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34 changed files with 886 additions and 546 deletions

204
.clang-format Normal file
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---
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AlwaysBreakAfterReturnType: None
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CompileFlags:
Add: [ -Ivendor/, -Ivendor/SDL3/include, -Ivendor/SDL3_ttf/include ]
Add: [ -Wall, --std=c++23, -xc++, -Ivendor/ ]

2
.gitignore vendored
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@ -3,5 +3,3 @@ build/
Makefile
.cache/
compile_commands.json
.kdev4
game-of-life.kdev4

9
.gitmodules vendored
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[submodule "vendor/SDL3"]
path = vendor/SDL3
url = https://github.com/libsdl-org/SDL.git
[submodule "vendor/SDL3_ttf"]
path = vendor/SDL3_ttf
url = https://github.com/libsdl-org/SDL_ttf.git
[submodule "vendor/clay"]
path = vendor/clay
url = https://git.objectionable.solutions/Sara/clay.git

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@ -1,25 +0,0 @@
cmake_minimum_required(VERSION 3.21)
project(dice-gui)
set(CMAKE_BINARY_DIR "${CMAKE_SOURCE_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_C_STANDARD 23)
file(GLOB_RECURSE source_files . src/**.cpp src/**.c vendor/renderer/**.c)
include_directories(vendor/)
add_subdirectory(vendor/SDL3/ EXCLUDE_FROM_ALL)
set(SDLTTF_VENDORED ON)
add_subdirectory(vendor/SDL3_ttf/ EXCLUDE_FROM_ALL)
add_executable(dice-gui ${source_files})
target_link_libraries(dice-gui PRIVATE SDL3_ttf::SDL3_ttf SDL3::SDL3)
add_custom_target(copy_assets
COMMAND ${CMAKE_COMMAND} -E
copy_directory ${CMAKE_SOURCE_DIR}/assets/ ${CMAKE_BINARY_DIR}/assets
)
add_dependencies(dice-gui copy_assets)

119
README.md
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# Clay SDL3 Template
## Using Template
### Just use [`just`](https://just.systems/man/en/)
Run `just set-project-name {project name}` first.
And remember to `git remote set-url origin {repo}`.
### Otherwise
Modify the CMakeLists.txt manually, just replace CHANGEME with whatever your binary should be called.
## Compiling
> Remember to `git submodule update --init --recursive`!
### Just again
`just configure` runs cmake configuration and generates a `compile_commands.json`.
`just build` runs the cmake build.
### CMake works too, I guess
`cmake -S. -Bbuild`
`cmake --build build`
Same as always
## Files
### thread_pool.h/cpp
Thread pool used for parallel GoL generation ticking.
### application.h/cpp
UI and layout logic.
### style.h/cpp
Reusable UI styling
### resources.h/cpp
Font loading.
### elements.h/cpp
Reusable UI elements
### input.h/cpp
Handling of input events.
### main.cpp:
Entrypoint, setup, and main application loop.
## Prerequisites
* CMake 3.21 or higher
* Compiler capable of C++23 and C23.
## Dependencies
### SDL3
Included as git submodule at `vendor/SDL3/` and dynamically linked.
### SDL3_ttf
Included as git submodule at `vendor/SDL3_ttf/` and dynamically linked.
### Clay
Included as files in `vendor/clay/clay.h`; Single header library.
### Clay SDL3 renderer
Included as files in `vendor/renderer/` and compiled as part of the project.
> Note: Mildly modified from the official Clay_SDL3_renderer to enable more advanced styling.
## Code Standards
* Keep program structure as simple as possible. No `class Application {` class or other Java-isms. Prefer namespaces with static lifetime variables.
* Use STL where possible. Don't reinvent the wheel.
* K&R brackets. With notable exceptions(1)
* camelCase for variables, PascalCase for types and functions (that's what SDL and Clay do).
* In class member functions, always use `this->` to access member variables.
* const applies to the name to it's left, so it goes after the type, not `const int x;` but `int const x`.
* \* and & flush with the declaration name. `Type const &Function(Type &inRef)`
> (1) Bracket exceptions:
> * using scoped_lock in arbitrary blocks, prefer tailed lisp brackets
```
struct Data {
int x{ 0 }, y{ 0 };
};
void MyFunction(Data const &data) { // K&R here
DoAsynchronousThings();
{ scoped_lock lock{ myMutex };
myVariable++;
} // not quite lisp, lisp with a tail
DoMoreAsynchronousThings();
}
```

11
TODO.txt Normal file
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Roll modifier editor
Button to roll the active set
Design representation of internal state of initiative tracker
x Design representation of internal state of dice tray
x Buttons for adding dice to active set
x Buttons for removing dice from active set

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@ -1,19 +1,14 @@
build:
# BUILDING
cmake --build build
bear -- make
run:
cd bin/ && dice-gui
bin/DiceGui
configure:
# CONFIGURING WITH PREMAKE
cmake -S. -Bbuild -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
premake5 gmake
clean:
# CLEANING BUILD ARTEFACTS
rm -r bin/**
rm -r build/**
set-project-name projectname: clean
git remote set-url origin ""
sed -i "s/dice-gui/{{projectname}}/g" ./CMakeLists.txt ./justfile

