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No commits in common. "main" and "legacy/c-version" have entirely different histories.
main
...
legacy/c-v
204
.clang-format
204
.clang-format
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@ -1,204 +0,0 @@
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---
|
||||
BasedOnStyle: Microsoft
|
||||
AccessModifierOffset: -4
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
AlignArrayOfStructures: None
|
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AlignConsecutiveAssignments: None
|
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AlignConsecutiveBitFields: None
|
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AlignConsecutiveDeclarations: None
|
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AlignConsecutiveMacros: None
|
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AlignEscapedNewlines: Right
|
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AlignOperands: DontAlign
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AlignTrailingComments:
|
||||
Kind: Always
|
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OverEmptyLines: 0
|
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AllowAllArgumentsOnNextLine: true
|
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AllowAllParametersOfDeclarationOnNextLine: true
|
||||
AllowShortBlocksOnASingleLine: Never
|
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AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortEnumsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: None
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLambdasOnASingleLine: All
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: MultiLine
|
||||
AttributeMacros:
|
||||
- __capability
|
||||
BinPackArguments: true
|
||||
BinPackParameters: true
|
||||
BitFieldColonSpacing: Both
|
||||
BreakAfterAttributes: Always
|
||||
BreakAfterJavaFieldAnnotations: false
|
||||
BreakArrays: false
|
||||
BreakBeforeBinaryOperators: None
|
||||
BreakBeforeBraces: Custom
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: false
|
||||
AfterClass: false
|
||||
AfterControlStatement: Never
|
||||
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|
||||
AfterFunction: false
|
||||
AfterNamespace: false
|
||||
AfterObjCDeclaration: false
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||||
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||||
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|
||||
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|
||||
BeforeCatch: false
|
||||
BeforeElse: false
|
||||
BeforeLambdaBody: false
|
||||
BeforeWhile: false
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: false
|
||||
SplitEmptyRecord: false
|
||||
SplitEmptyNamespace: false
|
||||
BreakBeforeConceptDeclarations: Always
|
||||
BreakBeforeInlineASMColon: OnlyMultiline
|
||||
BreakBeforeTernaryOperators: true
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||||
BreakConstructorInitializers: BeforeComma
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||||
BreakInheritanceList: BeforeColon
|
||||
BreakStringLiterals: true
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||||
ColumnLimit: 0
|
||||
CommentPragmas: "^ IWYU pragma:"
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||||
CompactNamespaces: false
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
ContinuationIndentWidth: 4
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||||
Cpp11BracedListStyle: true
|
||||
DerivePointerAlignment: false
|
||||
DisableFormat: false
|
||||
EmptyLineAfterAccessModifier: Never
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||||
EmptyLineBeforeAccessModifier: LogicalBlock
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||||
ExperimentalAutoDetectBinPacking: false
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||||
FixNamespaceComments: true
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||||
ForEachMacros:
|
||||
- foreach
|
||||
- Q_FOREACH
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||||
- BOOST_FOREACH
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||||
IfMacros:
|
||||
- KJ_IF_MAYBE
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||||
IncludeBlocks: Preserve
|
||||
IncludeCategories:
|
||||
- Regex: ^"(llvm|llvm-c|clang|clang-c)/
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||||
Priority: 2
|
||||
SortPriority: 0
|
||||
CaseSensitive: false
|
||||
- Regex: ^(<|"(gtest|gmock|isl|json)/)
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||||
Priority: 3
|
||||
SortPriority: 0
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||||
CaseSensitive: false
|
||||
- Regex: .*
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||||
Priority: 1
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||||
SortPriority: 0
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||||
CaseSensitive: false
|
||||
IncludeIsMainRegex: (Test)?$
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||||
IncludeIsMainSourceRegex: ""
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||||
IndentAccessModifiers: false
|
||||
IndentCaseBlocks: false
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||||
IndentCaseLabels: false
|
||||
IndentExternBlock: AfterExternBlock
|
||||
IndentGotoLabels: true
|
||||
IndentPPDirectives: None
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||||
IndentRequiresClause: true
|
||||
IndentWidth: 4
|
||||
IndentWrappedFunctionNames: false
|
||||
InsertBraces: true
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||||
InsertNewlineAtEOF: true
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||||
InsertTrailingCommas: None
|
||||
IntegerLiteralSeparator:
|
||||
Binary: 0
|
||||
BinaryMinDigits: 0
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||||
Decimal: 0
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||||
DecimalMinDigits: 0
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||||
Hex: 0
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||||
HexMinDigits: 0
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||||
JavaScriptQuotes: Leave
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||||
JavaScriptWrapImports: true
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KeepEmptyLinesAtTheStartOfBlocks: true
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LambdaBodyIndentation: Signature
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Language: Cpp
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LineEnding: DeriveLF
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MacroBlockBegin: ""
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MacroBlockEnd: ""
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MaxEmptyLinesToKeep: 1
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NamespaceIndentation: None
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ObjCBinPackProtocolList: Auto
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||||
ObjCBlockIndentWidth: 4
|
||||
ObjCBreakBeforeNestedBlockParam: true
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||||
ObjCSpaceAfterProperty: false
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ObjCSpaceBeforeProtocolList: true
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||||
PPIndentWidth: -1
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||||
PackConstructorInitializers: BinPack
|
||||
PenaltyBreakAssignment: 2
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||||
PenaltyBreakBeforeFirstCallParameter: 19
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||||
PenaltyBreakComment: 300
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PenaltyBreakFirstLessLess: 120
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PenaltyBreakOpenParenthesis: 0
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PenaltyBreakString: 1000
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PenaltyBreakTemplateDeclaration: 10
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PenaltyExcessCharacter: 1000000
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PenaltyIndentedWhitespace: 0
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||||
PenaltyReturnTypeOnItsOwnLine: 1000
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||||
PointerAlignment: Right
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||||
QualifierAlignment: Leave
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||||
ReferenceAlignment: Pointer
|
||||
ReflowComments: true
|
||||
RemoveBracesLLVM: false
|
||||
RemoveSemicolon: false
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||||
RequiresClausePosition: OwnLine
|
||||
RequiresExpressionIndentation: OuterScope
|
||||
SeparateDefinitionBlocks: Leave
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||||
ShortNamespaceLines: 1
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||||
SortIncludes: CaseSensitive
|
||||
SortJavaStaticImport: Before
|
||||
SortUsingDeclarations: LexicographicNumeric
|
||||
SpaceAfterCStyleCast: false
|
||||
SpaceAfterLogicalNot: false
|
||||
SpaceAfterTemplateKeyword: true
|
||||
SpaceAroundPointerQualifiers: Default
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeCaseColon: false
|
||||
SpaceBeforeCpp11BracedList: false
|
||||
SpaceBeforeCtorInitializerColon: true
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||||
SpaceBeforeInheritanceColon: true
|
||||
SpaceBeforeParens: Never
|
||||
SpaceBeforeParensOptions:
|
||||
AfterControlStatements: true
|
||||
AfterForeachMacros: true
|
||||
AfterFunctionDeclarationName: false
|
||||
AfterFunctionDefinitionName: false
|
||||
AfterIfMacros: false
|
||||
AfterOverloadedOperator: false
|
||||
AfterRequiresInClause: false
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AfterRequiresInExpression: false
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BeforeNonEmptyParentheses: false
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||||
SpaceBeforeRangeBasedForLoopColon: true
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SpaceBeforeSquareBrackets: false
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SpaceInEmptyBlock: false
|
||||
SpaceInEmptyParentheses: false
|
||||
SpacesBeforeTrailingComments: 1
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SpacesInAngles: Never
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SpacesInCStyleCastParentheses: false
