Compare commits
No commits in common. "2d669e64110869829f027016e7d5445258114d55" and "c61bb3acd92c40fda9b84b859c396b5704dec8dd" have entirely different histories.
2d669e6411
...
c61bb3acd9
204
.clang-format
Normal file
204
.clang-format
Normal file
|
|
@ -0,0 +1,204 @@
|
|||
---
|
||||
BasedOnStyle: Microsoft
|
||||
AccessModifierOffset: -4
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
AlignArrayOfStructures: None
|
||||
AlignConsecutiveAssignments: None
|
||||
AlignConsecutiveBitFields: None
|
||||
AlignConsecutiveDeclarations: None
|
||||
AlignConsecutiveMacros: None
|
||||
AlignEscapedNewlines: Right
|
||||
AlignOperands: DontAlign
|
||||
AlignTrailingComments:
|
||||
Kind: Always
|
||||
OverEmptyLines: 0
|
||||
AllowAllArgumentsOnNextLine: true
|
||||
AllowAllParametersOfDeclarationOnNextLine: true
|
||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortEnumsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: None
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLambdasOnASingleLine: All
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: MultiLine
|
||||
AttributeMacros:
|
||||
- __capability
|
||||
BinPackArguments: true
|
||||
BinPackParameters: true
|
||||
BitFieldColonSpacing: Both
|
||||
BreakAfterAttributes: Never
|
||||
BreakAfterJavaFieldAnnotations: false
|
||||
BreakArrays: false
|
||||
BreakBeforeBinaryOperators: None
|
||||
BreakBeforeBraces: Custom
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: false
|
||||
AfterClass: false
|
||||
AfterControlStatement: Never
|
||||
AfterEnum: false
|
||||
AfterFunction: false
|
||||
AfterNamespace: false
|
||||
AfterObjCDeclaration: false
|
||||
AfterStruct: false
|
||||
AfterUnion: false
|
||||
AfterExternBlock: false
|
||||
BeforeCatch: false
|
||||
BeforeElse: false
|
||||
BeforeLambdaBody: false
|
||||
BeforeWhile: false
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: false
|
||||
SplitEmptyRecord: false
|
||||
SplitEmptyNamespace: false
|
||||
BreakBeforeConceptDeclarations: Always
|
||||
BreakBeforeInlineASMColon: OnlyMultiline
|
||||
BreakBeforeTernaryOperators: true
|
||||
BreakConstructorInitializers: BeforeComma
|
||||
BreakInheritanceList: BeforeColon
|
||||
BreakStringLiterals: true
|
||||
ColumnLimit: 0
|
||||
CommentPragmas: "^ IWYU pragma:"
|
||||
CompactNamespaces: false
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
ContinuationIndentWidth: 4
|
||||
Cpp11BracedListStyle: true
|
||||
DerivePointerAlignment: false
|
||||
DisableFormat: false
|
||||
EmptyLineAfterAccessModifier: Never
|
||||
EmptyLineBeforeAccessModifier: LogicalBlock
|
||||
ExperimentalAutoDetectBinPacking: false
|
||||
FixNamespaceComments: true
|
||||
ForEachMacros:
|
||||
- foreach
|
||||
- Q_FOREACH
|
||||
- BOOST_FOREACH
|
||||
IfMacros:
|
||||
- KJ_IF_MAYBE
|
||||
IncludeBlocks: Preserve
|
||||
IncludeCategories:
|
||||
- Regex: ^"(llvm|llvm-c|clang|clang-c)/
|
||||
Priority: 2
|
||||
SortPriority: 0
|
||||
CaseSensitive: false
|
||||
- Regex: ^(<|"(gtest|gmock|isl|json)/)
|
||||
Priority: 3
|
||||
SortPriority: 0
|
||||
CaseSensitive: false
|
||||
- Regex: .*
|
||||
Priority: 1
|
||||
SortPriority: 0
|
||||
CaseSensitive: false
|
||||
IncludeIsMainRegex: (Test)?$
|
||||
IncludeIsMainSourceRegex: ""
|
||||
IndentAccessModifiers: false
|
||||
IndentCaseBlocks: false
|
||||
IndentCaseLabels: false
|
||||
IndentExternBlock: AfterExternBlock
|
||||
IndentGotoLabels: true
|
||||
IndentPPDirectives: None
|
||||
IndentRequiresClause: true
|
||||
IndentWidth: 4
|
||||
IndentWrappedFunctionNames: false
|
||||
InsertBraces: true
|
||||
InsertNewlineAtEOF: true
|
||||
InsertTrailingCommas: None
|
||||
IntegerLiteralSeparator:
|
||||
Binary: 0
|
||||
BinaryMinDigits: 0
|
||||
Decimal: 0
|
||||
DecimalMinDigits: 0
|
||||
Hex: 0
|
||||
HexMinDigits: 0
|
||||
JavaScriptQuotes: Leave
|
||||
JavaScriptWrapImports: true
|
||||
KeepEmptyLinesAtTheStartOfBlocks: true
|
||||
LambdaBodyIndentation: Signature
|
||||
Language: Cpp
|
||||
LineEnding: DeriveLF
|
||||
MacroBlockBegin: ""
|
||||
MacroBlockEnd: ""
|
||||
MaxEmptyLinesToKeep: 1
|
||||
NamespaceIndentation: None
|
||||
ObjCBinPackProtocolList: Auto
|
||||
ObjCBlockIndentWidth: 4
|
||||
ObjCBreakBeforeNestedBlockParam: true
|
||||
ObjCSpaceAfterProperty: false
|
||||
ObjCSpaceBeforeProtocolList: true
|
||||
PPIndentWidth: -1
|
||||
PackConstructorInitializers: BinPack
|
||||
PenaltyBreakAssignment: 2
|
||||
PenaltyBreakBeforeFirstCallParameter: 19
|
||||
PenaltyBreakComment: 300
|
||||
PenaltyBreakFirstLessLess: 120
|
||||
PenaltyBreakOpenParenthesis: 0
|
||||
PenaltyBreakString: 1000
|
||||
PenaltyBreakTemplateDeclaration: 10
|
||||
PenaltyExcessCharacter: 1000000
|
||||
PenaltyIndentedWhitespace: 0
|
||||
PenaltyReturnTypeOnItsOwnLine: 1000
|
||||
PointerAlignment: Right
|
||||
QualifierAlignment: Leave
|
||||
ReferenceAlignment: Pointer
|
||||
ReflowComments: true
|
||||
RemoveBracesLLVM: false
|
||||
RemoveSemicolon: false
|
||||
RequiresClausePosition: OwnLine
|
||||
RequiresExpressionIndentation: OuterScope
|
||||
SeparateDefinitionBlocks: Leave
|
||||
ShortNamespaceLines: 1
|
||||
SortIncludes: CaseSensitive
|
||||
SortJavaStaticImport: Before
|
||||
SortUsingDeclarations: LexicographicNumeric
|
||||
SpaceAfterCStyleCast: false
|
||||
SpaceAfterLogicalNot: false
|
||||
SpaceAfterTemplateKeyword: true
|
||||
SpaceAroundPointerQualifiers: Default
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeCaseColon: false
|
||||
SpaceBeforeCpp11BracedList: false
|
||||
SpaceBeforeCtorInitializerColon: true
|
||||
SpaceBeforeInheritanceColon: true
|
||||
SpaceBeforeParens: Never
|
||||
SpaceBeforeParensOptions:
|
||||
AfterControlStatements: true
|
||||
AfterForeachMacros: true
|
||||
AfterFunctionDeclarationName: false
|
||||
AfterFunctionDefinitionName: false
|
||||
AfterIfMacros: false
|
||||
AfterOverloadedOperator: false
|
||||
AfterRequiresInClause: false
|
||||
AfterRequiresInExpression: false
|
||||
BeforeNonEmptyParentheses: false
|
||||
SpaceBeforeRangeBasedForLoopColon: true
|
||||
SpaceBeforeSquareBrackets: false
|
||||
SpaceInEmptyBlock: false
|
||||
SpaceInEmptyParentheses: false
|
||||
SpacesBeforeTrailingComments: 1
|
||||
SpacesInAngles: Never
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInConditionalStatement: false
|
||||
SpacesInContainerLiterals: true
|
||||
SpacesInLineCommentPrefix:
|
||||
Minimum: 1
|
||||
Maximum: -1
|
||||
SpacesInParentheses: false
|
||||
SpacesInSquareBrackets: false
|
||||
Standard: Latest
|
||||
StatementAttributeLikeMacros:
|
||||
- Q_EMIT
|