26
premake5.lua Normal file
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workspace "DiceGui"
configurations { "debug", "release" }
location "."
project "Dice"
kind "ConsoleApp"
language "C++"
cppdialect "c++23"
location "build/"
files { "src/**.cpp", "src/**.c" }
includedirs { "include/" }
links { "m", "stdc++", "SDL3", "SDL3_ttf", "SDL3_image" }
buildoptions { "-Wall" }
targetdir "bin/"
postbuildcommands {
"{RMDIR} %{cfg.targetdir}/assets",
"{COPYDIR} %{wks.location}/assets/ %{cfg.targetdir}/assets/"
}
filter "configurations:debug"
defines { "DEBUG" }
symbols "On"
optimize "Off"
filter "configurations:release"
defines { "NDEBUG" }
optimize "On"
symbols "Off"

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@ -1,28 +1,16 @@
#include "application.h"
#include "dice_container.h"
#include "style.h"
#include "elements.h"
#include <SDL3/SDL.h>
#include <clay/clay.h>
namespace application {
static void SampleHeader() {
elements::Header(CLAY_STRING("Left Panel"), 2, {
.textColor = style::color::white
});
}
Clay_RenderCommandArray RenderApplication() {
Clay_BeginLayout();
CLAY(CLAY_ID("OuterContainer"), style::Window()) {
CLAY_AUTO_ID(style::PanelContainer(0, {
.layout = { .sizing = { CLAY_SIZING_PERCENT(0.15), CLAY_SIZING_GROW() } }
})) {
SampleHeader();
}
CLAY(CLAY_ID("OuterContainer"), WindowStyle()) {
DiceContainer();
}
return Clay_EndLayout();
}
void HandleEvent(SDL_Event event) {
}
}

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@ -4,9 +4,7 @@
#include <clay/clay.h>
#include <SDL3/SDL_events.h>
namespace application {
Clay_RenderCommandArray RenderApplication();
void HandleEvent(SDL_Event event);
}
extern Clay_RenderCommandArray RenderApplication();
extern void HandleEvent(SDL_Event evt);
#endif // !APPLICATION_H

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src/defs.h Normal file
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#ifndef DEFS_H
#define DEFS_H
#include <clay/clay.h>
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
extern SDL_Window *window;
extern SDL_Renderer *renderer;
#endif // !DEFS_H

103
src/dice.cpp Normal file
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#include "dice.h"
#include <memory.h>
static size_t activeDiceCount = 0;
static enum Dice_Die activeDice[MAX_ACTIVE_DICE];
static struct Dice_ResultType rollResult[MAX_ACTIVE_DICE];
int Dice_Roll(enum Dice_Die die) {
if (die == COIN) {
return (rand() % 2);
} else {
int const max = die;
return (rand() % max) + 1;
}
}
static
struct Dice_ResultType Dice_RollToResultType(int roll, enum Dice_Die die) {
struct Dice_ResultType result = { };
result.roll = roll;
result.die = die;
return result;
}
enum Dice_Die const *Dice_GetActiveSet(size_t *out_length) {
if (out_length != nullptr) {
*out_length = activeDiceCount;
}
return activeDice;
}
size_t Dice_AddToActiveSet(enum Dice_Die die) {
if (activeDiceCount >= MAX_ACTIVE_DICE) {
return MAX_ACTIVE_DICE;
}
activeDice[activeDiceCount] = die;
rollResult[activeDiceCount] = Dice_RollToResultType(die, die);
return activeDiceCount++;
}
void Dice_RemoveFromActiveSet(size_t index) {
if (index >= MAX_ACTIVE_DICE) {
return;
} else for (size_t i = index; i < activeDiceCount; ++i) {
rollResult[i] = rollResult[i+1];
}
--activeDiceCount;
}
void Dice_ClearActiveSet() {
activeDiceCount = 0;
}
void Dice_RollActiveSet() {
for (size_t i = 0; i < activeDiceCount; ++i) {
rollResult[i] = Dice_RollToResultType(Dice_Roll(activeDice[i]), activeDice[i]);
}
}
struct Dice_ResultType *Dice_GetLastResult(size_t *out_length) {
if (out_length != nullptr) {
*out_length = activeDiceCount;
}
return rollResult;
}
int Dice_GetLastResultTotal() {
int result = 0;
for (size_t i = 0; i < activeDiceCount; ++i) {
result += rollResult[i].roll;
}
return result;
}
Clay_String Dice_ToString(enum Dice_Die die) {
switch (die) {
case NONE: return CLAY_STRING("N/A");
case COIN: return CLAY_STRING("C");
case D4: return CLAY_STRING("4");
case D6: return CLAY_STRING("6");
case D8: return CLAY_STRING("8");
case D10: return CLAY_STRING("10");
case D12: return CLAY_STRING("12");
case D20: return CLAY_STRING("20");
case D100: return CLAY_STRING("100");
}
return CLAY_STRING("INVALID");
}
Clay_String Dice_ResultToString(Dice_ResultType const &result) {
static char chars[MAX_ROLL_STR_LEN];
Clay_String string = {
false, 0, chars,
};
if (result.die == COIN) {
string.length = SDL_snprintf(chars, MAX_ROLL_STR_LEN, result.roll == 1 ? "H" : "T");
} else {
string.length = SDL_snprintf(chars, MAX_ROLL_STR_LEN, "%d", result.roll);
}
string.chars = chars;
return string;
}