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SpacesInConditionalStatement: false
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SpacesInContainerLiterals: true
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SpacesInLineCommentPrefix:
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Minimum: 1
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Maximum: -1
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SpacesInParentheses: false
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SpacesInSquareBrackets: false
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Standard: Latest
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StatementAttributeLikeMacros:
|
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- Q_EMIT
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StatementMacros:
|
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- Q_UNUSED
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- QT_REQUIRE_VERSION
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TabWidth: 4
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UseTab: Always
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WhitespaceSensitiveMacros:
|
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- BOOST_PP_STRINGIZE
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- CF_SWIFT_NAME
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- NS_SWIFT_NAME
|
||||
- PP_STRINGIZE
|
||||
- STRINGIZE
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UseCRLF: false
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||||
2
.clangd
2
.clangd
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@ -1,2 +1,2 @@
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CompileFlags:
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Add: [ -Ivendor/, -Ivendor/SDL3/include, -Ivendor/SDL3_ttf/include ]
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Add: [ -Wall, --std=c23, -xc, -Ivendor/ ]
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|
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@ -1,5 +0,0 @@
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|||
((nil
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||||
(indent-tabs-mode . t)
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(tab-width . 4)
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(lsp-enable-on-type-formatting nil)))
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((c-mode . ((mode . c++))))
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2
.gitignore
vendored
2
.gitignore
vendored
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@ -3,5 +3,3 @@ build/
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Makefile
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.cache/
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compile_commands.json
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||||
.kdev4
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game-of-life.kdev4
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|
|
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|||
16
.gitmodules
vendored
16
.gitmodules
vendored
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@ -1,13 +1,3 @@
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[submodule "vendor/SDL3"]
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path = vendor/SDL3
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||||
url = https://github.com/libsdl-org/SDL.git
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||||
[submodule "vendor/SDL3_ttf"]
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||||
path = vendor/SDL3_ttf
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||||
url = https://github.com/libsdl-org/SDL_ttf.git
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||||
[submodule "vendor/SDL3_image"]
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||||
path = vendor/SDL3_image
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||||
url = https://github.com/libsdl-org/SDL_image.git
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[submodule "vendor/ceramic"]
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path = vendor/ceramic
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||||
url = forgejo@git.objectionable.solutions:Sara/clay-ceramic.git
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||||
branch = main
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||||
[submodule "vendor/clay"]
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||||
path = vendor/clay
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||||
url = https://git.objectionable.solutions/Sara/clay.git
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||||
|
|
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|||
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@ -1,36 +0,0 @@
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cmake_minimum_required(VERSION 3.21)
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project(dice-gui)
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||||
set(CMAKE_BINARY_DIR "${CMAKE_SOURCE_DIR}/bin")
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||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
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||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
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||||
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||||
set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_C_STANDARD 23)
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||||
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file(GLOB_RECURSE source_files . src/**.cpp src/**.c vendor/renderer/**.c vendor/ceramic/**.cpp)
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include_directories(vendor/)
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||||
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||||
|
||||
set(SDL_VENDORED ON)
|
||||
add_subdirectory(vendor/SDL3/ EXCLUDE_FROM_ALL)
|
||||
set(SDLTTF_VENDORED ON)
|
||||
add_subdirectory(vendor/SDL3_ttf EXCLUDE_FROM_ALL)
|
||||
set(SDLIMAGE_AVIF OFF)
|
||||
set(SDLIMAGE_BMP OFF)
|
||||
set(SDLIMAGE_TIF OFF)
|
||||
set(SDLIMAGE_WEBP OFF)
|
||||
set(SDLIMAGE_VENDORED ON)
|
||||
add_subdirectory(vendor/SDL3_image EXCLUDE_FROM_ALL)
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||||
|
||||
add_executable(dice-gui ${source_files})
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||||
target_link_libraries(dice-gui PRIVATE
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||||
SDL3_ttf::SDL3_ttf
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||||
SDL3_image::SDL3_image
|
||||
SDL3::SDL3)
|
||||
|
||||
add_custom_target(copy_assets
|
||||
COMMAND ${CMAKE_COMMAND} -E
|
||||
copy_directory ${CMAKE_SOURCE_DIR}/assets/ ${CMAKE_BINARY_DIR}/assets
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||||
)
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||||
add_dependencies(dice-gui copy_assets)
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||||
39
README.md
39
README.md
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@ -1,39 +0,0 @@
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|||
# Dice GUI
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||||
|
||||
A simple dice rolling GUI app using Clay for layout, Ceramic elements and SDL3 rendering.
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||||
|
||||
# Compiling
|
||||
|
||||
Either `git clone --recursive` or remember to `git submodule update --init --recursive`. Then `cmake -S. -Bbuild` and `cmake --build build`. Which compiles `bin/dice-gui`, which you can run.
|
||||
|
||||
# Code Standards
|
||||
|
||||
* Keep program structure as simple as possible. No `class Application` or other Java-isms. Prefer namespaces with static lifetime variables.
|
||||
|
||||
* Use STL where possible. Don't reinvent the wheel.
|
||||
|
||||
* K&R brackets. With notable exceptions(1)
|
||||
|
||||
* camelCase for variables, PascalCase for types and functions (that's what SDL and Clay do).
|
||||
|
||||
* In class member functions, always use `this->` to access member variables.
|
||||
|
||||
* `const` applies to the name to it's left, so it goes after the type, not `const int x;` but `int const x`.
|
||||
|
||||
* \* and & flush with the declaration name. `Type const &Function(Type &inRef)`
|
||||
|
||||
> (1) Bracket exceptions:
|
||||
> * using scoped_lock in arbitrary blocks, prefer tailed lisp brackets
|
||||
|
||||
```cpp
|
||||
struct Data {
|
||||
int x{ 0 }, y{ 0 };
|
||||
};
|
||||
void MyFunction(Data const &data) { // K&R here
|
||||
DoAsynchronousThings();
|
||||
{ std::scoped_lock lock{ myMutex };
|
||||
myVariable++;
|
||||
} // not quite lisp, lisp with a tail
|
||||
DoMoreAsynchronousThings();
|
||||
}
|
||||
```
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||||
11
TODO.txt
Normal file
11
TODO.txt
Normal file
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@ -0,0 +1,11 @@
|
|||
Roll modifier editor
|
||||
|
||||
Button to roll the active set
|
||||
|
||||
Design representation of internal state of initiative tracker
|
||||
|
||||
x Design representation of internal state of dice tray
|
||||
|
||||
x Buttons for adding dice to active set
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||||
|
||||
x Buttons for removing dice from active set
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||||
11
justfile
11
justfile
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@ -1,19 +1,14 @@
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|||
build:
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||||
# BUILDING
|
||||
cmake --build build
|
||||
make
|
||||
|
||||
run:
|
||||
cd bin/ && dice-gui
|
||||
bin/DiceGui
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||||
|
||||
configure:
|
||||
# CONFIGURING WITH PREMAKE
|
||||
cmake -S. -Bbuild -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||
premake5 gmake
|
||||
|
||||
clean:
|
||||
# CLEANING BUILD ARTEFACTS
|
||||
rm -r bin/**
|
||||
rm -r build/**
|
||||
|
||||
set-project-name projectname: clean
|
||||
git remote set-url origin ""
|
||||
sed -i "s/dice-gui/{{projectname}}/g" ./CMakeLists.txt ./justfile
|
||||
|
|
|
|||
23
premake5.lua
Normal file
23
premake5.lua
Normal file
|
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@ -0,0 +1,23 @@
|
|||
workspace "DiceGui"
|
||||
configurations { "debug", "release" }
|
||||
location "."
