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40 changed files with 890 additions and 772 deletions

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---
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AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
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AlwaysBreakTemplateDeclarations: MultiLine
AttributeMacros:
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BinPackParameters: true
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ExperimentalAutoDetectBinPacking: false
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- foreach
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@ -1,2 +1,2 @@
CompileFlags:
Add: [ -Ivendor/, -Ivendor/SDL3/include, -Ivendor/SDL3_ttf/include ]
Add: [ -Wall, --std=c23, -xc, -Ivendor/ ]

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((nil
(indent-tabs-mode . t)
(tab-width . 4)
(lsp-enable-on-type-formatting nil)))
((c-mode . ((mode . c++))))

2
.gitignore vendored
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@ -3,5 +3,3 @@ build/
Makefile
.cache/
compile_commands.json
.kdev4
game-of-life.kdev4

16
.gitmodules vendored
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@ -1,13 +1,3 @@
[submodule "vendor/SDL3"]
path = vendor/SDL3
url = https://github.com/libsdl-org/SDL.git
[submodule "vendor/SDL3_ttf"]
path = vendor/SDL3_ttf
url = https://github.com/libsdl-org/SDL_ttf.git
[submodule "vendor/SDL3_image"]
path = vendor/SDL3_image
url = https://github.com/libsdl-org/SDL_image.git
[submodule "vendor/ceramic"]
path = vendor/ceramic
url = forgejo@git.objectionable.solutions:Sara/clay-ceramic.git
branch = main
[submodule "vendor/clay"]
path = vendor/clay
url = https://git.objectionable.solutions/Sara/clay.git

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@ -1,36 +0,0 @@
cmake_minimum_required(VERSION 3.21)
project(dice-gui)
set(CMAKE_BINARY_DIR "${CMAKE_SOURCE_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_C_STANDARD 23)
file(GLOB_RECURSE source_files . src/**.cpp src/**.c vendor/renderer/**.c vendor/ceramic/**.cpp)
include_directories(vendor/)
set(SDL_VENDORED ON)
add_subdirectory(vendor/SDL3/ EXCLUDE_FROM_ALL)
set(SDLTTF_VENDORED ON)
add_subdirectory(vendor/SDL3_ttf EXCLUDE_FROM_ALL)
set(SDLIMAGE_AVIF OFF)
set(SDLIMAGE_BMP OFF)
set(SDLIMAGE_TIF OFF)
set(SDLIMAGE_WEBP OFF)
set(SDLIMAGE_VENDORED ON)
add_subdirectory(vendor/SDL3_image EXCLUDE_FROM_ALL)
add_executable(dice-gui ${source_files})
target_link_libraries(dice-gui PRIVATE
SDL3_ttf::SDL3_ttf
SDL3_image::SDL3_image
SDL3::SDL3)
add_custom_target(copy_assets
COMMAND ${CMAKE_COMMAND} -E
copy_directory ${CMAKE_SOURCE_DIR}/assets/ ${CMAKE_BINARY_DIR}/assets
)
add_dependencies(dice-gui copy_assets)

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# Dice GUI
A simple dice rolling GUI app using Clay for layout, Ceramic elements and SDL3 rendering.
# Compiling
Either `git clone --recursive` or remember to `git submodule update --init --recursive`. Then `cmake -S. -Bbuild` and `cmake --build build`. Which compiles `bin/dice-gui`, which you can run.
# Code Standards
* Keep program structure as simple as possible. No `class Application` or other Java-isms. Prefer namespaces with static lifetime variables.
* Use STL where possible. Don't reinvent the wheel.
* K&R brackets. With notable exceptions(1)
* camelCase for variables, PascalCase for types and functions (that's what SDL and Clay do).
* In class member functions, always use `this->` to access member variables.
* `const` applies to the name to it's left, so it goes after the type, not `const int x;` but `int const x`.
* \* and & flush with the declaration name. `Type const &Function(Type &inRef)`
> (1) Bracket exceptions:
> * using scoped_lock in arbitrary blocks, prefer tailed lisp brackets
```cpp
struct Data {
int x{ 0 }, y{ 0 };
};
void MyFunction(Data const &data) { // K&R here
DoAsynchronousThings();
{ std::scoped_lock lock{ myMutex };
myVariable++;
} // not quite lisp, lisp with a tail
DoMoreAsynchronousThings();
}
```

11
TODO.txt Normal file
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Roll modifier editor
Button to roll the active set
Design representation of internal state of initiative tracker
x Design representation of internal state of dice tray
x Buttons for adding dice to active set
x Buttons for removing dice from active set

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@ -1,19 +1,14 @@
build:
# BUILDING
cmake --build build
make
run:
cd bin/ && dice-gui
bin/DiceGui
configure:
# CONFIGURING WITH PREMAKE
cmake -S. -Bbuild -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
premake5 gmake
clean:
# CLEANING BUILD ARTEFACTS
rm -r bin/**
rm -r build/**
set-project-name projectname: clean
git remote set-url origin ""
sed -i "s/dice-gui/{{projectname}}/g" ./CMakeLists.txt ./justfile

23
premake5.lua Normal file
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workspace "DiceGui"
configurations { "debug", "release" }
location "."
project "Dice"
kind "ConsoleApp"
language "C"
cdialect "c23"
location "build/"
files { "src/**.c" }
includedirs { "include/" }
links { "m", "stdc++", "SDL3", "SDL3_ttf", "SDL3_image" }
buildoptions { "-Wall" }
targetdir "bin/"
postbuildcommands { "{RMDIR} %{cfg.targetdir}/assets", "{COPYDIR} %{wks.location}/assets/ %{cfg.targetdir}/assets/" }
filter "configurations:debug"
defines { "DEBUG" }
symbols "On"
optimize "Off"
filter "configurations:release"
defines { "NDEBUG" }
optimize "On"
symbols "Off"