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src/dice.h Normal file
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#ifndef DICE_H
#define DICE_H
#include "renderer/clay_renderer_SDL3.h"
#include <stdlib.h>
enum Dice_Die {
NONE,
COIN = 1,
D4 = 4,
D6 = 6,
D8 = 8,
D10 = 10,
D12 = 12,
D20 = 20,
D100 = 100
};
#ifndef MAX_ROLL_STR_LEN
#define MAX_ROLL_STR_LEN 10
#endif
struct Dice_ResultType {
int roll;
enum Dice_Die die;
};
#ifndef MAX_ACTIVE_DICE
#define MAX_ACTIVE_DICE 20
#endif
extern int Dice_Roll(enum Dice_Die die);
extern enum Dice_Die const *Dice_GetActiveSet(size_t *out_length);
extern size_t Dice_AddToActiveSet(Dice_Die die);
extern void Dice_RemoveFromActiveSet(size_t index);
extern void Dice_ClearActiveSet();
extern Clay_String Dice_RollToString(Dice_ResultType &type);
extern struct Dice_ResultType *Dice_GetLastResult(size_t *out_length);
extern int Dice_GetLastResultTotal();
extern void Dice_RollActiveSet();
extern Clay_String Dice_ToString(enum Dice_Die die);
extern Clay_String Dice_ResultToString(Dice_ResultType const &result);
#endif // !DICE_H

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src/dice_container.cpp Normal file
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#include "dice_container.h"
#include "dice.h"
#include "elements.h"
#include "style.h"
#include "ui_data.h"
#include <SDL3/SDL_mouse.h>
#include <SDL3_image/SDL_image.h>
#include <clay/clay.h>
#include <stdint.h>
static void HandleRollSetButtonInteraction(Clay_ElementId element,
Clay_PointerData pointer,
intptr_t data) {
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
Dice_RollActiveSet();
}
}
static void HandleClearSetButtonInteraction(Clay_ElementId element,
Clay_PointerData pointer,
intptr_t data) {
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
Dice_ClearActiveSet();
}
}
static void HandleAddDieButtonInteraction(Clay_ElementId element,
Clay_PointerData pointer,
intptr_t die) {
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
Dice_AddToActiveSet((enum Dice_Die)die);
}
}
static inline void AddDieButton(enum Dice_Die die) {
CLAY(CLAY_IDI("AddDieButton", die), {
.layout = {
.sizing = {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)},
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
},
.image = {GetDiceImage(die, Clay_Hovered())},
}) {
Clay_OnHover(&HandleAddDieButtonInteraction, die);
CLAY_TEXT(Dice_ToString(die), CLAY_TEXT_CONFIG(Header(2, {.textColor = TextColors(0), .textAlignment = CLAY_TEXT_ALIGN_CENTER})));
}
}
static inline void DiceSelectorContainer() {
CLAY(CLAY_ID("DiceSelector"),
PanelContainer(0, (Clay_ElementDeclaration){
.layout = {
.sizing = {CLAY_SIZING_FIT(), CLAY_SIZING_GROW()}
}}
)) {
CLAY_AUTO_ID(ListContainer(0, {
.layout = {
.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
.padding = {2, 2, 5, 5},
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_TOP},
.layoutDirection = CLAY_TOP_TO_BOTTOM,
},
.clip = {
false,
true,
Clay_GetScrollOffset(),
},
})) {
AddDieButton(D4);
AddDieButton(D6);
AddDieButton(D8);
AddDieButton(D10);
AddDieButton(D12);
AddDieButton(D20);
AddDieButton(D100);
AddDieButton(COIN);
}
}
}
static void HandleRemoveDieButtonInteraction(Clay_ElementId element,
Clay_PointerData pointer,
intptr_t index) {
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
Dice_RemoveFromActiveSet((size_t)index);
}
}
static inline void RemoveDieButton(enum Dice_Die die, size_t index) {
CLAY(CLAY_IDI("RemoveDieButton", index), {
.layout = {
.sizing = {CLAY_SIZING_FIXED(200), CLAY_SIZING_FIXED(200)},
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
},
.image = {GetDiceImage(die, Clay_Hovered())},
}) {
Clay_OnHover(&HandleRemoveDieButtonInteraction, (intptr_t)index);
size_t result_length;
struct Dice_ResultType const *result = Dice_GetLastResult(&result_length);
CLAY_TEXT(
UiData_StoreClayStr(Dice_ResultToString(result[index])),
CLAY_TEXT_CONFIG(Header(1, {
.textColor = TextColors(0),
.textAlignment = CLAY_TEXT_ALIGN_CENTER,
})));
}
}
static inline void ActiveDiceContainer() {
CLAY(CLAY_ID("ActiveDice"), PanelContainer(0, {
.layout = {
.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
.layoutDirection = CLAY_TOP_TO_BOTTOM,
},
})) {
CLAY(CLAY_ID("ActiveDiceInner"), {
.layout = {
.sizing = {CLAY_SIZING_FIT(), CLAY_SIZING_GROW()},
.padding = {100, 100, 0, 0},
.childGap = 16,
.childAlignment = {CLAY_ALIGN_X_LEFT, CLAY_ALIGN_Y_CENTER},
.layoutDirection = CLAY_LEFT_TO_RIGHT,
},
.clip = { true, true, {Clay_GetScrollOffset().x, 0}}}
) {
size_t dice_count = 0;
enum Dice_Die const *dice = Dice_GetActiveSet(&dice_count);
for(size_t i = 0; i < dice_count; ++i) {
RemoveDieButton(dice[i], i);
}
}
CLAY(CLAY_ID("ActiveDiceControls"), {
.layout = {
.padding = {0, 0, 0, 10},
.childGap = 20,
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
.layoutDirection = CLAY_LEFT_TO_RIGHT,
},
}) {
TextButton(CLAY_STRING("Roll"), proceedButton, &HandleRollSetButtonInteraction, 0);
int result = Dice_GetLastResultTotal();
CLAY_TEXT(UiData_StoreClayStr(Dice_ResultToString({result, NONE})), CLAY_TEXT_CONFIG(Header(1, {
.textColor = TextColors(0)
})));
TextButton(CLAY_STRING("Clear"), warningButton, &HandleClearSetButtonInteraction, 0);
}
}
}
void DiceContainer() {
CLAY(CLAY_ID("DiceContainer"), {
.layout = {
.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
.childGap = containerGap,
.layoutDirection = CLAY_LEFT_TO_RIGHT,
}
}) {
DiceSelectorContainer();
ActiveDiceContainer();
}
}