|
||||
|
||||
project "Dice"
|
||||
kind "ConsoleApp"
|
||||
language "C"
|
||||
cdialect "c23"
|
||||
location "build/"
|
||||
files { "src/**.c" }
|
||||
includedirs { "include/" }
|
||||
links { "m", "stdc++", "SDL3", "SDL3_ttf", "SDL3_image" }
|
||||
buildoptions { "-Wall" }
|
||||
targetdir "bin/"
|
||||
postbuildcommands { "{RMDIR} %{cfg.targetdir}/assets", "{COPYDIR} %{wks.location}/assets/ %{cfg.targetdir}/assets/" }
|
||||
filter "configurations:debug"
|
||||
defines { "DEBUG" }
|
||||
symbols "On"
|
||||
optimize "Off"
|
||||
filter "configurations:release"
|
||||
defines { "NDEBUG" }
|
||||
optimize "On"
|
||||
symbols "Off"
|
||||
47
src/application.c
Normal file
47
src/application.c
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
#include "application.h"
|
||||
#include "dice_container.h"
|
||||
#include "style.h"
|
||||
#include <SDL3/SDL.h>
|
||||
#include <clay/clay.h>
|
||||
|
||||
static inline
|
||||
void DiceLogContainer() {
|
||||
CLAY(CLAY_ID("LogContainer"), {
|
||||
.layout = {
|
||||
.sizing = layoutExpand,
|
||||
.padding = CLAY_PADDING_ALL(16),
|
||||
},
|
||||
.PANEL(0),
|
||||
}) {}
|
||||
}
|
||||
|
||||
static inline
|
||||
void InitiativeListContainer() {
|
||||
CLAY(CLAY_ID("InitiativeListContainer"), {
|
||||
.layout = {
|
||||
.sizing = layoutExpand,
|
||||
.padding = CLAY_PADDING_ALL(16),
|
||||
},
|
||||
.PANEL(0)
|
||||
}) {}
|
||||
}
|
||||
|
||||
Clay_RenderCommandArray RenderApplication() {
|
||||
Clay_BeginLayout();
|
||||
CLAY(CLAY_ID("OuterContainer"), WindowStyle()) {
|
||||
DiceContainer();
|
||||
CLAY(CLAY_ID("LowerSplitContainer"), {
|
||||
.layout = {
|
||||
.sizing = layoutExpand,
|
||||
.childGap = containerGap
|
||||
},
|
||||
}) {
|
||||
DiceLogContainer();
|
||||
InitiativeListContainer();
|
||||
}
|
||||
}
|
||||
return Clay_EndLayout();
|
||||
}
|
||||
|
||||
void HandleEvent(SDL_Event event) {
|
||||
}
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
#include "application.h"
|
||||
#include "dice_gui.h"
|
||||
#include <ceramic/style.h>
|
||||
#include <ceramic/elements.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <clay/clay.h>
|
||||
|
||||
constexpr Clay_LayoutConfig centerContainer {
|
||||
.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
|
||||
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
|
||||
};
|
||||
|
||||
namespace application {
|
||||
Clay_RenderCommandArray RenderApplication() {
|
||||
Clay_BeginLayout();
|
||||
CLAY(CLAY_ID("Window"), cera::Window()) {
|
||||
CLAY(CLAY_ID("Content"), {.layout = centerContainer}) {
|
||||
DiceContainer();
|
||||
}
|
||||
}
|
||||
return Clay_EndLayout();
|
||||
}
|
||||
|
||||
void HandleEvent(SDL_Event event) {
|
||||
}
|
||||
}
|
||||
|
|
@ -4,9 +4,7 @@
|
|||
#include <clay/clay.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
|
||||
namespace application {
|
||||
Clay_RenderCommandArray RenderApplication();
|
||||
void HandleEvent(SDL_Event event);
|
||||
}
|
||||
extern Clay_RenderCommandArray RenderApplication();
|
||||
extern void HandleEvent(SDL_Event evt);
|
||||
|
||||
#endif // !APPLICATION_H
|
||||
|
|
|
|||
13
src/defs.h
Normal file
13
src/defs.h
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef DEFS_H
|
||||
#define DEFS_H
|
||||
|
||||
#include <clay/clay.h>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
|
||||
|
||||
extern SDL_Window *window;
|
||||
extern SDL_Renderer *renderer;
|
||||
|
||||
#endif // !DEFS_H
|
||||
109
src/dice.c
Normal file
109
src/dice.c
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
#include "dice.h"
|
||||
#include <memory.h>
|
||||
|
||||
static int activeDiceCount = 0;
|
||||
static enum Dice_Die activeDice[MAX_ACTIVE_DICE];
|
||||
|
||||
static struct Dice_ResultType rollResult[MAX_ACTIVE_DICE];
|
||||
static struct Dice_ResultType rollTotal = {
|
||||
.string = "0",
|
||||
.roll = 0, .string_len = 1,
|
||||
};
|
||||
|
||||
int Dice_Roll(enum Dice_Die die) {
|
||||
if (die == COIN) {
|
||||
return (rand() % 2);
|
||||
} else {
|
||||
int const max = die;
|
||||
return (rand() % max) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
struct Dice_ResultType Dice_RollToResultType(int roll, enum Dice_Die die) {
|
||||
struct Dice_ResultType result = { };
|
||||
result.roll = roll;
|
||||
if (die == COIN) {
|
||||
result.string_len = SDL_snprintf(result.string, MAX_ROLL_STR_LEN, roll == 1 ? "H" : "T");
|
||||
} else {
|
||||
result.string_len = SDL_snprintf(result.string, MAX_ROLL_STR_LEN, "%d", roll);
|
||||
}
|
||||
result.clay_string = (Clay_String) {
|
||||
.chars = result.string,
|
||||
.length = result.string_len,
|
||||
.isStaticallyAllocated = false
|
||||
};
|
||||
return result;
|
||||
}
|
||||
|
||||
enum Dice_Die const *Dice_GetActiveSet(size_t *out_length) {
|
||||
if (out_length != nullptr) {
|
||||
*out_length = activeDiceCount;
|
||||
}
|
||||
return activeDice;
|
||||
}
|
||||
|
||||
size_t Dice_AddToActiveSet(enum Dice_Die die) {
|
||||
if (activeDiceCount >= MAX_ACTIVE_DICE) {
|
||||
return MAX_ACTIVE_DICE;
|
||||
}
|
||||
activeDice[activeDiceCount] = die;
|
||||
rollResult[activeDiceCount] = Dice_RollToResultType(die, die);
|
||||
rollTotal.roll += die;
|
||||
rollTotal = Dice_RollToResultType(rollTotal.roll, 0);
|
||||
return activeDiceCount++;
|
||||
}
|
||||
|
||||
void Dice_RemoveFromActiveSet(size_t index) {
|
||||
if (index >= MAX_ACTIVE_DICE) {
|
||||
return;
|
||||
}
|
||||
rollTotal.roll -= rollResult[index].roll;
|
||||
rollTotal = Dice_RollToResultType(rollTotal.roll, 0);
|
||||
memcpy(activeDice + index, activeDice + index + 1, MAX_ACTIVE_DICE - index - 1);
|
||||
--activeDiceCount;
|
||||
}
|
||||
|
||||
void Dice_ClearActiveSet() {
|
||||
rollTotal.roll = 0;
|
||||
rollTotal = Dice_RollToResultType(rollTotal.roll, 0);
|
||||
activeDiceCount = 0;
|
||||
}
|
||||
|
||||
void Dice_RollActiveSet() {
|
||||
int total = 0;
|
||||
for (size_t i = 0; i < activeDiceCount; ++i) {
|
||||
rollResult[i] = Dice_RollToResultType(Dice_Roll(activeDice[i]), activeDice[i]);
|
||||
total += rollResult[i].roll;
|
||||
}
|
||||
rollTotal = Dice_RollToResultType(total, 0);
|
||||
}
|
||||
|
||||
struct Dice_ResultType *Dice_GetLastResult(size_t *out_length) {
|
||||
if (out_length != nullptr) {
|
||||
*out_length = activeDiceCount;
|
||||
}
|
||||
return rollResult;
|
||||
}
|
||||
|
||||
struct Dice_ResultType *Dice_GetLastResultTotal() {
|
||||
rollTotal.clay_string = (Clay_String) {
|
||||
.chars = rollTotal.string,
|
||||
.length = rollTotal.string_len,
|
||||
.isStaticallyAllocated = false
|
||||
};
|
||||
return &rollTotal;
|
||||
}
|
||||
|
||||
Clay_String Dice_ToString(enum Dice_Die die) {
|
||||
switch (die) {
|
||||
case COIN: return CLAY_STRING("C");
|
||||
case D4: return CLAY_STRING("4");
|
||||
case D6: return CLAY_STRING("6");
|
||||
case D8: return CLAY_STRING("8");
|
||||
case D10: return CLAY_STRING("10");
|
||||
case D12: return CLAY_STRING("12");
|
||||
case D20: return CLAY_STRING("20");
|
||||
case D100: return CLAY_STRING("100");
|
||||
}
|
||||
}
|
||||
46
src/dice.h
Normal file
46
src/dice.h
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
#ifndef DICE_H
|
||||
#define DICE_H
|
||||
|
||||
#include "renderer/clay_renderer_SDL3.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
enum Dice_Die {
|
||||
COIN = 1,
|
||||
D4 = 4,
|
||||
D6 = 6,
|
||||
D8 = 8,
|
||||
D10 = 10,
|
||||
D12 = 12,
|
||||
D20 = 20,
|
||||
D100 = 100
|
||||
};
|
||||
|
||||
#ifndef MAX_ROLL_STR_LEN
|
||||
#define MAX_ROLL_STR_LEN 10
|
||||
#endif
|
||||
struct Dice_ResultType {
|
||||
int roll;
|
||||
size_t string_len;
|
||||
char string[MAX_ROLL_STR_LEN];
|
||||
Clay_String clay_string;
|
||||
};
|
||||
|
||||
#ifndef MAX_ACTIVE_DICE
|
||||
#define MAX_ACTIVE_DICE 20
|
||||