47
src/application.c Normal file
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#include "application.h"
#include "dice_container.h"
#include "style.h"
#include <SDL3/SDL.h>
#include <clay/clay.h>
static inline
void DiceLogContainer() {
CLAY(CLAY_ID("LogContainer"), {
.layout = {
.sizing = layoutExpand,
.padding = CLAY_PADDING_ALL(16),
},
.PANEL(0),
}) {}
}
static inline
void InitiativeListContainer() {
CLAY(CLAY_ID("InitiativeListContainer"), {
.layout = {
.sizing = layoutExpand,
.padding = CLAY_PADDING_ALL(16),
},
.PANEL(0)
}) {}
}
Clay_RenderCommandArray RenderApplication() {
Clay_BeginLayout();
CLAY(CLAY_ID("OuterContainer"), WindowStyle()) {
DiceContainer();
CLAY(CLAY_ID("LowerSplitContainer"), {
.layout = {
.sizing = layoutExpand,
.childGap = containerGap
},
}) {
DiceLogContainer();
InitiativeListContainer();
}
}
return Clay_EndLayout();
}
void HandleEvent(SDL_Event event) {
}

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@ -1,26 +0,0 @@
#include "application.h"
#include "dice_gui.h"
#include <ceramic/style.h>
#include <ceramic/elements.h>
#include <SDL3/SDL.h>
#include <clay/clay.h>
constexpr Clay_LayoutConfig centerContainer {
.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
};
namespace application {
Clay_RenderCommandArray RenderApplication() {
Clay_BeginLayout();
CLAY(CLAY_ID("Window"), cera::Window()) {
CLAY(CLAY_ID("Content"), {.layout = centerContainer}) {
DiceContainer();
}
}
return Clay_EndLayout();
}
void HandleEvent(SDL_Event event) {
}
}

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@ -4,9 +4,7 @@
#include <clay/clay.h>
#include <SDL3/SDL_events.h>
namespace application {
Clay_RenderCommandArray RenderApplication();
void HandleEvent(SDL_Event event);
}
extern Clay_RenderCommandArray RenderApplication();
extern void HandleEvent(SDL_Event evt);
#endif // !APPLICATION_H

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src/defs.h Normal file
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#ifndef DEFS_H
#define DEFS_H
#include <clay/clay.h>
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
extern SDL_Window *window;
extern SDL_Renderer *renderer;
#endif // !DEFS_H

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src/dice.c Normal file
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#include "dice.h"
#include <memory.h>
static int activeDiceCount = 0;
static enum Dice_Die activeDice[MAX_ACTIVE_DICE];
static struct Dice_ResultType rollResult[MAX_ACTIVE_DICE];
static struct Dice_ResultType rollTotal = {
.string = "0",
.roll = 0, .string_len = 1,
};
int Dice_Roll(enum Dice_Die die) {
if (die == COIN) {
return (rand() % 2);
} else {
int const max = die;
return (rand() % max) + 1;
}
}
static
struct Dice_ResultType Dice_RollToResultType(int roll, enum Dice_Die die) {
struct Dice_ResultType result = { };
result.roll = roll;
if (die == COIN) {
result.string_len = SDL_snprintf(result.string, MAX_ROLL_STR_LEN, roll == 1 ? "H" : "T");
} else {
result.string_len = SDL_snprintf(result.string, MAX_ROLL_STR_LEN, "%d", roll);
}
result.clay_string = (Clay_String) {
.chars = result.string,
.length = result.string_len,
.isStaticallyAllocated = false
};
return result;
}
enum Dice_Die const *Dice_GetActiveSet(size_t *out_length) {
if (out_length != nullptr) {
*out_length = activeDiceCount;
}
return activeDice;
}
size_t Dice_AddToActiveSet(enum Dice_Die die) {
if (activeDiceCount >= MAX_ACTIVE_DICE) {
return MAX_ACTIVE_DICE;
}
activeDice[activeDiceCount] = die;
rollResult[activeDiceCount] = Dice_RollToResultType(die, die);
rollTotal.roll += die;
rollTotal = Dice_RollToResultType(rollTotal.roll, 0);
return activeDiceCount++;
}
void Dice_RemoveFromActiveSet(size_t index) {
if (index >= MAX_ACTIVE_DICE) {
return;
}
rollTotal.roll -= rollResult[index].roll;
rollTotal = Dice_RollToResultType(rollTotal.roll, 0);
memcpy(activeDice + index, activeDice + index + 1, MAX_ACTIVE_DICE - index - 1);
--activeDiceCount;
}
void Dice_ClearActiveSet() {
rollTotal.roll = 0;
rollTotal = Dice_RollToResultType(rollTotal.roll, 0);
activeDiceCount = 0;
}
void Dice_RollActiveSet() {
int total = 0;
for (size_t i = 0; i < activeDiceCount; ++i) {
rollResult[i] = Dice_RollToResultType(Dice_Roll(activeDice[i]), activeDice[i]);
total += rollResult[i].roll;
}
rollTotal = Dice_RollToResultType(total, 0);
}
struct Dice_ResultType *Dice_GetLastResult(size_t *out_length) {
if (out_length != nullptr) {
*out_length = activeDiceCount;
}
return rollResult;
}
struct Dice_ResultType *Dice_GetLastResultTotal() {
rollTotal.clay_string = (Clay_String) {
.chars = rollTotal.string,
.length = rollTotal.string_len,
.isStaticallyAllocated = false
};
return &rollTotal;
}
Clay_String Dice_ToString(enum Dice_Die die) {
switch (die) {
case COIN: return CLAY_STRING("C");
case D4: return CLAY_STRING("4");
case D6: return CLAY_STRING("6");
case D8: return CLAY_STRING("8");
case D10: return CLAY_STRING("10");
case D12: return CLAY_STRING("12");
case D20: return CLAY_STRING("20");
case D100: return CLAY_STRING("100");
}
}