6
src/dice_container.h Normal file
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#ifndef DICE_CONTAINER_H
#define DICE_CONTAINER_H
extern void DiceContainer();
#endif // !DICE_CONTAINER_H

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@ -1,84 +1,22 @@
#include "elements.h"
#include "style.h"
#include "resources.h"
namespace elements {
void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData) {
Clay_Color hovered{ style::ToHoveredColor(color) };
Clay_Color hovered = ToHoveredColor(color);
CLAY_AUTO_ID({
.layout = {
.padding = style::buttonPadding,
.padding = buttonPadding,
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
},
.backgroundColor = Clay_Hovered()
? hovered
: color,
.cornerRadius = style::buttonRadii,
.border = {
style::ToHoveredColor(Clay_Hovered() ? hovered : color),
CLAY_BORDER_ALL(2)
},
.backgroundColor = Clay_Hovered() ? hovered : color,
.cornerRadius = buttonRadii,
.border = { ToHoveredColor(Clay_Hovered() ? hovered : color), CLAY_BORDER_ALL(1) },
}) {
Clay_OnHover(onHovered, onHoveredData);
elements::Body(text, {
.textColor = style::TextColor(0),
CLAY_TEXT(text, CLAY_TEXT_CONFIG(BodyText({
.textColor = TextColors(0),
.textAlignment = CLAY_TEXT_ALIGN_CENTER,
});
})));
Clay_OnHover(onHovered, onHoveredData);
}
}
void ToggleHovered(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
bool *hovered{ (bool*)data };
if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
*hovered = !(*hovered);
}
}
void Toggle(Clay_String label, Clay_Color selected, bool &state) {
CLAY_AUTO_ID({
.layout = {
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
.childGap = 10,
.childAlignment = { CLAY_ALIGN_X_LEFT, CLAY_ALIGN_Y_CENTER },
},
}) {
Clay_Color color{Clay_Hovered()
? style::ToHoveredColor(selected)
: selected
};
Clay_OnHover(&ToggleHovered, (intptr_t)(&state));
CLAY_AUTO_ID({
.layout = {
.sizing = {
CLAY_SIZING_FIXED(20), CLAY_SIZING_FIXED(20)
}
},
.backgroundColor = (state
? selected
: style::color::transparent
),
.cornerRadius = style::buttonRadii,
.border = {
color,
CLAY_BORDER_OUTSIDE(3)
},
}) { }
Body(label, {
.textColor = style::TextColor(0)
});
}
}
void Body(Clay_String string, Clay_TextElementConfig baseCfg) {
baseCfg.fontId = resources::FONT_DEFAULT;
baseCfg.fontSize = style::baseFontSize;
CLAY_TEXT(string, CLAY_TEXT_CONFIG(baseCfg));
}
void Header(Clay_String string, size_t header, Clay_TextElementConfig baseCfg) {
baseCfg.fontId = resources::FONT_BOLD;
baseCfg.fontSize = style::headerSizes[(header)-1];
CLAY_TEXT(string, CLAY_TEXT_CONFIG(baseCfg));
}
}

View file

@ -3,12 +3,8 @@
#include <clay/clay.h>
namespace elements {
typedef void(*OnHoveredFn)(Clay_ElementId element, Clay_PointerData pointer, intptr_t data);
void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData = 0);
void Toggle(Clay_String label, Clay_Color selected, bool &state);
void Body(Clay_String string, Clay_TextElementConfig baseCfg = {});
void Header(Clay_String string, size_t header, Clay_TextElementConfig baseCfg = {});
}
extern void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData);
#endif // !ELEMENTS_H

View file

@ -1,39 +0,0 @@
#include "input.h"
namespace input {
Clay_Vector2 scrollMotion{ 0, 0 };
bool shiftDown{ false };
bool mouseButtonDown{ false };
void FrameStart() {
scrollMotion = { 0, 0 };
}
void HandleEvent(SDL_Event const &event) {
switch (event.type) {
case SDL_EVENT_MOUSE_WHEEL:
if (shiftDown) {
scrollMotion = (Clay_Vector2) { event.wheel.y * 4.f, -event.wheel.x * -4.f };
} else {
scrollMotion = (Clay_Vector2) { -event.wheel.x * -4.f, event.wheel.y * 4.f };
}
break;
case SDL_EVENT_MOUSE_MOTION:
Clay_SetPointerState((Clay_Vector2) { event.motion.x, event.motion.y }, mouseButtonDown);
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
if (event.button.button == SDL_BUTTON_LEFT) {
mouseButtonDown = event.button.down;
Clay_SetPointerState((Clay_Vector2) { event.button.x, event.button.y }, mouseButtonDown);
}
break;
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
if (event.key.key == SDLK_LSHIFT || event.key.key == SDLK_RSHIFT) {
shiftDown = event.key.down;
}
break;
}
}
}

View file

@ -1,15 +0,0 @@
#ifndef INPUT_H
#define INPUT_H
#include <SDL3/SDL_events.h>
#include <clay/clay.h>
namespace input {
extern Clay_Vector2 scrollMotion;
extern bool shiftDown;
extern bool mouseButtonDown;
void FrameStart();
void HandleEvent(SDL_Event const &event);
}
#endif // !INPUT_H