||||
StatementMacros:
|
||||
- Q_UNUSED
|
||||
- QT_REQUIRE_VERSION
|
||||
TabWidth: 4
|
||||
UseTab: Always
|
||||
WhitespaceSensitiveMacros:
|
||||
- BOOST_PP_STRINGIZE
|
||||
- CF_SWIFT_NAME
|
||||
- NS_SWIFT_NAME
|
||||
- PP_STRINGIZE
|
||||
- STRINGIZE
|
||||
UseCRLF: false
|
||||
2
.clangd
2
.clangd
|
|
@ -1,2 +1,2 @@
|
|||
CompileFlags:
|
||||
Add: [ -Ivendor/, -Ivendor/SDL3/include, -Ivendor/SDL3_ttf/include ]
|
||||
Add: [ -Wall, --std=c++23, -xc++, -Ivendor/ ]
|
||||
|
|
|
|||
2
.gitignore
vendored
2
.gitignore
vendored
|
|
@ -3,5 +3,3 @@ build/
|
|||
Makefile
|
||||
.cache/
|
||||
compile_commands.json
|
||||
.kdev4
|
||||
game-of-life.kdev4
|
||||
|
|
|
|||
9
.gitmodules
vendored
9
.gitmodules
vendored
|
|
@ -1,6 +1,3 @@
|
|||
[submodule "vendor/SDL3"]
|
||||
path = vendor/SDL3
|
||||
url = https://github.com/libsdl-org/SDL.git
|
||||
[submodule "vendor/SDL3_ttf"]
|
||||
path = vendor/SDL3_ttf
|
||||
url = https://github.com/libsdl-org/SDL_ttf.git
|
||||
[submodule "vendor/clay"]
|
||||
path = vendor/clay
|
||||
url = https://git.objectionable.solutions/Sara/clay.git
|
||||
|
|
|
|||
|
|
@ -1,25 +0,0 @@
|
|||
cmake_minimum_required(VERSION 3.21)
|
||||
project(dice-gui)
|
||||
|
||||
set(CMAKE_BINARY_DIR "${CMAKE_SOURCE_DIR}/bin")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
|
||||
|
||||
set(CMAKE_CXX_STANDARD 23)
|
||||
set(CMAKE_C_STANDARD 23)
|
||||
|
||||
file(GLOB_RECURSE source_files . src/**.cpp src/**.c vendor/renderer/**.c)
|
||||
include_directories(vendor/)
|
||||
|
||||
add_subdirectory(vendor/SDL3/ EXCLUDE_FROM_ALL)
|
||||
set(SDLTTF_VENDORED ON)
|
||||
add_subdirectory(vendor/SDL3_ttf/ EXCLUDE_FROM_ALL)
|
||||
|
||||
add_executable(dice-gui ${source_files})
|
||||
target_link_libraries(dice-gui PRIVATE SDL3_ttf::SDL3_ttf SDL3::SDL3)
|
||||
|
||||
add_custom_target(copy_assets
|
||||
COMMAND ${CMAKE_COMMAND} -E
|
||||
copy_directory ${CMAKE_SOURCE_DIR}/assets/ ${CMAKE_BINARY_DIR}/assets
|
||||
)
|
||||
add_dependencies(dice-gui copy_assets)
|
||||
119
README.md
119
README.md
|
|
@ -1,119 +0,0 @@
|
|||
# Clay SDL3 Template
|
||||
|
||||
## Using Template
|
||||
|
||||
### Just use [`just`](https://just.systems/man/en/)
|
||||
|
||||
Run `just set-project-name {project name}` first.
|
||||
|
||||
And remember to `git remote set-url origin {repo}`.
|
||||
|
||||
### Otherwise
|
||||
|
||||
Modify the CMakeLists.txt manually, just replace CHANGEME with whatever your binary should be called.
|
||||
|
||||
## Compiling
|
||||
|
||||
> Remember to `git submodule update --init --recursive`!
|
||||
|
||||
### Just again
|
||||
|
||||
`just configure` runs cmake configuration and generates a `compile_commands.json`.
|
||||
|
||||
`just build` runs the cmake build.
|
||||
|
||||
### CMake works too, I guess
|
||||
|
||||
`cmake -S. -Bbuild`
|
||||
|
||||
`cmake --build build`
|
||||
|
||||
Same as always
|
||||
|
||||
## Files
|
||||
|
||||
### thread_pool.h/cpp
|
||||
|
||||
Thread pool used for parallel GoL generation ticking.
|
||||
|
||||
### application.h/cpp
|
||||
|
||||
UI and layout logic.
|
||||
|
||||
### style.h/cpp
|
||||
|
||||
Reusable UI styling
|
||||
|
||||
### resources.h/cpp
|
||||
|
||||
Font loading.
|
||||
|
||||
### elements.h/cpp
|
||||
|
||||
Reusable UI elements
|
||||
|
||||
### input.h/cpp
|
||||
|
||||
Handling of input events.
|
||||
|
||||
### main.cpp:
|
||||
|
||||
Entrypoint, setup, and main application loop.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
* CMake 3.21 or higher
|
||||
|
||||
* Compiler capable of C++23 and C23.
|
||||
|
||||
## Dependencies
|
||||
|
||||
### SDL3
|
||||
|
||||
Included as git submodule at `vendor/SDL3/` and dynamically linked.
|
||||
|
||||
### SDL3_ttf
|
||||
|
||||
Included as git submodule at `vendor/SDL3_ttf/` and dynamically linked.
|
||||
|
||||
### Clay
|
||||
|
||||
Included as files in `vendor/clay/clay.h`; Single header library.
|
||||
|
||||
### Clay SDL3 renderer
|
||||
|
||||
Included as files in `vendor/renderer/` and compiled as part of the project.
|
||||
|
||||
> Note: Mildly modified from the official Clay_SDL3_renderer to enable more advanced styling.
|
||||
|
||||
## Code Standards
|
||||
|
||||
* Keep program structure as simple as possible. No `class Application {` class or other Java-isms. Prefer namespaces with static lifetime variables.
|
||||
|
||||
* Use STL where possible. Don't reinvent the wheel.
|
||||
|
||||
* K&R brackets. With notable exceptions(1)
|
||||
|
||||
* camelCase for variables, PascalCase for types and functions (that's what SDL and Clay do).
|
||||
|
||||
* In class member functions, always use `this->` to access member variables.
|
||||
|
||||
* const applies to the name to it's left, so it goes after the type, not `const int x;` but `int const x`.
|
||||
|
||||
* \* and & flush with the declaration name. `Type const &Function(Type &inRef)`
|
||||
|
||||
> (1) Bracket exceptions:
|
||||
> * using scoped_lock in arbitrary blocks, prefer tailed lisp brackets
|
||||
|
||||
```
|
||||
struct Data {
|
||||
int x{ 0 }, y{ 0 };
|
||||
};
|
||||
void MyFunction(Data const &data) { // K&R here
|
||||
DoAsynchronousThings();
|
||||
{ scoped_lock lock{ myMutex };
|
||||
myVariable++;
|
||||
} // not quite lisp, lisp with a tail
|
||||
DoMoreAsynchronousThings();
|
||||
}
|
||||
```
|
||||
11
TODO.txt
Normal file
11
TODO.txt
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
Roll modifier editor
|
||||
|
||||
Button to roll the active set
|
||||
|
||||
Design representation of internal state of initiative tracker
|
||||
|
||||
x Design representation of internal state of dice tray
|
||||
|
||||
x Buttons for adding dice to active set
|
||||
|
||||
x Buttons for removing dice from active set
|
||||
11
justfile
11
justfile
|
|
@ -1,19 +1,14 @@
|
|||
build:
|
||||
# BUILDING
|
||||
cmake --build build
|
||||
bear -- make
|
||||
|
||||
run:
|
||||
cd bin/ && dice-gui
|
||||
bin/DiceGui
|
||||
|
||||
configure:
|
||||
# CONFIGURING WITH PREMAKE
|
||||
cmake -S. -Bbuild -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||
premake5 gmake
|
||||
|
||||
clean:
|
||||
# CLEANING BUILD ARTEFACTS
|
||||
rm -r bin/**
|
||||
rm -r build/**
|
||||
|
||||
set-project-name projectname: clean
|
||||
git remote set-url origin ""
|
||||
sed -i "s/dice-gui/{{projectname}}/g" ./CMakeLists.txt ./justfile
|
||||
|
|
|
|||
26
premake5.lua
Normal file
26
premake5.lua
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
workspace "DiceGui"
|
||||
configurations { "debug", "release" }
|
||||
location "."