#endif
|
||||
|
||||
extern int Dice_Roll(enum Dice_Die die);
|
||||
|
||||
extern enum Dice_Die const *Dice_GetActiveSet(size_t *out_length);
|
||||
extern size_t Dice_AddToActiveSet(enum Dice_Die die);
|
||||
extern void Dice_RemoveFromActiveSet(size_t index);
|
||||
extern void Dice_ClearActiveSet();
|
||||
|
||||
extern struct Dice_ResultType *Dice_GetLastResult(size_t *out_length);
|
||||
extern struct Dice_ResultType *Dice_GetLastResultTotal();
|
||||
|
||||
extern void Dice_RollActiveSet();
|
||||
|
||||
extern Clay_String Dice_ToString(enum Dice_Die die);
|
||||
|
||||
#endif // !DICE_H
|
||||
170
src/dice_container.c
Normal file
170
src/dice_container.c
Normal file
|
|
@ -0,0 +1,170 @@
|
|||
#include "dice_container.h"
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3_image/SDL_image.h>
|
||||
#include <clay/clay.h>
|
||||
#include <stdint.h>
|
||||
#include "elements.h"
|
||||
#include "style.h"
|
||||
#include "dice.h"
|
||||
|
||||
static
|
||||
void HandleRollSetButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
|
||||
if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||
Dice_RollActiveSet();
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
void HandleClearSetButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
|
||||
if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||
Dice_ClearActiveSet();
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
void HandleAddDieButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t die) {
|
||||
if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||
Dice_AddToActiveSet((enum Dice_Die)die);
|
||||
}
|
||||
}
|
||||
|
||||
static inline
|
||||
void AddDieButton(enum Dice_Die die) {
|
||||
CLAY(CLAY_IDI("AddDieButton", die), {
|
||||
.layout = {
|
||||
.sizing = { CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100) },
|
||||
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
|
||||
},
|
||||
.image = { GetDiceImage(die, Clay_Hovered()) },
|
||||
}) {
|
||||
Clay_OnHover(&HandleAddDieButtonInteraction, die);
|
||||
CLAY_TEXT(Dice_ToString(die), CLAY_TEXT_CONFIG({
|
||||
.H(2),
|
||||
.textColor = TextColors(0),
|
||||
.textAlignment = CLAY_TEXT_ALIGN_CENTER,
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
static inline
|
||||
void DiceSelectorContainer() {
|
||||
CLAY(CLAY_ID("DiceSelector"), {
|
||||
.layout = {
|
||||
.sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() },
|
||||
},
|
||||
.PANEL(0),
|
||||
}) {
|
||||
CLAY_AUTO_ID({
|
||||
.layout = {
|
||||
.layoutDirection = CLAY_TOP_TO_BOTTOM,
|
||||
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
|
||||
.padding = { 2, 2, 5, 5 },
|
||||
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_TOP },
|
||||
},
|
||||
.clip = {
|
||||
false, true, Clay_GetScrollOffset(),
|
||||
},
|
||||
.LISTCONTAINER(0),
|
||||
}) {
|
||||
AddDieButton(D4);
|
||||
AddDieButton(D6);
|
||||
AddDieButton(D8);
|
||||
AddDieButton(D10);
|
||||
AddDieButton(D12);
|
||||
AddDieButton(D20);
|
||||
AddDieButton(D100);
|
||||
AddDieButton(COIN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
void HandleRemoveDieButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t index) {
|
||||
if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||
Dice_RemoveFromActiveSet(index);
|
||||
}
|
||||
}
|
||||
|
||||
static inline
|
||||
void RemoveDieButton(enum Dice_Die die, int index) {
|
||||
CLAY(CLAY_IDI("RemoveDieButton", index), {
|
||||
.layout = {
|
||||
.sizing = { CLAY_SIZING_FIXED(200), CLAY_SIZING_FIXED(200) },
|
||||
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
|
||||
},
|
||||
.image = { GetDiceImage(die, Clay_Hovered()) },
|
||||
}) {
|
||||
size_t result_length;
|
||||
struct Dice_ResultType const *result = Dice_GetLastResult(&result_length);
|
||||
Clay_String string = {
|
||||
.chars = result[index].string,
|
||||
.length = result[index].string_len,
|
||||
.isStaticallyAllocated = true
|
||||
};
|
||||
Clay_OnHover(&HandleRemoveDieButtonInteraction, index);
|
||||
CLAY_TEXT(string, CLAY_TEXT_CONFIG({
|
||||
.H(1),
|
||||
.textColor = TextColors(0),
|
||||
.textAlignment = CLAY_TEXT_ALIGN_CENTER,
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
static inline
|
||||
void ActiveDiceContainer() {
|
||||
CLAY(CLAY_ID("ActiveDice"), {
|
||||
.layout = {
|
||||
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
|
||||
.layoutDirection = CLAY_TOP_TO_BOTTOM,
|
||||
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
|
||||
},
|
||||
.PANEL(0),
|
||||
}) {
|
||||
CLAY(CLAY_ID("ActiveDiceInner"), {
|
||||
.layout = {
|
||||
.sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() },
|
||||
.layoutDirection = CLAY_LEFT_TO_RIGHT,
|
||||
.childAlignment = { CLAY_ALIGN_X_LEFT, CLAY_ALIGN_Y_CENTER },
|
||||
.childGap = 16,
|
||||
.padding = { 100, 100, 0, 0 },
|
||||
},
|
||||
.clip = {
|
||||
true, true, { Clay_GetScrollOffset().x, 0 }
|
||||
}
|
||||
}) {
|
||||
size_t dice_count = 0;
|
||||
enum Dice_Die const *dice = Dice_GetActiveSet(&dice_count);
|
||||
for (size_t i = 0; i < dice_count; ++i) {
|
||||
RemoveDieButton(dice[i], i);
|
||||
}
|
||||
}
|
||||
CLAY(CLAY_ID("ActiveDiceControls"), {
|
||||
.layout = {
|
||||
.layoutDirection = CLAY_LEFT_TO_RIGHT,
|
||||
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
|
||||
.childGap = 20,
|
||||
.padding = { 0, 0, 0, 10 },
|
||||
},
|
||||
}) {
|
||||
TextButton(CLAY_STRING("Roll"), proceedButton, &HandleRollSetButtonInteraction, 0);
|
||||
CLAY_TEXT(Dice_GetLastResultTotal()->clay_string, CLAY_TEXT_CONFIG({
|
||||
.H(3),
|
||||
.textColor = TextColors(0),
|
||||
}));
|
||||
TextButton(CLAY_STRING("Clear"), warningButton, &HandleClearSetButtonInteraction, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DiceContainer() {
|
||||
CLAY(CLAY_ID("DiceContainer"), {
|
||||
.layout = {
|
||||
.layoutDirection = CLAY_LEFT_TO_RIGHT,
|
||||
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_PERCENT(0.4) },
|
||||
.childGap = containerGap
|
||||
},
|
||||
}) {
|
||||
DiceSelectorContainer();
|
||||
ActiveDiceContainer();
|
||||
}
|
||||
}
|
||||
6
src/dice_container.h
Normal file
6
src/dice_container.h
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
#ifndef DICE_CONTAINER_H
|
||||
#define DICE_CONTAINER_H
|
||||
|
||||
extern void DiceContainer();
|
||||
|
||||
#endif // !DICE_CONTAINER_H
|
||||
|
|
@ -1,62 +0,0 @@
|
|||
#include "dice_data.h"
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
|
||||
namespace active_dice {
|
||||
struct DieState {
|
||||
Die type;
|
||||
uint8_t value;
|
||||
};
|
||||
constexpr size_t maxActiveDice{16};
|
||||
DieState activeDice[maxActiveDice];
|
||||
size_t numActiveDice{0};
|
||||
|
||||
void Add(Die die) {
|
||||
if(numActiveDice < maxActiveDice) {
|
||||
activeDice[numActiveDice].type = die;
|
||||
activeDice[numActiveDice].value = RollDie(die);
|
||||
++numActiveDice;
|
||||
}
|
||||
}
|
||||
|
||||
void Remove(size_t at) {
|
||||
if(at >= numActiveDice) {
|
||||
return;
|
||||
}
|
||||
if(at < numActiveDice - 1) {
|
||||
std::memmove(activeDice + at, activeDice + at + 1, sizeof(DieState) * (numActiveDice - at));
|
||||
}
|
||||
--numActiveDice;
|
||||
}
|
||||
|
||||
Die Get(size_t at) {
|
||||
if(at < numActiveDice) {
|
||||
return activeDice[at].type;
|
||||
} else return D_COIN;
|
||||
}
|
||||
|
||||
uint8_t GetValue(size_t at) {
|
||||
if(at < numActiveDice) {
|
||||
return activeDice[at].value;
|
||||
} else return 0;
|
||||
}
|
||||
|
||||
size_t Count() {
|
||||
return numActiveDice;
|
||||
}
|
||||
|
||||
void ReRoll() {
|
||||
for(size_t i{0}; i < numActiveDice; ++i) {
|
||||
activeDice[i].value = RollDie(activeDice[i].type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t RollDie(Die die) {
|
||||
if(die == D_COIN) {
|
||||