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src/dice.h Normal file
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#ifndef DICE_H
#define DICE_H
#include "renderer/clay_renderer_SDL3.h"
#include <stdlib.h>
enum Dice_Die {
COIN = 1,
D4 = 4,
D6 = 6,
D8 = 8,
D10 = 10,
D12 = 12,
D20 = 20,
D100 = 100
};
#ifndef MAX_ROLL_STR_LEN
#define MAX_ROLL_STR_LEN 10
#endif
struct Dice_ResultType {
int roll;
size_t string_len;
char string[MAX_ROLL_STR_LEN];
Clay_String clay_string;
};
#ifndef MAX_ACTIVE_DICE
#define MAX_ACTIVE_DICE 20
#endif
extern int Dice_Roll(enum Dice_Die die);
extern enum Dice_Die const *Dice_GetActiveSet(size_t *out_length);
extern size_t Dice_AddToActiveSet(enum Dice_Die die);
extern void Dice_RemoveFromActiveSet(size_t index);
extern void Dice_ClearActiveSet();
extern struct Dice_ResultType *Dice_GetLastResult(size_t *out_length);
extern struct Dice_ResultType *Dice_GetLastResultTotal();
extern void Dice_RollActiveSet();
extern Clay_String Dice_ToString(enum Dice_Die die);
#endif // !DICE_H

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src/dice_container.c Normal file
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#include "dice_container.h"
#include <SDL3/SDL_mouse.h>
#include <SDL3_image/SDL_image.h>
#include <clay/clay.h>
#include <stdint.h>
#include "elements.h"
#include "style.h"
#include "dice.h"
static
void HandleRollSetButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
Dice_RollActiveSet();
}
}
static
void HandleClearSetButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
Dice_ClearActiveSet();
}
}
static
void HandleAddDieButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t die) {
if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
Dice_AddToActiveSet((enum Dice_Die)die);
}
}
static inline
void AddDieButton(enum Dice_Die die) {
CLAY(CLAY_IDI("AddDieButton", die), {
.layout = {
.sizing = { CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100) },
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
},
.image = { GetDiceImage(die, Clay_Hovered()) },
}) {
Clay_OnHover(&HandleAddDieButtonInteraction, die);
CLAY_TEXT(Dice_ToString(die), CLAY_TEXT_CONFIG({
.H(2),
.textColor = TextColors(0),
.textAlignment = CLAY_TEXT_ALIGN_CENTER,
}));
}
}
static inline
void DiceSelectorContainer() {
CLAY(CLAY_ID("DiceSelector"), {
.layout = {
.sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() },
},
.PANEL(0),
}) {
CLAY_AUTO_ID({
.layout = {
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
.padding = { 2, 2, 5, 5 },
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_TOP },
},
.clip = {
false, true, Clay_GetScrollOffset(),
},
.LISTCONTAINER(0),
}) {
AddDieButton(D4);
AddDieButton(D6);
AddDieButton(D8);
AddDieButton(D10);
AddDieButton(D12);
AddDieButton(D20);
AddDieButton(D100);
AddDieButton(COIN);
}
}
}
static
void HandleRemoveDieButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t index) {
if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
Dice_RemoveFromActiveSet(index);
}
}
static inline
void RemoveDieButton(enum Dice_Die die, int index) {
CLAY(CLAY_IDI("RemoveDieButton", index), {
.layout = {
.sizing = { CLAY_SIZING_FIXED(200), CLAY_SIZING_FIXED(200) },
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
},
.image = { GetDiceImage(die, Clay_Hovered()) },
}) {
size_t result_length;
struct Dice_ResultType const *result = Dice_GetLastResult(&result_length);
Clay_String string = {
.chars = result[index].string,
.length = result[index].string_len,
.isStaticallyAllocated = true
};
Clay_OnHover(&HandleRemoveDieButtonInteraction, index);
CLAY_TEXT(string, CLAY_TEXT_CONFIG({
.H(1),
.textColor = TextColors(0),
.textAlignment = CLAY_TEXT_ALIGN_CENTER,
}));
}
}
static inline
void ActiveDiceContainer() {
CLAY(CLAY_ID("ActiveDice"), {
.layout = {
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
},
.PANEL(0),
}) {
CLAY(CLAY_ID("ActiveDiceInner"), {
.layout = {
.sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() },
.layoutDirection = CLAY_LEFT_TO_RIGHT,
.childAlignment = { CLAY_ALIGN_X_LEFT, CLAY_ALIGN_Y_CENTER },
.childGap = 16,
.padding = { 100, 100, 0, 0 },
},
.clip = {
true, true, { Clay_GetScrollOffset().x, 0 }
}
}) {
size_t dice_count = 0;
enum Dice_Die const *dice = Dice_GetActiveSet(&dice_count);
for (size_t i = 0; i < dice_count; ++i) {
RemoveDieButton(dice[i], i);
}
}
CLAY(CLAY_ID("ActiveDiceControls"), {
.layout = {
.layoutDirection = CLAY_LEFT_TO_RIGHT,
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
.childGap = 20,
.padding = { 0, 0, 0, 10 },
},
}) {
TextButton(CLAY_STRING("Roll"), proceedButton, &HandleRollSetButtonInteraction, 0);
CLAY_TEXT(Dice_GetLastResultTotal()->clay_string, CLAY_TEXT_CONFIG({
.H(3),
.textColor = TextColors(0),
}));
TextButton(CLAY_STRING("Clear"), warningButton, &HandleClearSetButtonInteraction, 0);
}
}
}
void DiceContainer() {
CLAY(CLAY_ID("DiceContainer"), {
.layout = {
.layoutDirection = CLAY_LEFT_TO_RIGHT,
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_PERCENT(0.4) },
.childGap = containerGap
},
}) {
DiceSelectorContainer();
ActiveDiceContainer();
}
}

6
src/dice_container.h Normal file
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#ifndef DICE_CONTAINER_H
#define DICE_CONTAINER_H
extern void DiceContainer();
#endif // !DICE_CONTAINER_H