|
||||
|
||||
project "Dice"
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
cppdialect "c++23"
|
||||
location "build/"
|
||||
files { "src/**.cpp", "src/**.c" }
|
||||
includedirs { "include/" }
|
||||
links { "m", "stdc++", "SDL3", "SDL3_ttf", "SDL3_image" }
|
||||
buildoptions { "-Wall" }
|
||||
targetdir "bin/"
|
||||
postbuildcommands {
|
||||
"{RMDIR} %{cfg.targetdir}/assets",
|
||||
"{COPYDIR} %{wks.location}/assets/ %{cfg.targetdir}/assets/"
|
||||
}
|
||||
filter "configurations:debug"
|
||||
defines { "DEBUG" }
|
||||
symbols "On"
|
||||
optimize "Off"
|
||||
filter "configurations:release"
|
||||
defines { "NDEBUG" }
|
||||
optimize "On"
|
||||
symbols "Off"
|
||||
|
|
@ -1,28 +1,16 @@
|
|||
#include "application.h"
|
||||
#include "dice_container.h"
|
||||
#include "style.h"
|
||||
#include "elements.h"
|
||||
#include <SDL3/SDL.h>
|
||||
#include <clay/clay.h>
|
||||
|
||||
namespace application {
|
||||
static void SampleHeader() {
|
||||
elements::Header(CLAY_STRING("Left Panel"), 2, {
|
||||
.textColor = style::color::white
|
||||
});
|
||||
}
|
||||
|
||||
Clay_RenderCommandArray RenderApplication() {
|
||||
Clay_BeginLayout();
|
||||
CLAY(CLAY_ID("OuterContainer"), style::Window()) {
|
||||
CLAY_AUTO_ID(style::PanelContainer(0, {
|
||||
.layout = { .sizing = { CLAY_SIZING_PERCENT(0.15), CLAY_SIZING_GROW() } }
|
||||
})) {
|
||||
SampleHeader();
|
||||
}
|
||||
CLAY(CLAY_ID("OuterContainer"), WindowStyle()) {
|
||||
DiceContainer();
|
||||
}
|
||||
return Clay_EndLayout();
|
||||
}
|
||||
|
||||
void HandleEvent(SDL_Event event) {
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,9 +4,7 @@
|
|||
#include <clay/clay.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
|
||||
namespace application {
|
||||
Clay_RenderCommandArray RenderApplication();
|
||||
void HandleEvent(SDL_Event event);
|
||||
}
|
||||
extern Clay_RenderCommandArray RenderApplication();
|
||||
extern void HandleEvent(SDL_Event evt);
|
||||
|
||||
#endif // !APPLICATION_H
|
||||
|
|
|
|||
13
src/defs.h
Normal file
13
src/defs.h
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef DEFS_H
|
||||
#define DEFS_H
|
||||
|
||||
#include <clay/clay.h>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
|
||||
|
||||
extern SDL_Window *window;
|
||||
extern SDL_Renderer *renderer;
|
||||
|
||||
#endif // !DEFS_H
|
||||
103
src/dice.cpp
Normal file
103
src/dice.cpp
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
#include "dice.h"
|
||||
#include <memory.h>
|
||||
|
||||
static size_t activeDiceCount = 0;
|
||||
static enum Dice_Die activeDice[MAX_ACTIVE_DICE];
|
||||
|
||||
static struct Dice_ResultType rollResult[MAX_ACTIVE_DICE];
|
||||
|
||||
int Dice_Roll(enum Dice_Die die) {
|
||||
if (die == COIN) {
|
||||
return (rand() % 2);
|
||||
} else {
|
||||
int const max = die;
|
||||
return (rand() % max) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
struct Dice_ResultType Dice_RollToResultType(int roll, enum Dice_Die die) {
|
||||
struct Dice_ResultType result = { };
|
||||
result.roll = roll;
|
||||
result.die = die;
|
||||
return result;
|
||||
}
|
||||
|
||||
enum Dice_Die const *Dice_GetActiveSet(size_t *out_length) {
|
||||
if (out_length != nullptr) {
|
||||
*out_length = activeDiceCount;
|
||||
}
|
||||
return activeDice;
|
||||
}
|
||||
|
||||
size_t Dice_AddToActiveSet(enum Dice_Die die) {
|
||||
if (activeDiceCount >= MAX_ACTIVE_DICE) {
|
||||
return MAX_ACTIVE_DICE;
|
||||
}
|
||||
activeDice[activeDiceCount] = die;
|
||||
rollResult[activeDiceCount] = Dice_RollToResultType(die, die);
|
||||
return activeDiceCount++;
|
||||
}
|
||||
|
||||
void Dice_RemoveFromActiveSet(size_t index) {
|
||||
if (index >= MAX_ACTIVE_DICE) {
|
||||
return;
|
||||
} else for (size_t i = index; i < activeDiceCount; ++i) {
|
||||
rollResult[i] = rollResult[i+1];
|
||||
}
|
||||
--activeDiceCount;
|
||||
}
|
||||
|
||||
void Dice_ClearActiveSet() {
|
||||
activeDiceCount = 0;
|
||||
}
|
||||
|
||||
void Dice_RollActiveSet() {
|
||||
for (size_t i = 0; i < activeDiceCount; ++i) {
|
||||
rollResult[i] = Dice_RollToResultType(Dice_Roll(activeDice[i]), activeDice[i]);
|
||||
}
|
||||
}
|
||||
|
||||
struct Dice_ResultType *Dice_GetLastResult(size_t *out_length) {
|
||||
if (out_length != nullptr) {
|
||||
*out_length = activeDiceCount;
|
||||
}
|
||||
return rollResult;
|
||||
}
|
||||
|
||||
int Dice_GetLastResultTotal() {
|
||||
int result = 0;
|
||||
for (size_t i = 0; i < activeDiceCount; ++i) {
|
||||
result += rollResult[i].roll;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
Clay_String Dice_ToString(enum Dice_Die die) {
|
||||
switch (die) {
|
||||
case NONE: return CLAY_STRING("N/A");
|
||||
case COIN: return CLAY_STRING("C");
|
||||
case D4: return CLAY_STRING("4");
|
||||
case D6: return CLAY_STRING("6");
|
||||
case D8: return CLAY_STRING("8");
|
||||
case D10: return CLAY_STRING("10");
|
||||
case D12: return CLAY_STRING("12");
|
||||
case D20: return CLAY_STRING("20");
|
||||
case D100: return CLAY_STRING("100");
|
||||
}
|
||||
return CLAY_STRING("INVALID");
|
||||
}
|
||||
|
||||
Clay_String Dice_ResultToString(Dice_ResultType const &result) {
|
||||
static char chars[MAX_ROLL_STR_LEN];
|
||||
Clay_String string = {
|
||||
false, 0, chars,
|
||||
};
|
||||
if (result.die == COIN) {
|
||||
string.length = SDL_snprintf(chars, MAX_ROLL_STR_LEN, result.roll == 1 ? "H" : "T");
|
||||
} else {
|
||||
string.length = SDL_snprintf(chars, MAX_ROLL_STR_LEN, "%d", result.roll);
|
||||
}
|
||||
string.chars = chars;
|
||||
return string;
|
||||
}
|
||||
47
src/dice.h
Normal file
47
src/dice.h
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
#ifndef DICE_H
|
||||
#define DICE_H
|
||||
|
||||
#include "renderer/clay_renderer_SDL3.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
enum Dice_Die {
|
||||
NONE,
|
||||
COIN = 1,
|
||||
D4 = 4,
|
||||
D6 = 6,
|
||||
D8 = 8,
|
||||
D10 = 10,
|
||||
D12 = 12,
|
||||
D20 = 20,
|
||||
D100 = 100
|
||||
};
|
||||
|
||||
#ifndef MAX_ROLL_STR_LEN
|
||||
#define MAX_ROLL_STR_LEN 10
|
||||
#endif
|
||||
struct Dice_ResultType {
|
||||
int roll;
|
||||
enum Dice_Die die;
|
||||
};
|
||||
|
||||
#ifndef MAX_ACTIVE_DICE
|
||||
#define MAX_ACTIVE_DICE 20
|
||||
#endif
|
||||
|
||||
extern int Dice_Roll(enum Dice_Die die);
|
||||
|
||||
extern enum Dice_Die const *Dice_GetActiveSet(size_t *out_length);
|
||||
extern size_t Dice_AddToActiveSet(Dice_Die die);
|
||||
extern void Dice_RemoveFromActiveSet(size_t index);
|
||||
extern void Dice_ClearActiveSet();
|
||||
extern Clay_String Dice_RollToString(Dice_ResultType &type);
|
||||
|
||||
extern struct Dice_ResultType *Dice_GetLastResult(size_t *out_length);
|
||||
extern int Dice_GetLastResultTotal();
|
||||
|
||||
extern void Dice_RollActiveSet();
|
||||
|
||||
extern Clay_String Dice_ToString(enum Dice_Die die);
|
||||
extern Clay_String Dice_ResultToString(Dice_ResultType const &result);
|
||||
|
||||
#endif // !DICE_H
|
||||
161
src/dice_container.cpp
Normal file
161
src/dice_container.cpp
Normal file
|
|
@ -0,0 +1,161 @@
|
|||
#include "dice_container.h"
|
||||
#include "dice.h"
|
||||
#include "elements.h"
|
||||
#include "style.h"
|
||||
#include "ui_data.h"
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3_image/SDL_image.h>
|
||||
#include <clay/clay.h>
|
||||
#include <stdint.h>
|
||||
|
||||
static void HandleRollSetButtonInteraction(Clay_ElementId element,
|
||||