return std::rand() % 2;
|
||||
}
|
||||
return 1 + std::rand() % (die-1);
|
||||
}
|
||||
|
|
@ -1,51 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
enum Die {
|
||||
D_COIN = 2,
|
||||
D4 = 4,
|
||||
D6 = 6,
|
||||
D8 = 8,
|
||||
D10 = 10,
|
||||
D12 = 12,
|
||||
D20 = 20,
|
||||
D100 = 100,
|
||||
};
|
||||
|
||||
constexpr Die diceIndex[]{D_COIN, D4, D6, D8, D10, D12, D20, D100};
|
||||
|
||||
static inline size_t DieToIndex(Die die) {
|
||||
switch(die) {
|
||||
default:
|
||||
case D_COIN:
|
||||
return 0;
|
||||
case D4:
|
||||
return 1;
|
||||
case D6:
|
||||
return 2;
|
||||
case D8:
|
||||
return 3;
|
||||
case D10:
|
||||
return 4;
|
||||
case D12:
|
||||
return 5;
|
||||
case D20:
|
||||
return 6;
|
||||
case D100:
|
||||
return 7;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace active_dice {
|
||||
void Add(Die die);
|
||||
void Remove(size_t at);
|
||||
Die Get(size_t at);
|
||||
uint8_t GetValue(size_t at);
|
||||
size_t Count();
|
||||
void ReRoll();
|
||||
} // namespace active_dice
|
||||
|
||||
uint8_t RollDie(Die die);
|
||||
147
src/dice_gui.cpp
147
src/dice_gui.cpp
|
|
@ -1,147 +0,0 @@
|
|||
#include "dice_gui.h"
|
||||
#include "SDL3/SDL_render.h"
|
||||
#include "ceramic/style.h"
|
||||
#include "dice_data.h"
|
||||
#include "renderer/ui_data.h"
|
||||
#include <ceramic/elements.h>
|
||||
#include <ceramic/resources.h>
|
||||
#include <clay/clay.h>
|
||||
#include <cstdint>
|
||||
|
||||
extern SDL_Renderer *renderer;
|
||||
|
||||
SDL_Texture *dieImages[8];
|
||||
SDL_Texture *hoveredDieImages[8];
|
||||
Clay_Color const dieImageColors[8]{
|
||||
{230, 184, 48, 255},
|
||||
{177, 56, 52, 255},
|
||||
{115, 177, 52, 255},
|
||||
{52, 177, 125, 255},
|
||||
{52, 177, 176, 255},
|
||||
{52, 93, 177, 255},
|
||||
{177, 52, 140, 255},
|
||||
{95, 52, 177, 255},
|
||||
};
|
||||
char const *dieImagePaths[8]{
|
||||
"assets/icons/d2.svg",
|
||||
"assets/icons/d4.svg",
|
||||
"assets/icons/d6.svg",
|
||||
"assets/icons/d8.svg",
|
||||
"assets/icons/d10.svg",
|
||||
"assets/icons/d12.svg",
|
||||
"assets/icons/d20.svg",
|
||||
"assets/icons/d10.svg",
|
||||
};
|
||||
Clay_String const dieUiStrings[8] {
|
||||
CLAY_STRING("C"),
|
||||
CLAY_STRING("4"),
|
||||
CLAY_STRING("6"),
|
||||
CLAY_STRING("8"),
|
||||
CLAY_STRING("10"),
|
||||
CLAY_STRING("12"),
|
||||
CLAY_STRING("20"),
|
||||
CLAY_STRING("100")
|
||||
};
|
||||
|
||||
static void LoadDieImagesIfNeeded() {
|
||||
static bool diceImagesLoaded{false};
|
||||
if(!diceImagesLoaded) {
|
||||
diceImagesLoaded = true;
|
||||
Clay_Color color{};
|
||||
for(size_t i{0}; i < 8; ++i) {
|
||||
color = dieImageColors[i];
|
||||
dieImages[i] = cera::LoadAndStoreTexture(renderer, dieImagePaths[i]);
|
||||
SDL_SetTextureColorMod(dieImages[i], color.r, color.g, color.b);
|
||||
hoveredDieImages[i] = cera::LoadAndStoreTexture(renderer, dieImagePaths[i]);
|
||||
color = cera::ToHoveredColor(dieImageColors[i]);
|
||||
SDL_SetTextureColorMod(hoveredDieImages[i], color.r, color.g, color.b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void DieButton(Die die, int32_t showNumber, Clay_Sizing size, cera::OnHoveredFn onHover, intptr_t data) {
|
||||
size_t const index{DieToIndex(die)};
|
||||
char resultStr[6]="";
|
||||
int32_t len = SDL_snprintf(resultStr, 6, "%d", showNumber);
|
||||
Clay_String string = UiData_StoreString(resultStr, len);
|
||||
CLAY_AUTO_ID({
|
||||
.layout = {
|
||||
.sizing = {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)},
|
||||
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER}
|
||||
},
|
||||
.image = {.imageData = Clay_Hovered() ? hoveredDieImages[index] : dieImages[index]}
|
||||
}) {
|
||||
Clay_OnHover(onHover, data);
|
||||
cera::Header(string, 2, {
|
||||
.textColor = cera::color::white
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
static void AddDieButtonHovered(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
|
||||
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||
active_dice::Add((Die)data);
|
||||
}
|
||||
}
|
||||
|
||||
static void ActiveDieButtonHovered(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
|
||||
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||
active_dice::Remove((size_t)data);
|
||||
}
|
||||
}
|
||||
|
||||
void DiceContainer() {
|
||||
LoadDieImagesIfNeeded();
|
||||
|
||||
Clay_Sizing const addDieButtonSize{CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)};
|
||||
CLAY(CLAY_ID("DiceSelector"), cera::PanelContainer({
|
||||
.layout={
|
||||
.sizing={CLAY_SIZING_FIT(), CLAY_SIZING_GROW()},
|
||||
.childAlignment{CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER}
|
||||
},
|
||||
})) {
|
||||
CLAY_AUTO_ID({
|
||||
.layout = {
|
||||
.sizing = {CLAY_SIZING_FIT(), CLAY_SIZING_FIT()},
|
||||
.layoutDirection = CLAY_TOP_TO_BOTTOM,
|
||||
},
|
||||
.clip = {
|
||||
.horizontal = false,
|
||||
.vertical = true,
|
||||
.childOffset = Clay_GetScrollOffset(),
|
||||
}
|
||||
}) {
|
||||
DieButton(D4, D4, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D4);
|
||||
DieButton(D6, D6, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D6);
|
||||
DieButton(D8, D8, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D8);
|
||||
DieButton(D10, D10, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D10);
|
||||
DieButton(D12, D12, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D12);
|
||||
DieButton(D20, D20, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D20);
|
||||
DieButton(D100, D100, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D100);
|
||||
DieButton(D_COIN, D_COIN, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D_COIN);
|
||||
}
|
||||
}
|
||||
Clay_Sizing const activeDieButtonSize{CLAY_SIZING_FIXED(200), CLAY_SIZING_FIXED(200)};
|
||||
CLAY(CLAY_ID("DiceActive"), cera::PanelContainer({
|
||||
.layout={
|
||||
.sizing={CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
|
||||
.childAlignment={CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER}
|
||||
}
|
||||
})) {
|
||||
CLAY_AUTO_ID({
|
||||
.layout = {
|
||||
.sizing = {CLAY_SIZING_FIT(), CLAY_SIZING_FIT()},
|
||||
},
|
||||
.clip = {
|
||||
.horizontal = true,
|
||||
.vertical = false,
|
||||
.childOffset = Clay_GetScrollOffset(),
|
||||
},
|
||||
}) {
|
||||
for(size_t i{0}; i < active_dice::Count(); ++i) {
|
||||
DieButton(active_dice::Get(i), active_dice::GetValue(i), activeDieButtonSize, &ActiveDieButtonHovered, (intptr_t)i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
void DiceContainer();
|
||||
23
src/elements.c
Normal file
23
src/elements.c
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#include "elements.h"
|
||||
#include "style.h"
|
||||
|
||||
void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData) {
|
||||
Clay_Color hovered = ToHoveredColor(color);
|
||||
CLAY_AUTO_ID({
|
||||
.layout = {
|
||||
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
|
||||
.padding = buttonPadding,
|
||||
},
|
||||
.cornerRadius = buttonRadii,
|
||||
.backgroundColor = Clay_Hovered() ? hovered : color,
|
||||
.border = { ToHoveredColor(Clay_Hovered() ? hovered : color), CLAY_BORDER_ALL(1) }
|
||||
}) {
|
||||
CLAY_TEXT(text, CLAY_TEXT_CONFIG({
|
||||
.BODY(),
|
||||
.textColor = TextColors(0),
|
||||
.textAlignment = CLAY_TEXT_ALIGN_CENTER,
|
||||
}));
|
||||
Clay_OnHover(onHovered, onHoveredData);
|
||||
}
|
||||
}
|
||||
|
||||
10
src/elements.h
Normal file
10
src/elements.h
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
#ifndef ELEMENTS_H
|
||||
#define ELEMENTS_H
|
||||
|
||||
#include <clay/clay.h>
|
||||
|
||||
typedef void(*OnHoveredFn)(Clay_ElementId element, Clay_PointerData pointer, intptr_t data);
|
||||
|
||||
extern void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData);
|
||||
|