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@ -1,62 +0,0 @@
#include "dice_data.h"
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cstring>
namespace active_dice {
struct DieState {
Die type;
uint8_t value;
};
constexpr size_t maxActiveDice{16};
DieState activeDice[maxActiveDice];
size_t numActiveDice{0};
void Add(Die die) {
if(numActiveDice < maxActiveDice) {
activeDice[numActiveDice].type = die;
activeDice[numActiveDice].value = RollDie(die);
++numActiveDice;
}
}
void Remove(size_t at) {
if(at >= numActiveDice) {
return;
}
if(at < numActiveDice - 1) {
std::memmove(activeDice + at, activeDice + at + 1, sizeof(DieState) * (numActiveDice - at));
}
--numActiveDice;
}
Die Get(size_t at) {
if(at < numActiveDice) {
return activeDice[at].type;
} else return D_COIN;
}
uint8_t GetValue(size_t at) {
if(at < numActiveDice) {
return activeDice[at].value;
} else return 0;
}
size_t Count() {
return numActiveDice;
}
void ReRoll() {
for(size_t i{0}; i < numActiveDice; ++i) {
activeDice[i].value = RollDie(activeDice[i].type);
}
}
}
uint8_t RollDie(Die die) {
if(die == D_COIN) {
return std::rand() % 2;
}
return 1 + std::rand() % (die-1);
}

View file

@ -1,51 +0,0 @@
#pragma once
#include <cstddef>
#include <cstdint>
enum Die {
D_COIN = 2,
D4 = 4,
D6 = 6,
D8 = 8,
D10 = 10,
D12 = 12,
D20 = 20,
D100 = 100,
};
constexpr Die diceIndex[]{D_COIN, D4, D6, D8, D10, D12, D20, D100};
static inline size_t DieToIndex(Die die) {
switch(die) {
default:
case D_COIN:
return 0;
case D4:
return 1;
case D6:
return 2;
case D8:
return 3;
case D10:
return 4;
case D12:
return 5;
case D20:
return 6;
case D100:
return 7;
}
}
namespace active_dice {
void Add(Die die);
void Remove(size_t at);
Die Get(size_t at);
uint8_t GetValue(size_t at);
size_t Count();
void ReRoll();
} // namespace active_dice
uint8_t RollDie(Die die);

View file

@ -1,147 +0,0 @@
#include "dice_gui.h"
#include "SDL3/SDL_render.h"
#include "ceramic/style.h"
#include "dice_data.h"
#include "renderer/ui_data.h"
#include <ceramic/elements.h>
#include <ceramic/resources.h>
#include <clay/clay.h>
#include <cstdint>
extern SDL_Renderer *renderer;
SDL_Texture *dieImages[8];
SDL_Texture *hoveredDieImages[8];
Clay_Color const dieImageColors[8]{
{230, 184, 48, 255},
{177, 56, 52, 255},
{115, 177, 52, 255},
{52, 177, 125, 255},
{52, 177, 176, 255},
{52, 93, 177, 255},
{177, 52, 140, 255},
{95, 52, 177, 255},
};
char const *dieImagePaths[8]{
"assets/icons/d2.svg",
"assets/icons/d4.svg",
"assets/icons/d6.svg",
"assets/icons/d8.svg",
"assets/icons/d10.svg",
"assets/icons/d12.svg",
"assets/icons/d20.svg",
"assets/icons/d10.svg",
};
Clay_String const dieUiStrings[8] {
CLAY_STRING("C"),
CLAY_STRING("4"),
CLAY_STRING("6"),
CLAY_STRING("8"),
CLAY_STRING("10"),
CLAY_STRING("12"),
CLAY_STRING("20"),
CLAY_STRING("100")
};
static void LoadDieImagesIfNeeded() {
static bool diceImagesLoaded{false};
if(!diceImagesLoaded) {
diceImagesLoaded = true;
Clay_Color color{};
for(size_t i{0}; i < 8; ++i) {
color = dieImageColors[i];
dieImages[i] = cera::LoadAndStoreTexture(renderer, dieImagePaths[i]);
SDL_SetTextureColorMod(dieImages[i], color.r, color.g, color.b);
hoveredDieImages[i] = cera::LoadAndStoreTexture(renderer, dieImagePaths[i]);
color = cera::ToHoveredColor(dieImageColors[i]);
SDL_SetTextureColorMod(hoveredDieImages[i], color.r, color.g, color.b);
}
}
}
static void DieButton(Die die, int32_t showNumber, Clay_Sizing size, cera::OnHoveredFn onHover, intptr_t data) {
size_t const index{DieToIndex(die)};
char resultStr[6]="";
int32_t len = SDL_snprintf(resultStr, 6, "%d", showNumber);
Clay_String string = UiData_StoreString(resultStr, len);
CLAY_AUTO_ID({
.layout = {
.sizing = {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)},
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER}
},
.image = {.imageData = Clay_Hovered() ? hoveredDieImages[index] : dieImages[index]}
}) {
Clay_OnHover(onHover, data);
cera::Header(string, 2, {
.textColor = cera::color::white
});
}
}
static void AddDieButtonHovered(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
active_dice::Add((Die)data);
}
}
static void ActiveDieButtonHovered(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
active_dice::Remove((size_t)data);
}
}
void DiceContainer() {
LoadDieImagesIfNeeded();
Clay_Sizing const addDieButtonSize{CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)};
CLAY(CLAY_ID("DiceSelector"), cera::PanelContainer({
.layout={
.sizing={CLAY_SIZING_FIT(), CLAY_SIZING_GROW()},
.childAlignment{CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER}
},
})) {
CLAY_AUTO_ID({
.layout = {
.sizing = {CLAY_SIZING_FIT(), CLAY_SIZING_FIT()},
.layoutDirection = CLAY_TOP_TO_BOTTOM,
},
.clip = {
.horizontal = false,
.vertical = true,
.childOffset = Clay_GetScrollOffset(),
}
}) {
DieButton(D4, D4, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D4);
DieButton(D6, D6, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D6);
DieButton(D8, D8, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D8);
DieButton(D10, D10, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D10);
DieButton(D12, D12, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D12);
DieButton(D20, D20, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D20);
DieButton(D100, D100, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D100);
DieButton(D_COIN, D_COIN, addDieButtonSize, &AddDieButtonHovered, (intptr_t)D_COIN);
}
}
Clay_Sizing const activeDieButtonSize{CLAY_SIZING_FIXED(200), CLAY_SIZING_FIXED(200)};
CLAY(CLAY_ID("DiceActive"), cera::PanelContainer({
.layout={
.sizing={CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
.childAlignment={CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER}
}
})) {
CLAY_AUTO_ID({
.layout = {
.sizing = {CLAY_SIZING_FIT(), CLAY_SIZING_FIT()},
},
.clip = {
.horizontal = true,
.vertical = false,
.childOffset = Clay_GetScrollOffset(),
},
}) {
for(size_t i{0}; i < active_dice::Count(); ++i) {
DieButton(active_dice::Get(i), active_dice::GetValue(i), activeDieButtonSize, &ActiveDieButtonHovered, (intptr_t)i);
}
}
}
}