Clay_PointerData pointer,
|
||||
intptr_t data) {
|
||||
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||
Dice_RollActiveSet();
|
||||
}
|
||||
}
|
||||
|
||||
static void HandleClearSetButtonInteraction(Clay_ElementId element,
|
||||
Clay_PointerData pointer,
|
||||
intptr_t data) {
|
||||
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||
Dice_ClearActiveSet();
|
||||
}
|
||||
}
|
||||
|
||||
static void HandleAddDieButtonInteraction(Clay_ElementId element,
|
||||
Clay_PointerData pointer,
|
||||
intptr_t die) {
|
||||
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||
Dice_AddToActiveSet((enum Dice_Die)die);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void AddDieButton(enum Dice_Die die) {
|
||||
CLAY(CLAY_IDI("AddDieButton", die), {
|
||||
.layout = {
|
||||
.sizing = {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)},
|
||||
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
|
||||
},
|
||||
.image = {GetDiceImage(die, Clay_Hovered())},
|
||||
}) {
|
||||
Clay_OnHover(&HandleAddDieButtonInteraction, die);
|
||||
CLAY_TEXT(Dice_ToString(die), CLAY_TEXT_CONFIG(Header(2, {.textColor = TextColors(0), .textAlignment = CLAY_TEXT_ALIGN_CENTER})));
|
||||
}
|
||||
}
|
||||
|
||||
static inline void DiceSelectorContainer() {
|
||||
CLAY(CLAY_ID("DiceSelector"),
|
||||
PanelContainer(0, (Clay_ElementDeclaration){
|
||||
.layout = {
|
||||
.sizing = {CLAY_SIZING_FIT(), CLAY_SIZING_GROW()}
|
||||
}}
|
||||
)) {
|
||||
CLAY_AUTO_ID(ListContainer(0, {
|
||||
.layout = {
|
||||
.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
|
||||
.padding = {2, 2, 5, 5},
|
||||
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_TOP},
|
||||
.layoutDirection = CLAY_TOP_TO_BOTTOM,
|
||||
},
|
||||
.clip = {
|
||||
false,
|
||||
true,
|
||||
Clay_GetScrollOffset(),
|
||||
},
|
||||
})) {
|
||||
AddDieButton(D4);
|
||||
AddDieButton(D6);
|
||||
AddDieButton(D8);
|
||||
AddDieButton(D10);
|
||||
AddDieButton(D12);
|
||||
AddDieButton(D20);
|
||||
AddDieButton(D100);
|
||||
AddDieButton(COIN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void HandleRemoveDieButtonInteraction(Clay_ElementId element,
|
||||
Clay_PointerData pointer,
|
||||
intptr_t index) {
|
||||
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||
Dice_RemoveFromActiveSet((size_t)index);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void RemoveDieButton(enum Dice_Die die, size_t index) {
|
||||
CLAY(CLAY_IDI("RemoveDieButton", index), {
|
||||
.layout = {
|
||||
.sizing = {CLAY_SIZING_FIXED(200), CLAY_SIZING_FIXED(200)},
|
||||
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
|
||||
},
|
||||
.image = {GetDiceImage(die, Clay_Hovered())},
|
||||
}) {
|
||||
Clay_OnHover(&HandleRemoveDieButtonInteraction, (intptr_t)index);
|
||||
size_t result_length;
|
||||
struct Dice_ResultType const *result = Dice_GetLastResult(&result_length);
|
||||
CLAY_TEXT(
|
||||
UiData_StoreClayStr(Dice_ResultToString(result[index])),
|
||||
CLAY_TEXT_CONFIG(Header(1, {
|
||||
.textColor = TextColors(0),
|
||||
.textAlignment = CLAY_TEXT_ALIGN_CENTER,
|
||||
})));
|
||||
}
|
||||
}
|
||||
|
||||
static inline void ActiveDiceContainer() {
|
||||
CLAY(CLAY_ID("ActiveDice"), PanelContainer(0, {
|
||||
.layout = {
|
||||
.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
|
||||
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
|
||||
.layoutDirection = CLAY_TOP_TO_BOTTOM,
|
||||
},
|
||||
})) {
|
||||
CLAY(CLAY_ID("ActiveDiceInner"), {
|
||||
.layout = {
|
||||
.sizing = {CLAY_SIZING_FIT(), CLAY_SIZING_GROW()},
|
||||
.padding = {100, 100, 0, 0},
|
||||
.childGap = 16,
|
||||
.childAlignment = {CLAY_ALIGN_X_LEFT, CLAY_ALIGN_Y_CENTER},
|
||||
.layoutDirection = CLAY_LEFT_TO_RIGHT,
|
||||
},
|
||||
.clip = { true, true, {Clay_GetScrollOffset().x, 0}}}
|
||||
) {
|
||||
size_t dice_count = 0;
|
||||
enum Dice_Die const *dice = Dice_GetActiveSet(&dice_count);
|
||||
for(size_t i = 0; i < dice_count; ++i) {
|
||||
RemoveDieButton(dice[i], i);
|
||||
}
|
||||
}
|
||||
CLAY(CLAY_ID("ActiveDiceControls"), {
|
||||
.layout = {
|
||||
.padding = {0, 0, 0, 10},
|
||||
.childGap = 20,
|
||||
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
|
||||
.layoutDirection = CLAY_LEFT_TO_RIGHT,
|
||||
},
|
||||
}) {
|
||||
TextButton(CLAY_STRING("Roll"), proceedButton, &HandleRollSetButtonInteraction, 0);
|
||||
int result = Dice_GetLastResultTotal();
|
||||
CLAY_TEXT(UiData_StoreClayStr(Dice_ResultToString({result, NONE})), CLAY_TEXT_CONFIG(Header(1, {
|
||||
.textColor = TextColors(0)
|
||||
})));
|
||||
TextButton(CLAY_STRING("Clear"), warningButton, &HandleClearSetButtonInteraction, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DiceContainer() {
|
||||
CLAY(CLAY_ID("DiceContainer"), {
|
||||
.layout = {
|
||||
.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
|
||||
.childGap = containerGap,
|
||||
.layoutDirection = CLAY_LEFT_TO_RIGHT,
|
||||
}
|
||||
}) {
|
||||
DiceSelectorContainer();
|
||||
ActiveDiceContainer();
|
||||
}
|
||||
}
|
||||
6
src/dice_container.h
Normal file
6
src/dice_container.h
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
#ifndef DICE_CONTAINER_H
|
||||
#define DICE_CONTAINER_H
|
||||
|
||||
extern void DiceContainer();
|
||||
|
||||
#endif // !DICE_CONTAINER_H
|
||||
|
|
@ -1,84 +1,22 @@
|
|||
#include "elements.h"
|
||||
#include "style.h"
|
||||
#include "resources.h"
|
||||
|
||||
namespace elements {
|
||||
void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData) {
|
||||
Clay_Color hovered{ style::ToHoveredColor(color) };
|
||||
Clay_Color hovered = ToHoveredColor(color);
|
||||
CLAY_AUTO_ID({
|
||||
.layout = {
|
||||
.padding = style::buttonPadding,
|
||||
.padding = buttonPadding,
|
||||
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
|
||||
},
|
||||
.backgroundColor = Clay_Hovered()
|
||||
? hovered
|
||||
: color,
|
||||
.cornerRadius = style::buttonRadii,
|
||||
.border = {
|
||||
style::ToHoveredColor(Clay_Hovered() ? hovered : color),
|
||||
CLAY_BORDER_ALL(2)
|
||||
},
|
||||
.backgroundColor = Clay_Hovered() ? hovered : color,
|
||||
.cornerRadius = buttonRadii,
|
||||
.border = { ToHoveredColor(Clay_Hovered() ? hovered : color), CLAY_BORDER_ALL(1) },
|
||||
}) {
|
||||
Clay_OnHover(onHovered, onHoveredData);
|
||||
elements::Body(text, {
|
||||
.textColor = style::TextColor(0),
|
||||
CLAY_TEXT(text, CLAY_TEXT_CONFIG(BodyText({
|
||||
.textColor = TextColors(0),
|
||||
.textAlignment = CLAY_TEXT_ALIGN_CENTER,
|
||||
});
|
||||
})));
|
||||
Clay_OnHover(onHovered, onHoveredData);
|
||||
}
|
||||
}
|
||||
|
||||
void ToggleHovered(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
|
||||
bool *hovered{ (bool*)data };
|
||||
if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
|
||||
*hovered = !(*hovered);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Toggle(Clay_String label, Clay_Color selected, bool &state) {
|
||||
CLAY_AUTO_ID({
|
||||
.layout = {
|
||||
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
|
||||
.childGap = 10,
|
||||
.childAlignment = { CLAY_ALIGN_X_LEFT, CLAY_ALIGN_Y_CENTER },
|
||||
},
|
||||
}) {
|
||||
Clay_Color color{Clay_Hovered()
|
||||
? style::ToHoveredColor(selected)
|
||||
: selected
|
||||
};
|
||||
Clay_OnHover(&ToggleHovered, (intptr_t)(&state));
|
||||
CLAY_AUTO_ID({
|
||||
.layout = {
|
||||
.sizing = {
|
||||
CLAY_SIZING_FIXED(20), CLAY_SIZING_FIXED(20)
|
||||
}
|
||||
},
|
||||
.backgroundColor = (state