View file

@ -1,22 +1,25 @@
#define SDL_MAIN_HANDLED
#include "renderer/clay_renderer_SDL3.h"
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_oldnames.h>
#include <clay/clay.h>
#include "application.h"
#include "input.h"
#include "defs.h"
#include "resources.h"
#include "ui_data.h"
#define SDL_MAIN_HANDLED
#include <SDL3/SDL.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <clay/clay.h>
#include <renderer/clay_renderer_SDL3.h>
#include <renderer/ui_data.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
@ -26,114 +29,138 @@ constexpr SDL_InitFlags sdlInitFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PI
SDL_Window *window = nullptr;
SDL_Renderer *renderer = nullptr;
int screenWidth = 1920, screenHeight = 1080;
bool running = true;
uint64_t clayMemorySize = 0;
Clay_Arena clayPrimaryArena;
Clay_SDL3RendererData backendData = {
nullptr, nullptr, nullptr
};
Clay_SDL3RendererData backendData = {nullptr, nullptr, nullptr};
static
Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
TTF_Font **fonts = (TTF_Font**)userData;
TTF_Font *font = fonts[config->fontId];
int width, height;
TTF_SetFontSize(font, config->fontSize);
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError());
}
return (Clay_Dimensions) { (float)width, (float)height };
}
static
void HandleClayErrors(Clay_ErrorData data) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", data.errorText.chars);
}
static inline
void LogOutputResolution() {
static inline void LogOutputResolution() {
int w, h;
SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
SDL_Log("output size: %i, %d", w, h);
}
static inline
void InitSDL() {
static Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
TTF_Font **fonts = (TTF_Font **)userData;
TTF_Font *font = fonts[config->fontId];
int width, height;
TTF_SetFontSize(font, config->fontSize);
if(!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError());
}
return (Clay_Dimensions){(float)width, (float)height};
}
static void HandleClayErrors(Clay_ErrorData data) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", data.errorText.chars);
}
static inline void InitSDL() {
SDL_SetHint(SDL_HINT_RENDER_LINE_METHOD, "3");
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
if(!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_Init failed: %s", SDL_GetError());
exit(1);
}
if ((window = SDL_CreateWindow("Window", screenWidth, screenHeight, sdlInitFlags)) == nullptr) {
int screenWidth{1920}, screenHeight{1080};
if(SDL_DisplayMode const *mode{SDL_GetDesktopDisplayMode(0)}) {
screenWidth = mode->w;
screenHeight = mode->h;
}
if((window = SDL_CreateWindow("Window", screenWidth, screenHeight, sdlInitFlags)) == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateWindow failed: %s", SDL_GetError());
exit(2);
}
if ((renderer = SDL_CreateRenderer(window, NULL)) == nullptr) {
if((renderer = SDL_CreateRenderer(window, NULL)) == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateRenderer failed: %s", SDL_GetError());
exit(3);
}
if (!TTF_Init()) {
if(!TTF_Init()) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_Init failed: %s", SDL_GetError());
exit(4);
}
if ((resources::textEngine = TTF_CreateRendererTextEngine(renderer)) == nullptr) {
if((textEngine = TTF_CreateRendererTextEngine(renderer)) == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_CreateRendererTextEngine failed: %s", SDL_GetError());
exit(5);
}
}
static
void InitClay() {
static void InitClay() {
clayMemorySize = Clay_MinMemorySize();
clayPrimaryArena = Clay_CreateArenaWithCapacityAndMemory(clayMemorySize, SDL_malloc(clayMemorySize));
Clay_Initialize(clayPrimaryArena, { (float)screenWidth, (float)screenHeight }, { HandleClayErrors });
Clay_SetMeasureTextFunction(MeasureText, resources::fonts);
Clay_SetLayoutDimensions({ (float)screenWidth, (float)screenHeight });
float x{ 0 }, y{ 0 };
int screenWidth{}, screenHeight{};
SDL_GetCurrentRenderOutputSize(renderer, &screenWidth, &screenHeight);
Clay_Initialize(clayPrimaryArena, {(float)screenWidth, (float)screenHeight}, {HandleClayErrors});
Clay_SetMeasureTextFunction(MeasureText, fonts);
Clay_SetLayoutDimensions({(float)screenWidth, (float)screenHeight});
float x, y;
SDL_GetMouseState(&x, &y);
Clay_SetPointerState((Clay_Vector2) { x, y }, false);
Clay_SetPointerState((Clay_Vector2){x, y}, false);
}
extern Clay_RenderCommandArray RenderApplication();
extern void HandleEvent(SDL_Event event);
int main(int argc, char *argv[]) {
InitSDL();
resources::LoadResources();
LoadResources();
LogOutputResolution();
InitClay();
backendData = { renderer, resources::textEngine, resources::fonts };
backendData = (Clay_SDL3RendererData){renderer, textEngine, fonts};
SDL_Event event;
uint64_t startFrameTime = SDL_GetTicksNS();
double deltaTime = 0.0;
while (running) {
std::srand(SDL_GetTicksNS());
bool mouseButtonDown = false;
bool shiftDown = false;
while(running) {
deltaTime = SDL_GetTicksNS() - startFrameTime;
startFrameTime = SDL_GetTicksNS();
Clay_Vector2 scrollMotion = {0, 0};
UiData_Clear();
input::FrameStart();
while (SDL_PollEvent(&event)) {
application::HandleEvent(event);
input::HandleEvent(event);
switch (event.type) {
case SDL_EVENT_QUIT:
running = false;
break;
case SDL_EVENT_WINDOW_RESIZED:
Clay_SetLayoutDimensions({
(float)event.window.data1,
(float)event.window.data2
});
LogOutputResolution();
break;
default: break;
while(SDL_PollEvent(&event)) {
HandleEvent(event);
switch(event.type) {
case SDL_EVENT_QUIT:
running = false;
break;
case SDL_EVENT_WINDOW_RESIZED:
Clay_SetLayoutDimensions({(float)event.window.data1, (float)event.window.data2});
LogOutputResolution();
break;
case SDL_EVENT_MOUSE_WHEEL:
if(shiftDown) {
scrollMotion = (Clay_Vector2){event.wheel.y * 2.f, -event.wheel.x * 5.f};
} else {
scrollMotion = (Clay_Vector2){-event.wheel.x * 2.f, event.wheel.y * 5.f};
}
break;
case SDL_EVENT_MOUSE_MOTION:
Clay_SetPointerState((Clay_Vector2){event.motion.x, event.motion.y}, mouseButtonDown);
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
if(event.button.button == SDL_BUTTON_LEFT) {
mouseButtonDown = event.button.down;
Clay_SetPointerState((Clay_Vector2){event.button.x, event.button.y}, mouseButtonDown);
}
break;
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
if(event.key.key == SDLK_LSHIFT || event.key.key == SDLK_RSHIFT) {
shiftDown = event.key.down;
}
break;
default:
break;
}
}
Clay_UpdateScrollContainers(true, input::scrollMotion, deltaTime);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
Clay_UpdateScrollContainers(true, scrollMotion, deltaTime);
SDL_SetRenderDrawColor(renderer, 10, 10, 10, 255);
SDL_RenderClear(renderer);
Clay_RenderCommandArray commands{ application::RenderApplication() };
SDL_Clay_RenderClayCommands(&backendData, &commands);
Clay_RenderCommandArray array = RenderApplication();
SDL_Clay_RenderClayCommands(&backendData, &array);
SDL_RenderPresent(renderer);
SDL_Delay(10);
}