||||
#endif // !ELEMENTS_H
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
#include "input.h"
|
||||
|
||||
namespace input {
|
||||
Clay_Vector2 scrollMotion{ 0, 0 };
|
||||
bool shiftDown{ false };
|
||||
bool mouseButtonDown{ false };
|
||||
|
||||
void FrameStart() {
|
||||
scrollMotion = { 0, 0 };
|
||||
}
|
||||
|
||||
void HandleEvent(SDL_Event const &event) {
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
if (shiftDown) {
|
||||
scrollMotion = (Clay_Vector2) { event.wheel.y * 4.f, -event.wheel.x * -4.f };
|
||||
} else {
|
||||
scrollMotion = (Clay_Vector2) { -event.wheel.x * -4.f, event.wheel.y * 4.f };
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
Clay_SetPointerState((Clay_Vector2) { event.motion.x, event.motion.y }, mouseButtonDown);
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
if (event.button.button == SDL_BUTTON_LEFT) {
|
||||
mouseButtonDown = event.button.down;
|
||||
Clay_SetPointerState((Clay_Vector2) { event.button.x, event.button.y }, mouseButtonDown);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if (event.key.key == SDLK_LSHIFT || event.key.key == SDLK_RSHIFT) {
|
||||
shiftDown = event.key.down;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
15
src/input.h
15
src/input.h
|
|
@ -1,15 +0,0 @@
|
|||
#ifndef INPUT_H
|
||||
#define INPUT_H
|
||||
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <clay/clay.h>
|
||||
|
||||
namespace input {
|
||||
extern Clay_Vector2 scrollMotion;
|
||||
extern bool shiftDown;
|
||||
extern bool mouseButtonDown;
|
||||
void FrameStart();
|
||||
void HandleEvent(SDL_Event const &event);
|
||||
}
|
||||
|
||||
#endif // !INPUT_H
|
||||
|
|
@ -1,25 +1,28 @@
|
|||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL3/SDL_hints.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_oldnames.h>
|
||||
#include <clay/clay.h>
|
||||
#include "renderer/clay_renderer_SDL3.h"
|
||||
|
||||
#include "application.h"
|
||||
#include "input.h"
|
||||
#include "ceramic/resources.h"
|
||||
#include "defs.h"
|
||||
#include "style.h"
|
||||
#include "resources.h"
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_hints.h>
|
||||
#include <SDL3/SDL_init.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
#include <clay/clay.h>
|
||||
#include <renderer/clay_renderer_SDL3.h>
|
||||
#include <renderer/ui_data.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
constexpr SDL_InitFlags sdlInitFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
||||
|
|
@ -33,26 +36,11 @@ uint64_t clayMemorySize = 0;
|
|||
Clay_Arena clayPrimaryArena;
|
||||
|
||||
Clay_SDL3RendererData backendData = {
|
||||
nullptr, nullptr, nullptr
|
||||
.renderer = nullptr,
|
||||
.fonts = nullptr,
|
||||
.textEngine = nullptr
|
||||
};
|
||||
|
||||
static
|
||||
Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
|
||||
TTF_Font **fonts = (TTF_Font**)userData;
|
||||
TTF_Font *font = fonts[config->fontId];
|
||||
int width, height;
|
||||
TTF_SetFontSize(font, config->fontSize);
|
||||
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError());
|
||||
}
|
||||
return (Clay_Dimensions) { (float)width, (float)height };
|
||||
}
|
||||
|
||||
static
|
||||
void HandleClayErrors(Clay_ErrorData data) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", data.errorText.chars);
|
||||
}
|
||||
|
||||
static inline
|
||||
void LogOutputResolution() {
|
||||
int w, h;
|
||||
|
|
@ -60,6 +48,23 @@ void LogOutputResolution() {
|
|||
SDL_Log("output size: %i, %d", w, h);
|
||||
}
|
||||
|
||||
static
|
||||
Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
|
||||
TTF_Font **fonts = userData;
|
||||
TTF_Font *font = fonts[config->fontId];
|
||||
int width, height;
|
||||
TTF_SetFontSize(font, config->fontSize);
|
||||
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError());
|
||||
}
|
||||
return (Clay_Dimensions) { width, height };
|
||||
}
|
||||
|
||||
static
|
||||
void HandleClayErrors(Clay_ErrorData data) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", data.errorText.chars);
|
||||
}
|
||||
|
||||
static inline
|
||||
void InitSDL() {
|
||||
SDL_SetHint(SDL_HINT_RENDER_LINE_METHOD, "3");
|
||||
|
|
@ -67,11 +72,11 @@ void InitSDL() {
|
|||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_Init failed: %s", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
if (!(window = SDL_CreateWindow("Window", screenWidth, screenHeight, sdlInitFlags))) {
|
||||
if ((window = SDL_CreateWindow("Window", screenWidth, screenHeight, sdlInitFlags)) == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateWindow failed: %s", SDL_GetError());
|
||||
exit(2);
|
||||
}
|
||||
if (!(renderer = SDL_CreateRenderer(window, NULL))) {
|
||||
if ((renderer = SDL_CreateRenderer(window, NULL)) == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateRenderer failed: %s", SDL_GetError());
|
||||
exit(3);
|
||||
}
|
||||
|
|
@ -79,7 +84,7 @@ void InitSDL() {
|
|||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_Init failed: %s", SDL_GetError());
|
||||
exit(4);
|
||||
}
|
||||
if (!(cera::textEngine = TTF_CreateRendererTextEngine(renderer))) {
|
||||
if ((textEngine = TTF_CreateRendererTextEngine(renderer)) == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_CreateRendererTextEngine failed: %s", SDL_GetError());
|
||||
exit(5);
|
||||
}
|
||||
|
|
@ -89,55 +94,83 @@ static
|
|||
void InitClay() {
|
||||
clayMemorySize = Clay_MinMemorySize();
|
||||
clayPrimaryArena = Clay_CreateArenaWithCapacityAndMemory(clayMemorySize, SDL_malloc(clayMemorySize));
|
||||
Clay_Initialize(clayPrimaryArena, { (float)screenWidth, (float)screenHeight }, { HandleClayErrors });
|
||||
Clay_SetMeasureTextFunction(MeasureText, cera::defaultFont);
|
||||
Clay_SetLayoutDimensions({ (float)screenWidth, (float)screenHeight });
|
||||
float x{ 0 }, y{ 0 };
|
||||
Clay_Initialize(clayPrimaryArena, (Clay_Dimensions) { screenWidth, screenHeight }, (Clay_ErrorHandler) { HandleClayErrors });
|
||||
Clay_SetMeasureTextFunction(MeasureText, fonts);
|
||||
Clay_SetLayoutDimensions((Clay_Dimensions) { screenWidth, screenHeight });
|
||||
float x, y;
|
||||
SDL_GetMouseState(&x, &y);
|
||||
Clay_SetPointerState((Clay_Vector2) { x, y }, false);
|
||||
}
|
||||
|
||||
extern Clay_RenderCommandArray RenderApplication();
|
||||
extern void HandleEvent(SDL_Event event);
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
InitSDL();
|
||||
cera::SetDefaultFont("assets/AdwaitaSans-Regular.ttf");
|
||||
LoadResources();
|
||||
LogOutputResolution();
|
||||
InitClay();
|
||||
backendData = { renderer, cera::textEngine, cera::defaultFont };
|
||||
backendData = (Clay_SDL3RendererData) {
|
||||
.renderer = renderer,
|
||||
.fonts = fonts,
|
||||
.textEngine = textEngine,
|
||||
};
|
||||
SDL_Event event;
|
||||
uint64_t startFrameTime = SDL_GetTicksNS();
|
||||
double deltaTime = 0.0;
|
||||
bool mouseButtonDown = false;
|
||||
bool shiftDown = false;
|
||||
while (running) {
|
||||
std::srand(SDL_GetTicksNS());
|
||||
deltaTime = SDL_GetTicksNS() - startFrameTime;
|
||||
startFrameTime = SDL_GetTicksNS();
|
||||
UiData_Clear();
|
||||
input::FrameStart();
|
||||
Clay_Vector2 scrollMotion = { 0, 0 };
|
||||
while (SDL_PollEvent(&event)) {
|
||||
application::HandleEvent(event);
|
||||
input::HandleEvent(event);
|
||||
HandleEvent(event);
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_QUIT:
|
||||
running = false;
|
||||
break;
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
Clay_SetLayoutDimensions({
|
||||
(float)event.window.data1,
|
||||
(float)event.window.data2
|
||||
Clay_SetLayoutDimensions((Clay_Dimensions){
|
||||
event.window.data1,
|
||||
event.window.data2
|
||||
});
|
||||
LogOutputResolution();
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
if (shiftDown) {