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@ -1,3 +0,0 @@
#pragma once
void DiceContainer();

23
src/elements.c Normal file
View file

@ -0,0 +1,23 @@
#include "elements.h"
#include "style.h"
void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData) {
Clay_Color hovered = ToHoveredColor(color);
CLAY_AUTO_ID({
.layout = {
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
.padding = buttonPadding,
},
.cornerRadius = buttonRadii,
.backgroundColor = Clay_Hovered() ? hovered : color,
.border = { ToHoveredColor(Clay_Hovered() ? hovered : color), CLAY_BORDER_ALL(1) }
}) {
CLAY_TEXT(text, CLAY_TEXT_CONFIG({
.BODY(),
.textColor = TextColors(0),
.textAlignment = CLAY_TEXT_ALIGN_CENTER,
}));
Clay_OnHover(onHovered, onHoveredData);
}
}

10
src/elements.h Normal file
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@ -0,0 +1,10 @@
#ifndef ELEMENTS_H
#define ELEMENTS_H
#include <clay/clay.h>
typedef void(*OnHoveredFn)(Clay_ElementId element, Clay_PointerData pointer, intptr_t data);
extern void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData);
#endif // !ELEMENTS_H

View file

@ -1,39 +0,0 @@
#include "input.h"
namespace input {
Clay_Vector2 scrollMotion{ 0, 0 };
bool shiftDown{ false };
bool mouseButtonDown{ false };
void FrameStart() {
scrollMotion = { 0, 0 };
}
void HandleEvent(SDL_Event const &event) {
switch (event.type) {
case SDL_EVENT_MOUSE_WHEEL:
if (shiftDown) {
scrollMotion = (Clay_Vector2) { event.wheel.y * 4.f, -event.wheel.x * -4.f };
} else {
scrollMotion = (Clay_Vector2) { -event.wheel.x * -4.f, event.wheel.y * 4.f };
}
break;
case SDL_EVENT_MOUSE_MOTION:
Clay_SetPointerState((Clay_Vector2) { event.motion.x, event.motion.y }, mouseButtonDown);
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
if (event.button.button == SDL_BUTTON_LEFT) {
mouseButtonDown = event.button.down;
Clay_SetPointerState((Clay_Vector2) { event.button.x, event.button.y }, mouseButtonDown);
}
break;
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
if (event.key.key == SDLK_LSHIFT || event.key.key == SDLK_RSHIFT) {
shiftDown = event.key.down;
}
break;
}
}
}

View file

@ -1,15 +0,0 @@
#ifndef INPUT_H
#define INPUT_H
#include <SDL3/SDL_events.h>
#include <clay/clay.h>
namespace input {
extern Clay_Vector2 scrollMotion;
extern bool shiftDown;
extern bool mouseButtonDown;
void FrameStart();
void HandleEvent(SDL_Event const &event);
}
#endif // !INPUT_H