|
||||
? selected
|
||||
: style::color::transparent
|
||||
),
|
||||
.cornerRadius = style::buttonRadii,
|
||||
.border = {
|
||||
color,
|
||||
CLAY_BORDER_OUTSIDE(3)
|
||||
},
|
||||
}) { }
|
||||
Body(label, {
|
||||
.textColor = style::TextColor(0)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void Body(Clay_String string, Clay_TextElementConfig baseCfg) {
|
||||
baseCfg.fontId = resources::FONT_DEFAULT;
|
||||
baseCfg.fontSize = style::baseFontSize;
|
||||
CLAY_TEXT(string, CLAY_TEXT_CONFIG(baseCfg));
|
||||
}
|
||||
|
||||
void Header(Clay_String string, size_t header, Clay_TextElementConfig baseCfg) {
|
||||
baseCfg.fontId = resources::FONT_BOLD;
|
||||
baseCfg.fontSize = style::headerSizes[(header)-1];
|
||||
CLAY_TEXT(string, CLAY_TEXT_CONFIG(baseCfg));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,12 +3,8 @@
|
|||
|
||||
#include <clay/clay.h>
|
||||
|
||||
namespace elements {
|
||||
typedef void(*OnHoveredFn)(Clay_ElementId element, Clay_PointerData pointer, intptr_t data);
|
||||
void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData = 0);
|
||||
void Toggle(Clay_String label, Clay_Color selected, bool &state);
|
||||
void Body(Clay_String string, Clay_TextElementConfig baseCfg = {});
|
||||
void Header(Clay_String string, size_t header, Clay_TextElementConfig baseCfg = {});
|
||||
}
|
||||
|
||||
extern void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData);
|
||||
|
||||
#endif // !ELEMENTS_H
|
||||
|
|
|
|||
|
|
@ -1,39 +0,0 @@
|
|||
#include "input.h"
|
||||
|
||||
namespace input {
|
||||
Clay_Vector2 scrollMotion{ 0, 0 };
|
||||
bool shiftDown{ false };
|
||||
bool mouseButtonDown{ false };
|
||||
|
||||
void FrameStart() {
|
||||
scrollMotion = { 0, 0 };
|
||||
}
|
||||
|
||||
void HandleEvent(SDL_Event const &event) {
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
if (shiftDown) {
|
||||
scrollMotion = (Clay_Vector2) { event.wheel.y * 4.f, -event.wheel.x * -4.f };
|
||||
} else {
|
||||
scrollMotion = (Clay_Vector2) { -event.wheel.x * -4.f, event.wheel.y * 4.f };
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
Clay_SetPointerState((Clay_Vector2) { event.motion.x, event.motion.y }, mouseButtonDown);
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
if (event.button.button == SDL_BUTTON_LEFT) {
|
||||
mouseButtonDown = event.button.down;
|
||||
Clay_SetPointerState((Clay_Vector2) { event.button.x, event.button.y }, mouseButtonDown);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if (event.key.key == SDLK_LSHIFT || event.key.key == SDLK_RSHIFT) {
|
||||
shiftDown = event.key.down;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
15
src/input.h
15
src/input.h
|
|
@ -1,15 +0,0 @@
|
|||
#ifndef INPUT_H
|
||||
#define INPUT_H
|
||||
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <clay/clay.h>
|
||||
|
||||
namespace input {
|
||||
extern Clay_Vector2 scrollMotion;
|
||||
extern bool shiftDown;
|
||||
extern bool mouseButtonDown;
|
||||
void FrameStart();
|
||||
void HandleEvent(SDL_Event const &event);
|
||||
}
|
||||
|
||||
#endif // !INPUT_H
|
||||
151
src/main.cpp
151
src/main.cpp
|
|
@ -1,22 +1,25 @@
|
|||
#define SDL_MAIN_HANDLED
|
||||
#include "renderer/clay_renderer_SDL3.h"
|
||||
#include <SDL3/SDL_hints.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_oldnames.h>
|
||||
#include <clay/clay.h>
|
||||
|
||||
#include "application.h"
|
||||
#include "input.h"
|
||||
#include "defs.h"
|
||||
#include "resources.h"
|
||||
#include "ui_data.h"
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_hints.h>
|
||||
#include <SDL3/SDL_init.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
#include <clay/clay.h>
|
||||
#include <renderer/clay_renderer_SDL3.h>
|
||||
#include <renderer/ui_data.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
|
@ -26,114 +29,138 @@ constexpr SDL_InitFlags sdlInitFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PI
|
|||
|
||||
SDL_Window *window = nullptr;
|
||||
SDL_Renderer *renderer = nullptr;
|
||||
int screenWidth = 1920, screenHeight = 1080;
|
||||
bool running = true;
|
||||
uint64_t clayMemorySize = 0;
|
||||
|
||||
Clay_Arena clayPrimaryArena;
|
||||
|
||||
Clay_SDL3RendererData backendData = {
|
||||
nullptr, nullptr, nullptr
|
||||
};
|
||||
Clay_SDL3RendererData backendData = {nullptr, nullptr, nullptr};
|
||||
|
||||
static
|
||||
Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
|
||||
TTF_Font **fonts = (TTF_Font**)userData;
|
||||
TTF_Font *font = fonts[config->fontId];
|
||||
int width, height;
|
||||
TTF_SetFontSize(font, config->fontSize);
|
||||
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError());
|
||||
}
|
||||
return (Clay_Dimensions) { (float)width, (float)height };
|
||||
}
|
||||
|
||||
static
|
||||
void HandleClayErrors(Clay_ErrorData data) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", data.errorText.chars);
|
||||
}
|
||||
|
||||
static inline
|
||||
void LogOutputResolution() {
|
||||
static inline void LogOutputResolution() {
|
||||
int w, h;
|
||||
SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
|
||||
SDL_Log("output size: %i, %d", w, h);
|
||||
}
|
||||
|
||||
static inline
|
||||
void InitSDL() {
|
||||
static Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
|
||||
TTF_Font **fonts = (TTF_Font **)userData;
|
||||
TTF_Font *font = fonts[config->fontId];
|
||||
int width, height;
|
||||
TTF_SetFontSize(font, config->fontSize);
|
||||
if(!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError());
|
||||
}
|
||||
return (Clay_Dimensions){(float)width, (float)height};
|
||||
}
|
||||
|
||||
static void HandleClayErrors(Clay_ErrorData data) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", data.errorText.chars);
|
||||
}
|
||||
|
||||
static inline void InitSDL() {
|
||||
SDL_SetHint(SDL_HINT_RENDER_LINE_METHOD, "3");
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
|
||||
if(!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_Init failed: %s", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
if ((window = SDL_CreateWindow("Window", screenWidth, screenHeight, sdlInitFlags)) == nullptr) {
|
||||
int screenWidth{1920}, screenHeight{1080};
|
||||
if(SDL_DisplayMode const *mode{SDL_GetDesktopDisplayMode(0)}) {
|
||||
screenWidth = mode->w;
|
||||
screenHeight = mode->h;
|
||||
}
|
||||
|
||||
if((window = SDL_CreateWindow("Window", screenWidth, screenHeight, sdlInitFlags)) == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateWindow failed: %s", SDL_GetError());
|
||||
exit(2);
|
||||
}
|
||||
if ((renderer = SDL_CreateRenderer(window, NULL)) == nullptr) {
|
||||
if((renderer = SDL_CreateRenderer(window, NULL)) == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateRenderer failed: %s", SDL_GetError());
|
||||
exit(3);
|
||||
}
|
||||
if (!TTF_Init()) {
|
||||
if(!TTF_Init()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_Init failed: %s", SDL_GetError());
|
||||
exit(4);
|
||||
}
|
||||
if ((resources::textEngine = TTF_CreateRendererTextEngine(renderer)) == nullptr) {
|
||||
if((textEngine = TTF_CreateRendererTextEngine(renderer)) == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_CreateRendererTextEngine failed: %s", SDL_GetError());
|
||||
exit(5);
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
void InitClay() {
|
||||
static void InitClay() {
|
||||
clayMemorySize = Clay_MinMemorySize();
|
||||