|
||||
scrollMotion = (Clay_Vector2) { event.wheel.y * 2.f, -event.wheel.x * 5.f };
|
||||
} else {
|
||||
scrollMotion = (Clay_Vector2) { -event.wheel.x * 2.f, event.wheel.y * 5.f };
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
Clay_SetPointerState((Clay_Vector2) { event.motion.x, event.motion.y }, mouseButtonDown);
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
if (event.button.button == SDL_BUTTON_LEFT) {
|
||||
mouseButtonDown = event.button.down;
|
||||
Clay_SetPointerState((Clay_Vector2) { event.button.x, event.button.y }, mouseButtonDown);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if (event.key.key == SDLK_LSHIFT || event.key.key == SDLK_RSHIFT) {
|
||||
shiftDown = event.key.down;
|
||||
}
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
Clay_UpdateScrollContainers(true, input::scrollMotion, deltaTime);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
Clay_UpdateScrollContainers(true, scrollMotion, deltaTime);
|
||||
SDL_SetRenderDrawColor(renderer, 10, 10, 10, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
Clay_RenderCommandArray commands{ application::RenderApplication() };
|
||||
SDL_Clay_RenderClayCommands(&backendData, &commands);
|
||||
Clay_RenderCommandArray array = RenderApplication();
|
||||
SDL_Clay_RenderClayCommands(&backendData, &array);
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_Delay(10);
|
||||
}
|
||||
cera::CleanupResources();
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
|
@ -20,7 +20,7 @@ static void SDL_Clay_GenerateRoundedRectCorner(SDL_Vertex *vertices, size_t begi
|
|||
if (count == 1) {
|
||||
vertices[begin] = (SDL_Vertex){ { origin.x, origin.y }, color, texel };
|
||||
} else {
|
||||
const double quarterCircleRadians = SDL_PI_D / 2.0;
|
||||
constexpr double quarterCircleRadians = SDL_PI_D / 2.0;
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
double const angle = (quarterCircleRadians / ((double)count-1)) * i;
|
||||
vertices[begin + i] = (SDL_Vertex) { .position = {
|
||||
|
|
@ -35,10 +35,10 @@ static void SDL_Clay_GenerateRoundedRectCorner(SDL_Vertex *vertices, size_t begi
|
|||
|
||||
//all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
|
||||
static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData, const SDL_FRect rect, const Clay_CornerRadius cornerRadius, const Clay_Color clayColor) {
|
||||
static const SDL_FPoint topLeftTexel = { 0, 0 };
|
||||
static const SDL_FPoint topRightTexel = { 1, 0 };
|
||||
static const SDL_FPoint bottomRightTexel = { 1, 1 };
|
||||
static const SDL_FPoint bottomLeftTexel = { 0, 1 };
|
||||
static constexpr SDL_FPoint topLeftTexel = { 0, 0 };
|
||||
static constexpr SDL_FPoint topRightTexel = { 1, 0 };
|
||||
static constexpr SDL_FPoint bottomRightTexel = { 1, 1 };
|
||||
static constexpr SDL_FPoint bottomLeftTexel = { 0, 1 };
|
||||
SDL_FColor const color = { clayColor.r/255, clayColor.g/255, clayColor.b/255, clayColor.a/255 };
|
||||
|
||||
const float maxRadius = SDL_min(rect.w, rect.h) / 2.0f;
|
||||
|
|
@ -1,9 +1,6 @@
|
|||
#ifndef CLAY_RENDERER_SDL3_H
|
||||
#define CLAY_RENDERER_SDL3_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
#include <clay/clay.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
|
|
@ -15,8 +12,5 @@ typedef struct {
|
|||
} Clay_SDL3RendererData;
|
||||
|
||||
extern void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // !CLAY_RENDERER_SDL3_H
|
||||
98
src/resources.c
Normal file
98
src/resources.c
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
#include "resources.h"
|
||||
#include "defs.h"
|
||||
#include "style.h"
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3_image/SDL_image.h>
|
||||
|
||||
TTF_Font *fonts[FONT_MAX];
|
||||
SDL_Texture *diceImages[DICE_IMAGE_MAX];
|
||||
SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
|
||||
TTF_TextEngine *textEngine = nullptr;
|
||||
|
||||
static inline
|
||||
void LoadFonts() {
|
||||
fonts[FONT_DEFAULT] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", baseFontSize * 5);
|
||||
if (fonts[FONT_DEFAULT] == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans: %s", SDL_GetError());
|
||||
exit(6);
|
||||
}
|
||||
TTF_SetFontHinting(fonts[FONT_DEFAULT], TTF_HINTING_LIGHT_SUBPIXEL);
|
||||
fonts[FONT_BOLD] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", baseFontSize * 5);
|
||||
if (fonts[FONT_BOLD] == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans bold: %s", SDL_GetError());
|
||||
exit(6);
|
||||
}
|
||||
TTF_SetFontHinting(fonts[FONT_BOLD], TTF_HINTING_LIGHT_SUBPIXEL);
|
||||
TTF_SetFontStyle(fonts[FONT_BOLD], TTF_STYLE_BOLD);
|
||||
}
|
||||
|
||||
static inline
|
||||
void LoadDiceImages() {
|
||||
if(!(diceImages[COIN_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d2.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[COIN_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d2.svg");
|
||||
if(!(diceImages[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg");
|
||||
if(!(diceImages[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg");
|
||||
if(!(diceImages[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg");
|
||||
if(!(diceImages[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg");
|
||||
if(!(diceImages[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg");
|
||||
if(!(diceImages[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg");
|
||||
for (size_t i = 0; i < DICE_IMAGE_MAX; ++i) {
|
||||
Clay_Color color = dieColors[i];
|
||||
SDL_SetTextureColorMod(diceImages[i], color.r, color.g, color.b);
|
||||
color = ToHoveredColor(dieColors[i]);
|
||||
SDL_SetTextureColorMod(diceImagesSelected[i], color.r, color.g, color.b);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadResources() {
|
||||
LoadFonts();
|
||||
LoadDiceImages();
|
||||
}
|
||||
|
||||
SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected) {
|
||||
switch (die) {
|
||||
case COIN:
|
||||
return selected ? diceImagesSelected[COIN_IMAGE] : diceImages[COIN_IMAGE];
|
||||
case D4:
|
||||
return selected ? diceImagesSelected[D4_IMAGE] : diceImages[D4_IMAGE];
|
||||
case D6:
|
||||
return selected ? diceImagesSelected[D6_IMAGE] : diceImages[D6_IMAGE];
|
||||
case D8:
|
||||
return selected ? diceImagesSelected[D8_IMAGE] : diceImages[D8_IMAGE];
|
||||
case D10:
|
||||
case D100:
|
||||
return selected ? diceImagesSelected[D10_IMAGE] : diceImages[D10_IMAGE];
|
||||
case D12:
|
||||
return selected ? diceImagesSelected[D12_IMAGE] : diceImages[D12_IMAGE];
|
||||
case D20:
|
||||
return selected ? diceImagesSelected[D20_IMAGE] : diceImages[D20_IMAGE];
|
||||
}
|
||||
}
|
||||
35
src/resources.h
Normal file
35
src/resources.h
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef RESOURCES_H
|
||||
#define RESOURCES_H
|
||||
|
||||
#include "dice.h"
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
|
||||
enum Font {
|
||||
FONT_DEFAULT = 0,
|
||||
FONT_BOLD = 1,
|
||||
FONT_MAX
|
||||
};
|
||||
|
||||
enum DiceImages {
|
||||
COIN_IMAGE = 0,
|
||||
D4_IMAGE = 1,
|
||||
D6_IMAGE,
|
||||
D8_IMAGE,
|
||||
D10_IMAGE,
|
||||
D12_IMAGE,
|
||||
D20_IMAGE,
|
||||
|
||||
DICE_IMAGE_MAX
|
||||
};
|
||||
|
||||
extern TTF_TextEngine *textEngine;
|
||||
extern TTF_Font *fonts[FONT_MAX];
|
||||
extern SDL_Texture *diceImages[DICE_IMAGE_MAX];
|
||||
extern SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
|
||||
|
||||
extern void LoadResources();
|
||||
|
||||
extern SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected);
|
||||
|
||||
#endif // !RESOURCES_H
|
||||
77
src/style.c
Normal file
77
src/style.c
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
#include "style.h"
|
||||
#include "defs.h"
|
||||
#include "dice.h"
|
||||
|
||||
Clay_Color PanelBackground(size_t idx) {
|
||||
return (Clay_Color) {