View file

@ -20,7 +20,7 @@ static void SDL_Clay_GenerateRoundedRectCorner(SDL_Vertex *vertices, size_t begi
if (count == 1) {
vertices[begin] = (SDL_Vertex){ { origin.x, origin.y }, color, texel };
} else {
const double quarterCircleRadians = SDL_PI_D / 2.0;
constexpr double quarterCircleRadians = SDL_PI_D / 2.0;
for (size_t i = 0; i < count; ++i) {
double const angle = (quarterCircleRadians / ((double)count-1)) * i;
vertices[begin + i] = (SDL_Vertex) { .position = {
@ -35,10 +35,10 @@ static void SDL_Clay_GenerateRoundedRectCorner(SDL_Vertex *vertices, size_t begi
//all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData, const SDL_FRect rect, const Clay_CornerRadius cornerRadius, const Clay_Color clayColor) {
static const SDL_FPoint topLeftTexel = { 0, 0 };
static const SDL_FPoint topRightTexel = { 1, 0 };
static const SDL_FPoint bottomRightTexel = { 1, 1 };
static const SDL_FPoint bottomLeftTexel = { 0, 1 };
static constexpr SDL_FPoint topLeftTexel = { 0, 0 };
static constexpr SDL_FPoint topRightTexel = { 1, 0 };
static constexpr SDL_FPoint bottomRightTexel = { 1, 1 };
static constexpr SDL_FPoint bottomLeftTexel = { 0, 1 };
SDL_FColor const color = { clayColor.r/255, clayColor.g/255, clayColor.b/255, clayColor.a/255 };
const float maxRadius = SDL_min(rect.w, rect.h) / 2.0f;

View file

@ -1,32 +1,99 @@
#include "resources.h"
#include "defs.h"
#include "style.h"
#include <clay/clay.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_render.h>
#include <SDL3_image/SDL_image.h>
namespace resources {
TTF_Font *fonts[FONT_MAX];
SDL_Texture *diceImages[DICE_IMAGE_MAX];
SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
TTF_TextEngine *textEngine = nullptr;
static inline void LoadFonts() {
fonts[FONT_DEFAULT] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", style::baseFontSize * 5);
static inline
void LoadFonts() {
fonts[FONT_DEFAULT] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", baseFontSize * 5);
if (fonts[FONT_DEFAULT] == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans: %s", SDL_GetError());
exit(6);
}
TTF_SetFontHinting(fonts[FONT_DEFAULT], TTF_HINTING_LIGHT_SUBPIXEL);
fonts[FONT_BOLD] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", style::baseFontSize * 5);
fonts[FONT_BOLD] = TTF_OpenFont("assets/AdwaitaSans-Regular.ttf", baseFontSize * 5);
if (fonts[FONT_BOLD] == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_OpenFont failed: Failed to load adwaita sans bold: %s", SDL_GetError());
exit(6);
}
TTF_SetFontHinting(fonts[FONT_BOLD], TTF_HINTING_LIGHT_SUBPIXEL);
TTF_SetFontStyle(fonts[FONT_BOLD], TTF_STYLE_BOLD);
SDL_Log("LoadFonts: Success");
}
static inline
void LoadDiceImages() {
if(!(diceImages[COIN_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d2.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[COIN_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d2.svg");
if(!(diceImages[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg");
if(!(diceImages[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg");
if(!(diceImages[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg");
if(!(diceImages[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg");
if(!(diceImages[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg");
if(!(diceImages[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7);
}
diceImagesSelected[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg");
for (size_t i = 0; i < DICE_IMAGE_MAX; ++i) {
Clay_Color color = dieColors[i];
SDL_SetTextureColorMod(diceImages[i], color.r, color.g, color.b);
color = ToHoveredColor(dieColors[i]);
SDL_SetTextureColorMod(diceImagesSelected[i], color.r, color.g, color.b);
}
}
void LoadResources() {
LoadFonts();
LoadDiceImages();
}
SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected) {
switch (die) {
default:
case COIN:
return selected ? diceImagesSelected[COIN_IMAGE] : diceImages[COIN_IMAGE];
case D4:
return selected ? diceImagesSelected[D4_IMAGE] : diceImages[D4_IMAGE];
case D6:
return selected ? diceImagesSelected[D6_IMAGE] : diceImages[D6_IMAGE];
case D8:
return selected ? diceImagesSelected[D8_IMAGE] : diceImages[D8_IMAGE];
case D10:
case D100:
return selected ? diceImagesSelected[D10_IMAGE] : diceImages[D10_IMAGE];
case D12:
return selected ? diceImagesSelected[D12_IMAGE] : diceImages[D12_IMAGE];
case D20:
return selected ? diceImagesSelected[D20_IMAGE] : diceImages[D20_IMAGE];
}
}