clayPrimaryArena = Clay_CreateArenaWithCapacityAndMemory(clayMemorySize, SDL_malloc(clayMemorySize));
|
||||
Clay_Initialize(clayPrimaryArena, { (float)screenWidth, (float)screenHeight }, { HandleClayErrors });
|
||||
Clay_SetMeasureTextFunction(MeasureText, resources::fonts);
|
||||
Clay_SetLayoutDimensions({ (float)screenWidth, (float)screenHeight });
|
||||
float x{ 0 }, y{ 0 };
|
||||
int screenWidth{}, screenHeight{};
|
||||
SDL_GetCurrentRenderOutputSize(renderer, &screenWidth, &screenHeight);
|
||||
Clay_Initialize(clayPrimaryArena, {(float)screenWidth, (float)screenHeight}, {HandleClayErrors});
|
||||
Clay_SetMeasureTextFunction(MeasureText, fonts);
|
||||
Clay_SetLayoutDimensions({(float)screenWidth, (float)screenHeight});
|
||||
float x, y;
|
||||
SDL_GetMouseState(&x, &y);
|
||||
Clay_SetPointerState((Clay_Vector2) { x, y }, false);
|
||||
Clay_SetPointerState((Clay_Vector2){x, y}, false);
|
||||
}
|
||||
|
||||
extern Clay_RenderCommandArray RenderApplication();
|
||||
extern void HandleEvent(SDL_Event event);
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
InitSDL();
|
||||
resources::LoadResources();
|
||||
LoadResources();
|
||||
LogOutputResolution();
|
||||
InitClay();
|
||||
backendData = { renderer, resources::textEngine, resources::fonts };
|
||||
backendData = (Clay_SDL3RendererData){renderer, textEngine, fonts};
|
||||
SDL_Event event;
|
||||
uint64_t startFrameTime = SDL_GetTicksNS();
|
||||
double deltaTime = 0.0;
|
||||
while (running) {
|
||||
std::srand(SDL_GetTicksNS());
|
||||
bool mouseButtonDown = false;
|
||||
bool shiftDown = false;
|
||||
while(running) {
|
||||
deltaTime = SDL_GetTicksNS() - startFrameTime;
|
||||
startFrameTime = SDL_GetTicksNS();
|
||||
Clay_Vector2 scrollMotion = {0, 0};
|
||||
UiData_Clear();
|
||||
input::FrameStart();
|
||||
while (SDL_PollEvent(&event)) {
|
||||
application::HandleEvent(event);
|
||||
input::HandleEvent(event);
|
||||
switch (event.type) {
|
||||
while(SDL_PollEvent(&event)) {
|
||||
HandleEvent(event);
|
||||
switch(event.type) {
|
||||
case SDL_EVENT_QUIT:
|
||||
running = false;
|
||||
break;
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
Clay_SetLayoutDimensions({
|
||||
(float)event.window.data1,
|
||||
(float)event.window.data2
|
||||
});
|
||||
Clay_SetLayoutDimensions({(float)event.window.data1, (float)event.window.data2});
|
||||
LogOutputResolution();
|
||||
break;
|
||||
default: break;
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
if(shiftDown) {
|
||||
scrollMotion = (Clay_Vector2){event.wheel.y * 2.f, -event.wheel.x * 5.f};
|
||||
} else {
|
||||
scrollMotion = (Clay_Vector2){-event.wheel.x * 2.f, event.wheel.y * 5.f};
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
Clay_SetPointerState((Clay_Vector2){event.motion.x, event.motion.y}, mouseButtonDown);
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
if(event.button.button == SDL_BUTTON_LEFT) {
|
||||
mouseButtonDown = event.button.down;
|
||||
Clay_SetPointerState((Clay_Vector2){event.button.x, event.button.y}, mouseButtonDown);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if(event.key.key == SDLK_LSHIFT || event.key.key == SDLK_RSHIFT) {
|
||||
shiftDown = event.key.down;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
Clay_UpdateScrollContainers(true, input::scrollMotion, deltaTime);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
Clay_UpdateScrollContainers(true, scrollMotion, deltaTime);
|
||||
SDL_SetRenderDrawColor(renderer, 10, 10, 10, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
Clay_RenderCommandArray commands{ application::RenderApplication() };
|
||||
SDL_Clay_RenderClayCommands(&backendData, &commands);
|
||||
Clay_RenderCommandArray array = RenderApplication();
|
||||
SDL_Clay_RenderClayCommands(&backendData, &array);
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ static void SDL_Clay_GenerateRoundedRectCorner(SDL_Vertex *vertices, size_t begi
|
|||
if (count == 1) {
|
||||
vertices[begin] = (SDL_Vertex){ { origin.x, origin.y }, color, texel };
|
||||
} else {
|
||||
const double quarterCircleRadians = SDL_PI_D / 2.0;
|
||||
constexpr double quarterCircleRadians = SDL_PI_D / 2.0;
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
double const angle = (quarterCircleRadians / ((double)count-1)) * i;
|
||||
vertices[begin + i] = (SDL_Vertex) { .position = {
|
||||
|
|
@ -35,10 +35,10 @@ static void SDL_Clay_GenerateRoundedRectCorner(SDL_Vertex *vertices, size_t begi
|
|||
|
||||
//all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
|
||||
static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData, const SDL_FRect rect, const Clay_CornerRadius cornerRadius, const Clay_Color clayColor) {
|
||||
static const SDL_FPoint topLeftTexel = { 0, 0 };
|
||||
static const SDL_FPoint topRightTexel = { 1, 0 };
|
||||
static const SDL_FPoint bottomRightTexel = { 1, 1 };
|
||||
static const SDL_FPoint bottomLeftTexel = { 0, 1 };
|
||||
static constexpr SDL_FPoint topLeftTexel = { 0, 0 };
|
||||
static constexpr SDL_FPoint topRightTexel = { 1, 0 };
|
||||
static constexpr SDL_FPoint bottomRightTexel = { 1, 1 };
|
||||
static constexpr SDL_FPoint bottomLeftTexel = { 0, 1 };
|
||||
SDL_FColor const color = { clayColor.r/255, clayColor.g/255, clayColor.b/255, clayColor.a/255 };
|
||||
|
||||
const float maxRadius = SDL_min(rect.w, rect.h) / 2.0f;
|
||||
|
|
@ -1,32 +1,99 @@
|
|||
#include "resources.h"
|
||||
#include "defs.h"
|
||||
#include "style.h"
|
||||
#include <clay/clay.h>
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3_image/SDL_image.h>
|
||||
|
||||
namespace resources {
|
||||
TTF_Font *fonts[FONT_MAX];
|
||||
SDL_Texture *diceImages[DICE_IMAGE_MAX];
|
||||
SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
|
||||
TTF_TextEngine *textEngine = nullptr;
|
||||
|
||||
static inline void LoadFonts() {
|
||||
fonts[FONT_DEFAULT] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", style::baseFontSize * 5);
|
||||
static inline
|
||||
void LoadFonts() {
|
||||
fonts[FONT_DEFAULT] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", baseFontSize * 5);
|
||||
if (fonts[FONT_DEFAULT] == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans: %s", SDL_GetError());
|
||||
exit(6);
|
||||
}
|
||||
TTF_SetFontHinting(fonts[FONT_DEFAULT], TTF_HINTING_LIGHT_SUBPIXEL);
|
||||
fonts[FONT_BOLD] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", style::baseFontSize * 5);
|
||||
fonts[FONT_BOLD] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", baseFontSize * 5);
|
||||
if (fonts[FONT_BOLD] == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans bold: %s", SDL_GetError());
|
||||
exit(6);
|
||||
}
|
||||
TTF_SetFontHinting(fonts[FONT_BOLD], TTF_HINTING_LIGHT_SUBPIXEL);
|
||||
TTF_SetFontStyle(fonts[FONT_BOLD], TTF_STYLE_BOLD);
|
||||
SDL_Log("LoadFonts: Success");
|
||||
}
|
||||
|
||||
static inline
|
||||
void LoadDiceImages() {
|
||||
if(!(diceImages[COIN_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d2.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[COIN_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d2.svg");
|
||||
if(!(diceImages[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg");
|
||||
if(!(diceImages[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg");
|
||||
if(!(diceImages[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg");
|
||||
if(!(diceImages[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg");
|
||||