|
||||
255*panelBackground[idx],
|
||||
255*panelBackground[idx],
|
||||
255*panelBackground[idx],
|
||||
255
|
||||
};
|
||||
}
|
||||
|
||||
Clay_Color PanelBorder(size_t idx) {
|
||||
return (Clay_Color) {
|
||||
255*panelBorder[idx],
|
||||
255*panelBorder[idx],
|
||||
255*panelBorder[idx],
|
||||
255
|
||||
};
|
||||
}
|
||||
|
||||
Clay_Color TextColors(size_t idx) {
|
||||
return (Clay_Color) {
|
||||
255*textColorsP[idx],
|
||||
255*textColorsP[idx],
|
||||
255*textColorsP[idx],
|
||||
255
|
||||
};
|
||||
}
|
||||
|
||||
Clay_Color WindowBackground() {
|
||||
return (Clay_Color) {
|
||||
255*windowBackground,
|
||||
255*windowBackground,
|
||||
255*windowBackground,
|
||||
255
|
||||
};
|
||||
}
|
||||
|
||||
Clay_ElementDeclaration WindowStyle() {
|
||||
return (Clay_ElementDeclaration) {
|
||||
.layout = {
|
||||
.layoutDirection = CLAY_TOP_TO_BOTTOM,
|
||||
.sizing = layoutExpand,
|
||||
.padding = CLAY_PADDING_ALL(windowPadding),
|
||||
.childGap = containerGap,
|
||||
},
|
||||
.backgroundColor = WindowBackground()
|
||||
};
|
||||
}
|
||||
|
||||
Clay_Color DieColor(enum Dice_Die die) {
|
||||
switch(die) {
|
||||
case COIN: return dieColors[0];
|
||||
case D4: return dieColors[1];
|
||||
case D6: return dieColors[2];
|
||||
case D8: return dieColors[3];
|
||||
case D10: return dieColors[4];
|
||||
case D12: return dieColors[5];
|
||||
case D20: return dieColors[6];
|
||||
case D100: return dieColors[7];
|
||||
default: return (Clay_Color) { 0, 0, 0, 255 };
|
||||
}
|
||||
}
|
||||
|
||||
Clay_Color DieButtonColor(enum Dice_Die die, bool selected) {
|
||||
return selected ? ToHoveredColor(DieColor(die)) : DieColor(die);
|
||||
}
|
||||
|
||||
Clay_Color ToHoveredColor(Clay_Color color) {
|
||||
float avg = (color.r + color.g + color.b) / 3.f;
|
||||
color.r = (color.r - avg) * 0.8f + avg - 30;
|
||||
color.g = (color.g - avg) * 0.8f + avg - 30;
|
||||
color.b = (color.b - avg) * 0.8f + avg - 30;
|
||||
return color;
|
||||
}
|
||||
126
src/style.h
Normal file
126
src/style.h
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
#ifndef STYLE_H
|
||||
#define STYLE_H
|
||||
|
||||
#include "defs.h"
|
||||
#include "resources.h" // needed for macros
|
||||
#include <clay/clay.h>
|
||||
#include <stdint.h>
|
||||
|
||||
////////////////////////////////////
|
||||
// WINDOW STYLE
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr uint16_t windowPadding = 10;
|
||||
constexpr float windowBackground = 0.15f;
|
||||
|
||||
////////////////////////////////////
|
||||
// CONTAINER STYLE
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr uint16_t containerGap = 10;
|
||||
constexpr double defaultRadius = 5.0;
|
||||
|
||||
constexpr float panelBackground[] = {
|
||||
.2f,
|
||||
.3f,
|
||||
.4f
|
||||
};
|
||||
constexpr float panelBorder[] = {
|
||||
.3f,
|
||||
.4f,
|
||||
.5f
|
||||
};
|
||||
|
||||
constexpr Clay_Padding panelPadding = {
|
||||
24, 24,
|
||||
24, 24,
|
||||
};
|
||||
|
||||
#define LISTCONTAINER(depth_)\
|
||||
border = { PanelBorder(depth_), CLAY_BORDER_ALL(2) },\
|
||||
.cornerRadius = defaultRadiusAll
|
||||
|
||||
#define PANEL(depth_)\
|
||||
backgroundColor = PanelBackground(depth_),\
|
||||
.border = { PanelBorder(depth_), CLAY_BORDER_OUTSIDE(2) },\
|
||||
.cornerRadius = defaultRadiusAll
|
||||
|
||||
////////////////////////////////////
|
||||
// TEXT STYLE
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr float paragraphGap = 10;
|
||||
constexpr uint16_t baseFontSize = 16;
|
||||
constexpr float textColorsP[] = {
|
||||
0.9f,
|
||||
0.9f,
|
||||
0.9f
|
||||
};
|
||||
|
||||
constexpr uint16_t headerSizes[] = {
|
||||
64, 32,
|
||||
28, 16
|
||||
};
|
||||
|
||||
#define BODY()\
|
||||
fontId = FONT_DEFAULT,\
|
||||
.fontSize = baseFontSize
|
||||
|
||||
#define H(level_)\
|
||||
fontId = FONT_BOLD,\
|
||||
.fontSize = headerSizes[(level_)-1]
|
||||
|
||||
////////////////////////////////////
|
||||
// BUTTONS
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr Clay_Color warningButton = {
|
||||
177, 56, 52, 255
|
||||
};
|
||||
constexpr Clay_Color proceedButton = {
|
||||
49, 181, 99, 255
|
||||
};
|
||||
constexpr Clay_Padding buttonPadding = {
|
||||
24, 24,
|
||||
4, 4,
|
||||
};
|
||||
constexpr Clay_CornerRadius buttonRadii = {
|
||||
3, 3, 3, 3
|
||||
};
|
||||
|
||||
constexpr Clay_Color dieColors[] = {
|
||||
{ 230, 184, 48, 255 },
|
||||
{ 177, 56, 52, 255 },
|
||||
{ 115, 177, 52, 255 },
|
||||
{ 52, 177, 125, 255 },
|
||||
{ 52, 177, 176, 255 },
|
||||
{ 52, 93, 177, 255 },
|
||||
{ 177, 52, 140, 255 },
|
||||
{ 95, 52, 177, 255 },
|
||||
};
|
||||
|
||||
////////////////////////////////////
|
||||
// COMPILATIONS
|
||||
// | Functions and expressions that combine styling data from the settings above.
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr Clay_Sizing layoutExpand = {
|
||||
.width = CLAY_SIZING_GROW(0),
|
||||
.height = CLAY_SIZING_GROW(0)
|
||||
};
|
||||
|
||||
constexpr Clay_CornerRadius defaultRadiusAll = {
|
||||
defaultRadius, defaultRadius,
|
||||
defaultRadius, defaultRadius
|
||||
};
|
||||
|
||||
extern Clay_Color PanelBackground(size_t idx);
|
||||
extern Clay_Color PanelBorder(size_t idx);
|
||||
extern Clay_Color TextColors(size_t idx);
|
||||
extern Clay_Color WindowBackground();
|
||||
extern Clay_ElementDeclaration WindowStyle();
|
||||
extern Clay_Color DieColor(enum Dice_Die die);
|
||||
extern Clay_Color DieButtonColor(enum Dice_Die die, bool selected);
|
||||
extern Clay_Color ToHoveredColor(Clay_Color color);
|
||||
|
||||
#endif // !STYLE_H
|
||||
1
vendor/SDL3
vendored
1
vendor/SDL3
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit be1d44279c715c5ac879f5698bc604fe9070ff0c
|
||||
1
vendor/SDL3_image
vendored
1
vendor/SDL3_image
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 3bbb15f654d48251c164e4dc4f5ae8b9ee0eae71
|
||||
1
vendor/SDL3_ttf
vendored
1
vendor/SDL3_ttf
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 215872a0f91d24a4013f106832c32d879fba48db
|
||||
1
vendor/ceramic
vendored
1
vendor/ceramic
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 2dcdcd394c5b0c7e4875f965dfe789d3c71ad217
|
||||
30
vendor/renderer/ui_data.c
vendored
30
vendor/renderer/ui_data.c
vendored
|
|
@ -1,30 +0,0 @@
|
|||
#include "ui_data.h"
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
const size_t uiDataLength = UI_DATA_SIZE;
|
||||
|
||||
static size_t utilized = 0;
|
||||
static char uiDataArena[UI_DATA_SIZE];
|
||||
static char *uiDataWriter = uiDataArena;
|
||||
|
||||
Clay_String UiData_StoreString(char const *data, size_t amount) {
|
||||
if (utilized + amount > uiDataLength) {
|
||||
return CLAY_STRING("out of arena memory");
|
||||
}
|
||||
memcpy(uiDataWriter, data, amount);
|
||||
Clay_String result = {
|
||||
false, (int32_t)amount, uiDataWriter
|
||||
};
|
||||
uiDataWriter += amount;
|
||||
utilized += amount;
|
||||
return result;
|
||||
}
|
||||
Clay_String UiData_StoreClayStr(Clay_String string) {
|
||||
return UiData_StoreString(string.chars, string.length);
|
||||
}
|
||||
|
||||
void UiData_Clear() {
|
||||
utilized = 0;
|
||||
uiDataWriter = uiDataArena;
|
||||
}
|
||||
23
vendor/renderer/ui_data.h
vendored
23
vendor/renderer/ui_data.h
vendored
|
|
@ -1,23 +0,0 @@
|
|||
#ifndef UI_DATA_H
|
||||
#define UI_DATA_H
|
||||
|
||||
#include <clay/clay.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef UI_DATA_SIZE
|
||||
#define UI_DATA_SIZE 1024*1024
|
||||
#endif
|
||||
|
||||
extern Clay_String UiData_StoreString(char const *data, size_t amount);
|
||||
extern Clay_String UiData_StoreClayStr(Clay_String str);
|
||||
extern void UiData_Clear();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // !UI_DATA_
|
||||
Loading…
Reference in a new issue