View file

@ -1,19 +1,35 @@
#ifndef RESOURCES_H
#define RESOURCES_H
#include "dice.h"
#include <SDL3/SDL_render.h>
#include <SDL3_ttf/SDL_ttf.h>
namespace resources {
enum Font {
FONT_DEFAULT = 0,
FONT_BOLD = 1,
FONT_MAX
};
enum DiceImages {
COIN_IMAGE = 0,
D4_IMAGE = 1,
D6_IMAGE,
D8_IMAGE,
D10_IMAGE,
D12_IMAGE,
D20_IMAGE,
DICE_IMAGE_MAX
};
extern TTF_TextEngine *textEngine;
extern TTF_Font *fonts[FONT_MAX];
extern SDL_Texture *diceImages[DICE_IMAGE_MAX];
extern SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
void LoadResources();
}
extern void LoadResources();
extern SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected);
#endif // !RESOURCES_H

View file

@ -1,46 +1,29 @@
#include "style.h"
#include "resources.h"
#include "defs.h"
#include "dice.h"
#include <clay/clay.h>
namespace style {
Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
baseCfg.border = {
Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration source) {
source.border = (Clay_BorderElementConfig) {
PanelBorder(depth),
CLAY_BORDER_ALL(2)
};
baseCfg.cornerRadius = defaultRadiusAll;
return baseCfg;
source.cornerRadius = defaultRadiusAll;
return source;
}
Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
baseCfg.backgroundColor = PanelBackground(depth);
baseCfg.border = {
Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration source) {
source.backgroundColor = PanelBackground(depth);
source.border = (Clay_BorderElementConfig) {
PanelBorder(depth),
CLAY_BORDER_OUTSIDE(2)
};
baseCfg.cornerRadius = defaultRadiusAll;
baseCfg.layout.padding = CLAY_PADDING_ALL(8);
return baseCfg;
}
Clay_ElementDeclaration LeftPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
baseCfg = PanelContainer(depth, baseCfg);
baseCfg.border.width = { 0, 2, 2, 2, 0 };
baseCfg.cornerRadius = { 0, defaultRadius, 0, defaultRadius };
baseCfg.layout.sizing.height = CLAY_SIZING_GROW();
return baseCfg;
}
Clay_ElementDeclaration RightPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg) {
baseCfg = PanelContainer(depth, baseCfg);
baseCfg.border.width = { 2, 0, 2, 2, 0 };
baseCfg.cornerRadius = { defaultRadius, 0, defaultRadius, 0 };
baseCfg.layout.sizing.height = CLAY_SIZING_GROW();
return baseCfg;
source.cornerRadius = defaultRadiusAll;
return source;
}
Clay_Color PanelBackground(size_t idx) {
return {
return (Clay_Color) {
255*panelBackground[idx],
255*panelBackground[idx],
255*panelBackground[idx],
@ -48,8 +31,20 @@ Clay_Color PanelBackground(size_t idx) {
};
}
Clay_TextElementConfig BodyText(Clay_TextElementConfig base) {
base.fontId = FONT_DEFAULT;
base.fontSize = baseFontSize;
return base;
}
Clay_TextElementConfig Header(size_t header, Clay_TextElementConfig base) {
base.fontId = FONT_BOLD;
base.fontSize = headerSizes[(header)-1];
return base;
}
Clay_Color PanelBorder(size_t idx) {
return {
return (Clay_Color) {
255*panelBorder[idx],
255*panelBorder[idx],
255*panelBorder[idx],
@ -57,8 +52,8 @@ Clay_Color PanelBorder(size_t idx) {
};
}
Clay_Color TextColor(size_t idx) {
return {
Clay_Color TextColors(size_t idx) {
return (Clay_Color) {
255*textColorsP[idx],
255*textColorsP[idx],
255*textColorsP[idx],
@ -66,17 +61,45 @@ Clay_Color TextColor(size_t idx) {
};
}
Clay_ElementDeclaration Window() {
return {
Clay_Color WindowBackground() {
return (Clay_Color) {
255*windowBackground,
255*windowBackground,
255*windowBackground,
255
};
}
Clay_ElementDeclaration WindowStyle() {
return (Clay_ElementDeclaration) {
.layout = {
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
.padding = CLAY_PADDING_ALL(0),
.childGap = 0,
.layoutDirection = CLAY_LEFT_TO_RIGHT,
.sizing = layoutExpand,
.padding = CLAY_PADDING_ALL(windowPadding),
.childGap = containerGap,
.layoutDirection = CLAY_TOP_TO_BOTTOM,
},
.backgroundColor = WindowBackground()
};
}
Clay_Color DieColor(enum Dice_Die die) {
switch(die) {
case COIN: return dieColors[0];
case D4: return dieColors[1];
case D6: return dieColors[2];
case D8: return dieColors[3];
case D10: return dieColors[4];
case D12: return dieColors[5];
case D20: return dieColors[6];
case D100: return dieColors[7];
default: return (Clay_Color) { 0, 0, 0, 255 };
}
}
Clay_Color DieButtonColor(enum Dice_Die die, bool selected) {
return selected ? ToHoveredColor(DieColor(die)) : DieColor(die);
}
Clay_Color ToHoveredColor(Clay_Color color) {
float avg = (color.r + color.g + color.b) / 3.f;
color.r = (color.r - avg) * 0.8f + avg - 30;
@ -84,4 +107,3 @@ Clay_Color ToHoveredColor(Clay_Color color) {
color.b = (color.b - avg) * 0.8f + avg - 30;
return color;
}
}