View file

@ -1,25 +1,28 @@
#define SDL_MAIN_HANDLED
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_oldnames.h>
#include <clay/clay.h>
#include "renderer/clay_renderer_SDL3.h"
#include "application.h"
#include "input.h"
#include "ceramic/resources.h"
#include "defs.h"
#include "style.h"
#include "resources.h"
#define SDL_MAIN_HANDLED
#include <SDL3/SDL.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <clay/clay.h>
#include <renderer/clay_renderer_SDL3.h>
#include <renderer/ui_data.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#include <stdlib.h>
constexpr SDL_InitFlags sdlInitFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY;
@ -33,26 +36,11 @@ uint64_t clayMemorySize = 0;
Clay_Arena clayPrimaryArena;
Clay_SDL3RendererData backendData = {
nullptr, nullptr, nullptr
.renderer = nullptr,
.fonts = nullptr,
.textEngine = nullptr
};
static
Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
TTF_Font **fonts = (TTF_Font**)userData;
TTF_Font *font = fonts[config->fontId];
int width, height;
TTF_SetFontSize(font, config->fontSize);
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError());
}
return (Clay_Dimensions) { (float)width, (float)height };
}
static
void HandleClayErrors(Clay_ErrorData data) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", data.errorText.chars);
}
static inline
void LogOutputResolution() {
int w, h;
@ -60,6 +48,23 @@ void LogOutputResolution() {
SDL_Log("output size: %i, %d", w, h);
}
static
Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
TTF_Font **fonts = userData;
TTF_Font *font = fonts[config->fontId];
int width, height;
TTF_SetFontSize(font, config->fontSize);
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError());
}
return (Clay_Dimensions) { width, height };
}
static
void HandleClayErrors(Clay_ErrorData data) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", data.errorText.chars);
}
static inline
void InitSDL() {
SDL_SetHint(SDL_HINT_RENDER_LINE_METHOD, "3");
@ -67,11 +72,11 @@ void InitSDL() {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_Init failed: %s", SDL_GetError());
exit(1);
}
if (!(window = SDL_CreateWindow("Window", screenWidth, screenHeight, sdlInitFlags))) {
if ((window = SDL_CreateWindow("Window", screenWidth, screenHeight, sdlInitFlags)) == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateWindow failed: %s", SDL_GetError());
exit(2);
}
if (!(renderer = SDL_CreateRenderer(window, NULL))) {
if ((renderer = SDL_CreateRenderer(window, NULL)) == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateRenderer failed: %s", SDL_GetError());
exit(3);
}
@ -79,7 +84,7 @@ void InitSDL() {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_Init failed: %s", SDL_GetError());
exit(4);
}
if (!(cera::textEngine = TTF_CreateRendererTextEngine(renderer))) {
if ((textEngine = TTF_CreateRendererTextEngine(renderer)) == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_CreateRendererTextEngine failed: %s", SDL_GetError());
exit(5);
}
@ -89,55 +94,83 @@ static
void InitClay() {
clayMemorySize = Clay_MinMemorySize();
clayPrimaryArena = Clay_CreateArenaWithCapacityAndMemory(clayMemorySize, SDL_malloc(clayMemorySize));
Clay_Initialize(clayPrimaryArena, { (float)screenWidth, (float)screenHeight }, { HandleClayErrors });
Clay_SetMeasureTextFunction(MeasureText, cera::defaultFont);
Clay_SetLayoutDimensions({ (float)screenWidth, (float)screenHeight });
float x{ 0 }, y{ 0 };
Clay_Initialize(clayPrimaryArena, (Clay_Dimensions) { screenWidth, screenHeight }, (Clay_ErrorHandler) { HandleClayErrors });
Clay_SetMeasureTextFunction(MeasureText, fonts);
Clay_SetLayoutDimensions((Clay_Dimensions) { screenWidth, screenHeight });
float x, y;
SDL_GetMouseState(&x, &y);
Clay_SetPointerState((Clay_Vector2) { x, y }, false);
}
extern Clay_RenderCommandArray RenderApplication();
extern void HandleEvent(SDL_Event event);
int main(int argc, char *argv[]) {
InitSDL();
cera::SetDefaultFont("assets/AdwaitaSans-Regular.ttf");
LoadResources();
LogOutputResolution();
InitClay();
backendData = { renderer, cera::textEngine, cera::defaultFont };
backendData = (Clay_SDL3RendererData) {
.renderer = renderer,
.fonts = fonts,
.textEngine = textEngine,
};
SDL_Event event;
uint64_t startFrameTime = SDL_GetTicksNS();
double deltaTime = 0.0;
bool mouseButtonDown = false;
bool shiftDown = false;
while (running) {
std::srand(SDL_GetTicksNS());
deltaTime = SDL_GetTicksNS() - startFrameTime;
startFrameTime = SDL_GetTicksNS();
UiData_Clear();
input::FrameStart();
Clay_Vector2 scrollMotion = { 0, 0 };
while (SDL_PollEvent(&event)) {
application::HandleEvent(event);
input::HandleEvent(event);
HandleEvent(event);
switch (event.type) {
case SDL_EVENT_QUIT:
running = false;
break;
case SDL_EVENT_WINDOW_RESIZED:
Clay_SetLayoutDimensions({
(float)event.window.data1,
(float)event.window.data2
Clay_SetLayoutDimensions((Clay_Dimensions){
event.window.data1,
event.window.data2
});
LogOutputResolution();
break;
case SDL_EVENT_MOUSE_WHEEL:
if (shiftDown) {
scrollMotion = (Clay_Vector2) { event.wheel.y * 2.f, -event.wheel.x * 5.f };
} else {
scrollMotion = (Clay_Vector2) { -event.wheel.x * 2.f, event.wheel.y * 5.f };
}
break;
case SDL_EVENT_MOUSE_MOTION:
Clay_SetPointerState((Clay_Vector2) { event.motion.x, event.motion.y }, mouseButtonDown);
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
if (event.button.button == SDL_BUTTON_LEFT) {
mouseButtonDown = event.button.down;
Clay_SetPointerState((Clay_Vector2) { event.button.x, event.button.y }, mouseButtonDown);
}
break;
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
if (event.key.key == SDLK_LSHIFT || event.key.key == SDLK_RSHIFT) {
shiftDown = event.key.down;
}
break;
default: break;
}
}
Clay_UpdateScrollContainers(true, input::scrollMotion, deltaTime);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
Clay_UpdateScrollContainers(true, scrollMotion, deltaTime);
SDL_SetRenderDrawColor(renderer, 10, 10, 10, 255);
SDL_RenderClear(renderer);
Clay_RenderCommandArray commands{ application::RenderApplication() };
SDL_Clay_RenderClayCommands(&backendData, &commands);
Clay_RenderCommandArray array = RenderApplication();
SDL_Clay_RenderClayCommands(&backendData, &array);
SDL_RenderPresent(renderer);
SDL_Delay(10);
}
cera::CleanupResources();
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();

View file

@ -20,7 +20,7 @@ static void SDL_Clay_GenerateRoundedRectCorner(SDL_Vertex *vertices, size_t begi
if (count == 1) {
vertices[begin] = (SDL_Vertex){ { origin.x, origin.y }, color, texel };
} else {
const double quarterCircleRadians = SDL_PI_D / 2.0;
constexpr double quarterCircleRadians = SDL_PI_D / 2.0;
for (size_t i = 0; i < count; ++i) {
double const angle = (quarterCircleRadians / ((double)count-1)) * i;
vertices[begin + i] = (SDL_Vertex) { .position = {
@ -35,10 +35,10 @@ static void SDL_Clay_GenerateRoundedRectCorner(SDL_Vertex *vertices, size_t begi
//all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData, const SDL_FRect rect, const Clay_CornerRadius cornerRadius, const Clay_Color clayColor) {
static const SDL_FPoint topLeftTexel = { 0, 0 };
static const SDL_FPoint topRightTexel = { 1, 0 };
static const SDL_FPoint bottomRightTexel = { 1, 1 };
static const SDL_FPoint bottomLeftTexel = { 0, 1 };
static constexpr SDL_FPoint topLeftTexel = { 0, 0 };
static constexpr SDL_FPoint topRightTexel = { 1, 0 };
static constexpr SDL_FPoint bottomRightTexel = { 1, 1 };
static constexpr SDL_FPoint bottomLeftTexel = { 0, 1 };
SDL_FColor const color = { clayColor.r/255, clayColor.g/255, clayColor.b/255, clayColor.a/255 };
const float maxRadius = SDL_min(rect.w, rect.h) / 2.0f;

