dice-gui/src/application.c

76 lines
1.5 KiB
C

#include "application.h"
#include "defs.h"
#include "style.h"
#include <SDL3/SDL.h>
#include <clay/clay.h>
static inline
void DiceContainer() {
CLAY(CLAY_ID("DiceContainer"), {
.layout = {
.sizing = { CLAY_SIZING_GROW(0), CLAY_SIZING_PERCENT(0.2) },
.padding = CLAY_PADDING_ALL(16),
},
.backgroundColor = containerColors[0],
.cornerRadius = defaultRadiusAll,
}) {
CLAY_TEXT(CLAY_STRING("Text data"), CLAY_TEXT_CONFIG({
TEXT_BODY,
.textColor = textColors[0]
}));
}
}
static inline
void DiceLogContainer() {
CLAY(CLAY_ID("LogContainer"), {
.layout = {
.sizing = layoutExpand,
.padding = CLAY_PADDING_ALL(16),
},
.backgroundColor = containerColors[0],
.cornerRadius = defaultRadiusAll
}) {}
}
static inline
void InitiativeListContainer() {
CLAY(CLAY_ID("InitiativeListContainer"), {
.layout = {
.sizing = layoutExpand,
.padding = CLAY_PADDING_ALL(16),
},
.backgroundColor = containerColors[0],
.cornerRadius = defaultRadiusAll,
}) {}
}
Clay_RenderCommandArray RenderApplication() {
Clay_BeginLayout();
CLAY(CLAY_ID("OuterContainer"), {
.layout = {
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.sizing = layoutExpand,
.padding = CLAY_PADDING_ALL(windowPadding),
.childGap = containerGap,
},
.backgroundColor = windowBackground
}) {
DiceContainer();
CLAY(CLAY_ID("LowerSplitContainer"), {
.layout = {
.sizing = layoutExpand,
.childGap = containerGap
},
}) {
DiceLogContainer();
InitiativeListContainer();
}
}
return Clay_EndLayout();
}
void HandleEvent(SDL_Event event) {
}