if(!(diceImages[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg");
|
||||
if(!(diceImages[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg"))) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
|
||||
exit(7);
|
||||
}
|
||||
diceImagesSelected[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg");
|
||||
for (size_t i = 0; i < DICE_IMAGE_MAX; ++i) {
|
||||
Clay_Color color = dieColors[i];
|
||||
SDL_SetTextureColorMod(diceImages[i], color.r, color.g, color.b);
|
||||
color = ToHoveredColor(dieColors[i]);
|
||||
SDL_SetTextureColorMod(diceImagesSelected[i], color.r, color.g, color.b);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadResources() {
|
||||
LoadFonts();
|
||||
LoadDiceImages();
|
||||
}
|
||||
|
||||
SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected) {
|
||||
switch (die) {
|
||||
default:
|
||||
case COIN:
|
||||
return selected ? diceImagesSelected[COIN_IMAGE] : diceImages[COIN_IMAGE];
|
||||
case D4:
|
||||
return selected ? diceImagesSelected[D4_IMAGE] : diceImages[D4_IMAGE];
|
||||
case D6:
|
||||
return selected ? diceImagesSelected[D6_IMAGE] : diceImages[D6_IMAGE];
|
||||
case D8:
|
||||
return selected ? diceImagesSelected[D8_IMAGE] : diceImages[D8_IMAGE];
|
||||
case D10:
|
||||
case D100:
|
||||
return selected ? diceImagesSelected[D10_IMAGE] : diceImages[D10_IMAGE];
|
||||
case D12:
|
||||
return selected ? diceImagesSelected[D12_IMAGE] : diceImages[D12_IMAGE];
|
||||
case D20:
|
||||
return selected ? diceImagesSelected[D20_IMAGE] : diceImages[D20_IMAGE];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,19 +1,35 @@
|
|||
#ifndef RESOURCES_H
|
||||
#define RESOURCES_H
|
||||
|
||||
#include "dice.h"
|
||||
#include <SDL3/SDL_render.h>
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
|
||||
namespace resources {
|
||||
enum Font {
|
||||
FONT_DEFAULT = 0,
|
||||
FONT_BOLD = 1,
|
||||
FONT_MAX
|
||||
};
|
||||
|
||||
enum DiceImages {
|
||||
COIN_IMAGE = 0,
|
||||
D4_IMAGE = 1,
|
||||
D6_IMAGE,
|
||||
D8_IMAGE,
|
||||
D10_IMAGE,
|
||||
D12_IMAGE,
|
||||
D20_IMAGE,
|
||||
|
||||
DICE_IMAGE_MAX
|
||||
};
|
||||
|
||||
extern TTF_TextEngine *textEngine;
|
||||
extern TTF_Font *fonts[FONT_MAX];
|
||||
extern SDL_Texture *diceImages[DICE_IMAGE_MAX];
|
||||
extern SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
|
||||
|
||||
void LoadResources();
|
||||
}
|
||||
extern void LoadResources();
|
||||
|
||||
extern SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected);
|
||||
|
||||
#endif // !RESOURCES_H
|
||||
|
|
|
|||
100
src/style.cpp
100
src/style.cpp
|
|
@ -1,46 +1,29 @@
|
|||
#include "style.h"
|
||||
#include "resources.h"
|
||||
#include "defs.h"
|
||||
#include "dice.h"
|
||||
#include <clay/clay.h>
|
||||
|
||||
namespace style {
|
||||
Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
|
||||
baseCfg.border = {
|
||||
Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration source) {
|
||||
source.border = (Clay_BorderElementConfig) {
|
||||
PanelBorder(depth),
|
||||
CLAY_BORDER_ALL(2)
|
||||
};
|
||||
baseCfg.cornerRadius = defaultRadiusAll;
|
||||
return baseCfg;
|
||||
source.cornerRadius = defaultRadiusAll;
|
||||
return source;
|
||||
}
|
||||
|
||||
Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
|
||||
baseCfg.backgroundColor = PanelBackground(depth);
|
||||
baseCfg.border = {
|
||||
Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration source) {
|
||||
source.backgroundColor = PanelBackground(depth);
|
||||
source.border = (Clay_BorderElementConfig) {
|
||||
PanelBorder(depth),
|
||||
CLAY_BORDER_OUTSIDE(2)
|
||||
};
|
||||
baseCfg.cornerRadius = defaultRadiusAll;
|
||||
baseCfg.layout.padding = CLAY_PADDING_ALL(8);
|
||||
return baseCfg;
|
||||
}
|
||||
|
||||
Clay_ElementDeclaration LeftPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
|
||||
baseCfg = PanelContainer(depth, baseCfg);
|
||||
baseCfg.border.width = { 0, 2, 2, 2, 0 };
|
||||
baseCfg.cornerRadius = { 0, defaultRadius, 0, defaultRadius };
|
||||
baseCfg.layout.sizing.height = CLAY_SIZING_GROW();
|
||||
return baseCfg;
|
||||
}
|
||||
|
||||
Clay_ElementDeclaration RightPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
|
||||
baseCfg = PanelContainer(depth, baseCfg);
|
||||
baseCfg.border.width = { 2, 0, 2, 2, 0 };
|
||||
baseCfg.cornerRadius = { defaultRadius, 0, defaultRadius, 0 };
|
||||
baseCfg.layout.sizing.height = CLAY_SIZING_GROW();
|
||||
return baseCfg;
|
||||
source.cornerRadius = defaultRadiusAll;
|
||||
return source;
|
||||
}
|
||||
|
||||
Clay_Color PanelBackground(size_t idx) {
|
||||
return {
|
||||
return (Clay_Color) {
|
||||
255*panelBackground[idx],
|
||||
255*panelBackground[idx],
|
||||
255*panelBackground[idx],
|
||||
|
|
@ -48,8 +31,20 @@ Clay_Color PanelBackground(size_t idx) {
|
|||
};
|
||||
}
|
||||
|
||||
Clay_TextElementConfig BodyText(Clay_TextElementConfig base) {
|
||||
base.fontId = FONT_DEFAULT;
|
||||
base.fontSize = baseFontSize;
|
||||
return base;
|
||||
}
|
||||
|
||||
Clay_TextElementConfig Header(size_t header, Clay_TextElementConfig base) {
|
||||
base.fontId = FONT_BOLD;
|
||||
base.fontSize = headerSizes[(header)-1];
|
||||
return base;
|
||||
}
|
||||
|
||||
Clay_Color PanelBorder(size_t idx) {
|
||||
return {
|
||||
return (Clay_Color) {
|
||||
255*panelBorder[idx],
|
||||
255*panelBorder[idx],
|
||||
255*panelBorder[idx],
|
||||
|
|
@ -57,8 +52,8 @@ Clay_Color PanelBorder(size_t idx) {
|
|||
};
|
||||
}
|
||||
|
||||
Clay_Color TextColor(size_t idx) {
|
||||
return {
|
||||
Clay_Color TextColors(size_t idx) {
|
||||
return (Clay_Color) {
|
||||
255*textColorsP[idx],
|
||||
255*textColorsP[idx],
|
||||
255*textColorsP[idx],
|
||||
|
|
@ -66,17 +61,45 @@ Clay_Color TextColor(size_t idx) {
|
|||
};
|
||||
}
|
||||
|
||||
Clay_ElementDeclaration Window() {
|
||||
return {
|
||||
Clay_Color WindowBackground() {
|
||||
return (Clay_Color) {
|
||||
255*windowBackground,
|
||||
255*windowBackground,
|
||||
255*windowBackground,
|
||||
255
|
||||
};
|
||||
}
|
||||
|
||||
Clay_ElementDeclaration WindowStyle() {
|
||||
return (Clay_ElementDeclaration) {
|
||||
.layout = {
|
||||
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
|
||||
.padding = CLAY_PADDING_ALL(0),
|
||||
.childGap = 0,
|
||||
.layoutDirection = CLAY_LEFT_TO_RIGHT,
|
||||
.sizing = layoutExpand,
|
||||
.padding = CLAY_PADDING_ALL(windowPadding),
|
||||
.childGap = containerGap,
|
||||
.layoutDirection = CLAY_TOP_TO_BOTTOM,
|
||||
},
|
||||
.backgroundColor = WindowBackground()
|
||||
};
|
||||
}
|
||||
|
||||
Clay_Color DieColor(enum Dice_Die die) {
|
||||
switch(die) {
|
||||
case COIN: return dieColors[0];
|
||||
case D4: return dieColors[1];
|
||||
case D6: return dieColors[2];
|
||||
case D8: return dieColors[3];
|
||||
case D10: return dieColors[4];
|
||||
case D12: return dieColors[5];
|
||||
case D20: return dieColors[6];
|
||||
case D100: return dieColors[7];
|
||||
default: return (Clay_Color) { 0, 0, 0, 255 };
|
||||
}
|
||||
}
|
||||
|
||||
Clay_Color DieButtonColor(enum Dice_Die die, bool selected) {
|
||||
return selected ? ToHoveredColor(DieColor(die)) : DieColor(die);
|
||||
}
|
||||
|
||||
Clay_Color ToHoveredColor(Clay_Color color) {
|
||||
float avg = (color.r + color.g + color.b) / 3.f;
|
||||
color.r = (color.r - avg) * 0.8f + avg - 30;
|
||||
|
|
@ -84,4 +107,3 @@ Clay_Color ToHoveredColor(Clay_Color color) {
|
|||
color.b = (color.b - avg) * 0.8f + avg - 30;
|
||||
return color;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