View file

@ -1,9 +1,6 @@
#ifndef CLAY_RENDERER_SDL3_H
#define CLAY_RENDERER_SDL3_H
#ifdef __cplusplus
extern "C" {
#endif
#include <clay/clay.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <SDL3/SDL_render.h>
@ -15,8 +12,5 @@ typedef struct {
} Clay_SDL3RendererData;
extern void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands);
#ifdef __cplusplus
}
#endif
#endif // !CLAY_RENDERER_SDL3_H

98
src/resources.c Normal file
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@ -0,0 +1,98 @@
#include "resources.h"
#include "defs.h"
#include "style.h"
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_render.h>
#include <SDL3_image/SDL_image.h>
TTF_Font *fonts[FONT_MAX];
SDL_Texture *diceImages[DICE_IMAGE_MAX];
SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
TTF_TextEngine *textEngine = nullptr;
static inline
void LoadFonts() {
fonts[FONT_DEFAULT] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", baseFontSize * 5);
if (fonts[FONT_DEFAULT] == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans: %s", SDL_GetError());
exit(6);
}
TTF_SetFontHinting(fonts[FONT_DEFAULT], TTF_HINTING_LIGHT_SUBPIXEL);
fonts[FONT_BOLD] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", baseFontSize * 5);
if (fonts[FONT_BOLD] == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans bold: %s", SDL_GetError());
exit(6);
}
TTF_SetFontHinting(fonts[FONT_BOLD], TTF_HINTING_LIGHT_SUBPIXEL);
TTF_SetFontStyle(fonts[FONT_BOLD], TTF_STYLE_BOLD);
}
static inline
void LoadDiceImages() {
if(!(diceImages[COIN_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d2.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[COIN_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d2.svg");
if(!(diceImages[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg");
if(!(diceImages[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg");
if(!(diceImages[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg");
if(!(diceImages[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg");
if(!(diceImages[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg");
if(!(diceImages[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg");
for (size_t i = 0; i < DICE_IMAGE_MAX; ++i) {
Clay_Color color = dieColors[i];
SDL_SetTextureColorMod(diceImages[i], color.r, color.g, color.b);
color = ToHoveredColor(dieColors[i]);
SDL_SetTextureColorMod(diceImagesSelected[i], color.r, color.g, color.b);
}
}
void LoadResources() {
LoadFonts();
LoadDiceImages();
}
SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected) {
switch (die) {
case COIN:
return selected ? diceImagesSelected[COIN_IMAGE] : diceImages[COIN_IMAGE];
case D4:
return selected ? diceImagesSelected[D4_IMAGE] : diceImages[D4_IMAGE];
case D6:
return selected ? diceImagesSelected[D6_IMAGE] : diceImages[D6_IMAGE];
case D8:
return selected ? diceImagesSelected[D8_IMAGE] : diceImages[D8_IMAGE];
case D10:
case D100:
return selected ? diceImagesSelected[D10_IMAGE] : diceImages[D10_IMAGE];
case D12:
return selected ? diceImagesSelected[D12_IMAGE] : diceImages[D12_IMAGE];
case D20:
return selected ? diceImagesSelected[D20_IMAGE] : diceImages[D20_IMAGE];
}
}

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#ifndef RESOURCES_H
#define RESOURCES_H
#include "dice.h"
#include <SDL3/SDL_render.h>
#include <SDL3_ttf/SDL_ttf.h>
enum Font {
FONT_DEFAULT = 0,
FONT_BOLD = 1,
FONT_MAX
};
enum DiceImages {
COIN_IMAGE = 0,
D4_IMAGE = 1,
D6_IMAGE,
D8_IMAGE,
D10_IMAGE,
D12_IMAGE,
D20_IMAGE,
DICE_IMAGE_MAX
};
extern TTF_TextEngine *textEngine;
extern TTF_Font *fonts[FONT_MAX];
extern SDL_Texture *diceImages[DICE_IMAGE_MAX];
extern SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
extern void LoadResources();
extern SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected);
#endif // !RESOURCES_H

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#include "style.h"
#include "defs.h"
#include "dice.h"
Clay_Color PanelBackground(size_t idx) {
return (Clay_Color) {
255*panelBackground[idx],
255*panelBackground[idx],
255*panelBackground[idx],
255
};
}
Clay_Color PanelBorder(size_t idx) {
return (Clay_Color) {
255*panelBorder[idx],
255*panelBorder[idx],
255*panelBorder[idx],
255
};
}
Clay_Color TextColors(size_t idx) {
return (Clay_Color) {
255*textColorsP[idx],
255*textColorsP[idx],
255*textColorsP[idx],
255
};
}
Clay_Color WindowBackground() {
return (Clay_Color) {
255*windowBackground,
255*windowBackground,
255*windowBackground,
255
};
}
Clay_ElementDeclaration WindowStyle() {
return (Clay_ElementDeclaration) {
.layout = {
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.sizing = layoutExpand,
.padding = CLAY_PADDING_ALL(windowPadding),
.childGap = containerGap,
},
.backgroundColor = WindowBackground()
};
}
Clay_Color DieColor(enum Dice_Die die) {
switch(die) {
case COIN: return dieColors[0];
case D4: return dieColors[1];
case D6: return dieColors[2];
case D8: return dieColors[3];
case D10: return dieColors[4];
case D12: return dieColors[5];
case D20: return dieColors[6];
case D100: return dieColors[7];
default: return (Clay_Color) { 0, 0, 0, 255 };
}
}
Clay_Color DieButtonColor(enum Dice_Die die, bool selected) {
return selected ? ToHoveredColor(DieColor(die)) : DieColor(die);
}
Clay_Color ToHoveredColor(Clay_Color color) {
float avg = (color.r + color.g + color.b) / 3.f;
color.r = (color.r - avg) * 0.8f + avg - 30;
color.g = (color.g - avg) * 0.8f + avg - 30;
color.b = (color.b - avg) * 0.8f + avg - 30;
return color;
}

