#include "dice_container.h" #include #include "style.h" static inline void DiceSelectorContainer() { CLAY(CLAY_ID("DiceSelector"), { .layout = { .layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { CLAY_SIZING_PERCENT(0.15), CLAY_SIZING_GROW(0) }, .padding = containerPadding, .childGap = paragraphGap, }, .INNER_CONTAINER(0), }) { } } static inline void ActiveDiceContainer() { CLAY(CLAY_ID("ActiveDice"), { .layout = { .layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { CLAY_SIZING_GROW(0), CLAY_SIZING_GROW(0) }, .padding = containerPadding, .childGap = paragraphGap, }, .INNER_CONTAINER(0), }) { } } void DiceContainer() { CLAY(CLAY_ID("DiceContainer"), { .layout = { .layoutDirection = CLAY_LEFT_TO_RIGHT, .sizing = { CLAY_SIZING_GROW(0), CLAY_SIZING_PERCENT(0.4) }, .childGap = containerGap }, }) { DiceSelectorContainer(); ActiveDiceContainer(); } }