godot::BeaconPowerup
- agent : godot::Drone, godot::EnemyCar
- aim_position : godot::Turret
- anim : godot::DamageArea, godot::Drone
- attack_classes : godot::Turret
- awareness : godot::Turret

### - b -

- back_wheels : godot::CarPhysics
- beacon : godot::CarPlayer
- beam_scene : godot::Turret
- brake : godot::CarPhysics
- brake_distance : godot::EnemyCar

### - c -

- camera : godot::CarPlayer
- camera_distance : godot::CarPlayer
- camera_fullspeed_fov : godot::CarPlayer
- camera_height : godot::CarPlayer
- camera_stopped_fov : godot::CarPlayer
- car_scene : godot::Spawner
- cars : godot::EnemySpawnpoint
- charge_time : godot::Turret
- collision_shape : godot::Beam
- controls : godot::MenuUI
- current_oversteer : godot::CarPhysics
- current_steering : godot::CarPhysics
- current_target : godot::Turret
- current_understeer : godot::CarPhysics

### - d -

- debug_info_label : godot::GameUI
- drone_scene : godot::Spawner
- drones : godot::EnemySpawnpoint

### - e -

- end_of_powerup : godot::CarPlayer
- end_time : godot::Beam
- engine_brake_force : godot::CarPhysics
- explosion_scene : godot::Drone

### - f -

- fire_time : godot::Turret
- flee : godot::EnemyCar
- fov_lerp_delta : godot::CarPlayer
- front_wheels : godot::CarPhysics

### - g -

- game_mode : godot::Spawner
- game_scene : godot::EndScreen, godot::MenuUI
- grace_time : godot::CarPlayer
- grace_time_flash : godot::CarPlayer
- grace_timer_end : godot::CarPlayer
- grounded_objects : godot::CarPhysics
- guiding_beam_scene : godot::Turret
- gun_node : godot::Turret
- gun_node_offset : godot::Turret

### - h -

- handbrake_force : godot::CarPhysics
- handbrake_oversteer : godot::CarPhysics
- health : godot::CarPlayer

### - i -

- invert_attack_classes : godot::Turret

### - k -

- key_scene : godot::Spawner
- keys : godot::EnemySpawnpoint

### - l -

- last_state_switch : godot::Turret
- last_target_position : godot::Turret
- last_velocity : godot::CarPhysics
- lead_distance : godot::Turret
- lead_time : godot::Drone
- local_velocity : godot::CarPhysics
- lock_time : godot::Turret

### - m -

- main_menu_scene : godot::EndScreen
- max_slide_speed : godot::CarPhysics
- max_speed : godot::CarPlayer, godot::EnemyCar
- mesh : godot::Beam
- mesh_instance : godot::Beam

### - n -

- next : godot::Spawner
- next_recalc : godot::Drone, godot::EnemyCar
- num_cars : godot::Spawner
- num_drones : godot::Spawner
- num_keys_found : godot::RallyRushGameMode

### - o -

- oversteer_brake_penalty : godot::CarPhysics
- oversteer_curve : godot::CarPhysics
- oversteer_curve_x_scale : godot::CarPhysics
- oversteer_speed_penalty : godot::CarPhysics
- oversteer_steering_speed : godot::CarPhysics

### - p -

- player : godot::Drone, godot::EnemyCar, godot::ExitDoor
- powerup_duration : godot::CarPlayer

### - r -

- recalc_frame_interval : godot::Drone, godot::EnemyCar
- rng : godot::Spawner, godot::WeaponPickup
- roof_slot : godot::CarPlayer

### - s -

- shape : godot::Beam
- shield : godot::CarPlayer
- slide_resistance : godot::CarPhysics
- slide_speed_acceleration : godot::CarPhysics
- speed : godot::Drone
- state : godot::Drone, godot::Turret
- steering_factor : godot::CarPlayer
- steering_inward_speed : godot::CarPhysics
- steering_speed : godot::EnemyCar

### - t -

- takes_damage : godot::CarPlayer
- target_classes : godot::DamageArea
- target_distance : godot::Drone
- target_speed : godot::CarPhysics
- tick : godot::Spawner
- traction_recovery_speed : godot::CarPhysics
- turn_target_speed : godot::EnemyCar
- turret : godot::CarPlayer

### - u -

- understeer_curve : godot::CarPhysics
- understeer_curve_x_scale : godot::CarPhysics
- understeer_speed_penalty : godot::CarPhysics