63
src/style.h
63
src/style.h
|
|
@ -1,28 +1,34 @@
|
|||
#ifndef STYLE_H
|
||||
#define STYLE_H
|
||||
|
||||
#include "defs.h"
|
||||
#include "resources.h" // needed for macros
|
||||
#include <clay/clay.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace style {
|
||||
////////////////////////////////////
|
||||
// WINDOW STYLE
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr uint16_t windowPadding{ 10 };
|
||||
constexpr uint16_t windowPadding = 10;
|
||||
constexpr float windowBackground = 0.15f;
|
||||
|
||||
////////////////////////////////////
|
||||
// CONTAINER STYLE
|
||||
////////////////////////////////////
|
||||
|
||||
constexpr uint16_t containerGap{ 10 };
|
||||
constexpr double defaultRadius{ 5.0 };
|
||||
constexpr uint16_t containerGap = 10;
|
||||
constexpr double defaultRadius = 5.0;
|
||||
|
||||
constexpr float panelBackground[] = {
|
||||
.4f, .3f, .2f
|
||||
.2f,
|
||||
.3f,
|
||||
.4f
|
||||
};
|
||||
constexpr float panelBorder[] = {
|
||||
.5f, .4f, .3f
|
||||
.3f,
|
||||
.4f,
|
||||
.5f
|
||||
};
|
||||
|
||||
constexpr Clay_Padding panelPadding = {
|
||||
|
|
@ -30,13 +36,8 @@ constexpr Clay_Padding panelPadding = {
|
|||
24, 24,
|
||||
};
|
||||
|
||||
Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration baseCfg);
|
||||
Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration baseCfg);
|
||||
Clay_ElementDeclaration LeftPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg);
|
||||
Clay_ElementDeclaration RightPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg);
|
||||
Clay_Color PanelBackground(size_t idx);
|
||||
Clay_Color PanelBorder(size_t idx);
|
||||
Clay_ElementDeclaration Window();
|
||||
extern Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration source);
|
||||
extern Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration source);
|
||||
|
||||
////////////////////////////////////
|
||||
// TEXT STYLE
|
||||
|
|
@ -45,7 +46,9 @@ Clay_ElementDeclaration Window();
|
|||
constexpr float paragraphGap = 10;
|
||||
constexpr uint16_t baseFontSize = 16;
|
||||
constexpr float textColorsP[] = {
|
||||
0.9f, 0.9f, 0.9f
|
||||
0.9f,
|
||||
0.9f,
|
||||
0.9f
|
||||
};
|
||||
|
||||
constexpr uint16_t headerSizes[] = {
|
||||
|
|
@ -53,7 +56,8 @@ constexpr uint16_t headerSizes[] = {
|
|||
28, 16
|
||||
};
|
||||
|
||||
Clay_Color TextColor(size_t idx);
|
||||
extern Clay_TextElementConfig BodyText(Clay_TextElementConfig base);
|
||||
extern Clay_TextElementConfig Header(size_t header, Clay_TextElementConfig base);
|
||||
|
||||
////////////////////////////////////
|
||||
// BUTTONS
|
||||
|
|
@ -65,10 +69,6 @@ constexpr Clay_Color warningButton = {
|
|||
constexpr Clay_Color proceedButton = {
|
||||
49, 181, 99, 255
|
||||
};
|
||||
constexpr Clay_Color actionButton = {
|
||||
49, 142, 181, 255
|
||||
};
|
||||
|
||||
constexpr Clay_Padding buttonPadding = {
|
||||
24, 24,
|
||||
4, 4,
|
||||
|
|
@ -77,7 +77,16 @@ constexpr Clay_CornerRadius buttonRadii = {
|
|||
3, 3, 3, 3
|
||||
};
|
||||
|
||||
Clay_Color ToHoveredColor(Clay_Color color);
|
||||
constexpr Clay_Color dieColors[] = {
|
||||
{ 230, 184, 48, 255 },
|
||||
{ 177, 56, 52, 255 },
|
||||
{ 115, 177, 52, 255 },
|
||||
{ 52, 177, 125, 255 },
|
||||
{ 52, 177, 176, 255 },
|
||||
{ 52, 93, 177, 255 },
|
||||
{ 177, 52, 140, 255 },
|
||||
{ 95, 52, 177, 255 },
|
||||
};
|
||||
|
||||
////////////////////////////////////
|
||||
// COMPILATIONS
|
||||
|
|
@ -94,11 +103,13 @@ constexpr Clay_CornerRadius defaultRadiusAll = {
|
|||
defaultRadius, defaultRadius
|
||||
};
|
||||
|
||||
namespace color {
|
||||
constexpr Clay_Color transparent{ 255, 255, 255, 0 };
|
||||
constexpr Clay_Color black{ 0, 0, 0, 255 };
|
||||
constexpr Clay_Color white{ 255, 255, 255, 255 };
|
||||
}
|
||||
}
|
||||
extern Clay_Color PanelBackground(size_t idx);
|
||||
extern Clay_Color PanelBorder(size_t idx);
|
||||
extern Clay_Color TextColors(size_t idx);
|
||||
extern Clay_Color WindowBackground();
|
||||
extern Clay_ElementDeclaration WindowStyle();
|
||||
extern Clay_Color DieColor(enum Dice_Die die);
|
||||
extern Clay_Color DieButtonColor(enum Dice_Die die, bool selected);
|
||||
extern Clay_Color ToHoveredColor(Clay_Color color);
|
||||
|
||||
#endif // !STYLE_H
|
||||
|
|
|
|||
|
|
@ -1,54 +0,0 @@
|
|||
#include "thread_pool.h"
|
||||
#include <algorithm>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
|
||||
namespace threading {
|
||||
ThreadPool::ThreadPool() {
|
||||
size_t const thread_count{ std::max(std::thread::hardware_concurrency() - 1, 1u) };
|
||||
this->threads.reserve(thread_count);
|
||||
for (size_t i{ 0 }; i < thread_count; ++i) {
|
||||
this->threads.emplace_back(std::bind(&ThreadPool::ThreadFn, this));
|
||||
}
|
||||
}
|
||||
|
||||
ThreadPool::~ThreadPool() {
|
||||
{ std::scoped_lock lock{ this->lock };
|
||||
this->shutdown = true;
|
||||
this->threadNotifier.notify_all();
|
||||
}
|
||||
for (std::thread &thread : this->threads) {
|
||||
thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
size_t ThreadPool::GetThreadCount() {
|
||||
return this->threads.size();
|
||||
}
|
||||
|
||||
void ThreadPool::ScheduleTask(TaskFunc fn) {
|
||||
std::scoped_lock lock{ this->lock };
|
||||
this->taskQueue.emplace(std::move(fn));
|
||||
this->threadNotifier.notify_one();
|
||||
}
|
||||
|
||||
void ThreadPool::ThreadFn() {
|
||||
TaskFunc function;
|
||||
for(;;) {
|
||||
{ std::unique_lock<std::mutex> lock{ this->lock };
|
||||
while (!this->shutdown && this->taskQueue.empty()) {
|
||||
this->threadNotifier.wait(lock);
|
||||
}
|
||||
if (this->taskQueue.empty()) {
|
||||
return;
|
||||
}
|
||||
function = std::move(this->taskQueue.front());
|
||||
this->taskQueue.pop();
|
||||
}
|
||||
|
||||
function.operator()();
|
||||
}
|
||||
}
|
||||
|
||||
ThreadPool tasks{};
|
||||
}
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
#ifndef THREAD_POOL_H
|
||||
#define THREAD_POOL_H
|
||||
|
||||
#include <condition_variable>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <queue>
|
||||
#include <thread>
|
||||
|
||||
namespace threading {
|
||||
typedef std::function<void()> TaskFunc;
|
||||
|
||||
class ThreadPool {
|
||||
public: ThreadPool();
|
||||
~ThreadPool();
|
||||
void ScheduleTask(TaskFunc jobs);
|
||||
size_t GetThreadCount();
|
||||
private:
|
||||
void ThreadFn();
|
||||
std::queue<TaskFunc> taskQueue{};
|
||||
std::vector<std::thread> threads{};
|
||||
std::mutex lock{};
|
||||
std::condition_variable threadNotifier{};
|
||||
bool shutdown{ false };
|
||||
};
|
||||
|
||||
extern ThreadPool tasks;
|
||||
}
|
||||
|
||||
#endif // !THREAD_POOL_H
|
||||
|
|
@ -2,10 +2,10 @@
|
|||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
const size_t uiDataLength = UI_DATA_SIZE;
|
||||
constexpr size_t uiDataLength = UI_DATA_SIZE;
|
||||
|
||||
static size_t utilized = 9;
|
||||
static char uiDataArena[UI_DATA_SIZE];
|
||||
static char uiDataArena[uiDataLength];
|
||||
static char *uiDataWriter = uiDataArena;
|
||||
|
||||
Clay_String UiData_StoreString(char const *data, size_t amount) {
|
||||
1
vendor/SDL3
vendored
1
vendor/SDL3
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 137b0b2bee2bb9dd76e2c260970ccf7ff0621692
|
||||
1
vendor/SDL3_ttf
vendored
1
vendor/SDL3_ttf
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 6b6bd588e8646360b08f624fb601cc2ec75c6ada
|
||||
Loading…
Reference in a new issue