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#ifndef STYLE_H
#define STYLE_H
#include "defs.h"
#include "resources.h" // needed for macros
#include <clay/clay.h>
#include <stdint.h>
////////////////////////////////////
// WINDOW STYLE
////////////////////////////////////
constexpr uint16_t windowPadding = 10;
constexpr float windowBackground = 0.15f;
////////////////////////////////////
// CONTAINER STYLE
////////////////////////////////////
constexpr uint16_t containerGap = 10;
constexpr double defaultRadius = 5.0;
constexpr float panelBackground[] = {
.2f,
.3f,
.4f
};
constexpr float panelBorder[] = {
.3f,
.4f,
.5f
};
constexpr Clay_Padding panelPadding = {
24, 24,
24, 24,
};
#define LISTCONTAINER(depth_)\
border = { PanelBorder(depth_), CLAY_BORDER_ALL(2) },\
.cornerRadius = defaultRadiusAll
#define PANEL(depth_)\
backgroundColor = PanelBackground(depth_),\
.border = { PanelBorder(depth_), CLAY_BORDER_OUTSIDE(2) },\
.cornerRadius = defaultRadiusAll
////////////////////////////////////
// TEXT STYLE
////////////////////////////////////
constexpr float paragraphGap = 10;
constexpr uint16_t baseFontSize = 16;
constexpr float textColorsP[] = {
0.9f,
0.9f,
0.9f
};
constexpr uint16_t headerSizes[] = {
64, 32,
28, 16
};
#define BODY()\
fontId = FONT_DEFAULT,\
.fontSize = baseFontSize
#define H(level_)\
fontId = FONT_BOLD,\
.fontSize = headerSizes[(level_)-1]
////////////////////////////////////
// BUTTONS
////////////////////////////////////
constexpr Clay_Color warningButton = {
177, 56, 52, 255
};
constexpr Clay_Color proceedButton = {
49, 181, 99, 255
};
constexpr Clay_Padding buttonPadding = {
24, 24,
4, 4,
};
constexpr Clay_CornerRadius buttonRadii = {
3, 3, 3, 3
};
constexpr Clay_Color dieColors[] = {
{ 230, 184, 48, 255 },
{ 177, 56, 52, 255 },
{ 115, 177, 52, 255 },
{ 52, 177, 125, 255 },
{ 52, 177, 176, 255 },
{ 52, 93, 177, 255 },
{ 177, 52, 140, 255 },
{ 95, 52, 177, 255 },
};
////////////////////////////////////
// COMPILATIONS
// | Functions and expressions that combine styling data from the settings above.
////////////////////////////////////
constexpr Clay_Sizing layoutExpand = {
.width = CLAY_SIZING_GROW(0),
.height = CLAY_SIZING_GROW(0)
};
constexpr Clay_CornerRadius defaultRadiusAll = {
defaultRadius, defaultRadius,
defaultRadius, defaultRadius
};
extern Clay_Color PanelBackground(size_t idx);
extern Clay_Color PanelBorder(size_t idx);
extern Clay_Color TextColors(size_t idx);
extern Clay_Color WindowBackground();
extern Clay_ElementDeclaration WindowStyle();
extern Clay_Color DieColor(enum Dice_Die die);
extern Clay_Color DieButtonColor(enum Dice_Die die, bool selected);
extern Clay_Color ToHoveredColor(Clay_Color color);
#endif // !STYLE_H

1
vendor/SDL3 vendored

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Subproject commit be1d44279c715c5ac879f5698bc604fe9070ff0c

1
vendor/SDL3_image vendored

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Subproject commit 3bbb15f654d48251c164e4dc4f5ae8b9ee0eae71

1
vendor/SDL3_ttf vendored

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Subproject commit 215872a0f91d24a4013f106832c32d879fba48db

1
vendor/ceramic vendored

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Subproject commit 2dcdcd394c5b0c7e4875f965dfe789d3c71ad217

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#include "ui_data.h"
#include <stdint.h>
#include <string.h>
const size_t uiDataLength = UI_DATA_SIZE;
static size_t utilized = 0;
static char uiDataArena[UI_DATA_SIZE];
static char *uiDataWriter = uiDataArena;
Clay_String UiData_StoreString(char const *data, size_t amount) {
if (utilized + amount > uiDataLength) {
return CLAY_STRING("out of arena memory");
}
memcpy(uiDataWriter, data, amount);
Clay_String result = {
false, (int32_t)amount, uiDataWriter
};
uiDataWriter += amount;
utilized += amount;
return result;
}
Clay_String UiData_StoreClayStr(Clay_String string) {
return UiData_StoreString(string.chars, string.length);
}
void UiData_Clear() {
utilized = 0;
uiDataWriter = uiDataArena;
}

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#ifndef UI_DATA_H
#define UI_DATA_H
#include <clay/clay.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifndef UI_DATA_SIZE
#define UI_DATA_SIZE 1024*1024
#endif
extern Clay_String UiData_StoreString(char const *data, size_t amount);
extern Clay_String UiData_StoreClayStr(Clay_String str);
extern void UiData_Clear();
#ifdef __cplusplus
}
#endif
#endif // !UI_DATA_