View file

@ -1,28 +1,34 @@
#ifndef STYLE_H
#define STYLE_H
#include "defs.h"
#include "resources.h" // needed for macros
#include <clay/clay.h>
#include <stdint.h>
namespace style {
////////////////////////////////////
// WINDOW STYLE
////////////////////////////////////
constexpr uint16_t windowPadding{ 10 };
constexpr uint16_t windowPadding = 10;
constexpr float windowBackground = 0.15f;
////////////////////////////////////
// CONTAINER STYLE
////////////////////////////////////
constexpr uint16_t containerGap{ 10 };
constexpr double defaultRadius{ 5.0 };
constexpr uint16_t containerGap = 10;
constexpr double defaultRadius = 5.0;
constexpr float panelBackground[] = {
.4f, .3f, .2f
.2f,
.3f,
.4f
};
constexpr float panelBorder[] = {
.5f, .4f, .3f
.3f,
.4f,
.5f
};
constexpr Clay_Padding panelPadding = {
@ -30,13 +36,8 @@ constexpr Clay_Padding panelPadding = {
24, 24,
};
Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration baseCfg);
Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration baseCfg);
Clay_ElementDeclaration LeftPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg);
Clay_ElementDeclaration RightPanelContainer(size_t depth, Clay_ElementDeclaration baseCfg);
Clay_Color PanelBackground(size_t idx);
Clay_Color PanelBorder(size_t idx);
Clay_ElementDeclaration Window();
extern Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration source);
extern Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration source);
////////////////////////////////////
// TEXT STYLE
@ -45,7 +46,9 @@ Clay_ElementDeclaration Window();
constexpr float paragraphGap = 10;
constexpr uint16_t baseFontSize = 16;
constexpr float textColorsP[] = {
0.9f, 0.9f, 0.9f
0.9f,
0.9f,
0.9f
};
constexpr uint16_t headerSizes[] = {
@ -53,7 +56,8 @@ constexpr uint16_t headerSizes[] = {
28, 16
};
Clay_Color TextColor(size_t idx);
extern Clay_TextElementConfig BodyText(Clay_TextElementConfig base);
extern Clay_TextElementConfig Header(size_t header, Clay_TextElementConfig base);
////////////////////////////////////
// BUTTONS
@ -65,10 +69,6 @@ constexpr Clay_Color warningButton = {
constexpr Clay_Color proceedButton = {
49, 181, 99, 255
};
constexpr Clay_Color actionButton = {
49, 142, 181, 255
};
constexpr Clay_Padding buttonPadding = {
24, 24,
4, 4,
@ -77,7 +77,16 @@ constexpr Clay_CornerRadius buttonRadii = {
3, 3, 3, 3
};
Clay_Color ToHoveredColor(Clay_Color color);
constexpr Clay_Color dieColors[] = {
{ 230, 184, 48, 255 },
{ 177, 56, 52, 255 },
{ 115, 177, 52, 255 },
{ 52, 177, 125, 255 },
{ 52, 177, 176, 255 },
{ 52, 93, 177, 255 },
{ 177, 52, 140, 255 },
{ 95, 52, 177, 255 },
};
////////////////////////////////////
// COMPILATIONS
@ -94,11 +103,13 @@ constexpr Clay_CornerRadius defaultRadiusAll = {
defaultRadius, defaultRadius
};
namespace color {
constexpr Clay_Color transparent{ 255, 255, 255, 0 };
constexpr Clay_Color black{ 0, 0, 0, 255 };
constexpr Clay_Color white{ 255, 255, 255, 255 };
}
}
extern Clay_Color PanelBackground(size_t idx);
extern Clay_Color PanelBorder(size_t idx);
extern Clay_Color TextColors(size_t idx);
extern Clay_Color WindowBackground();
extern Clay_ElementDeclaration WindowStyle();
extern Clay_Color DieColor(enum Dice_Die die);
extern Clay_Color DieButtonColor(enum Dice_Die die, bool selected);
extern Clay_Color ToHoveredColor(Clay_Color color);
#endif // !STYLE_H

View file

@ -1,54 +0,0 @@
#include "thread_pool.h"
#include <algorithm>
#include <thread>
#include <utility>
namespace threading {
ThreadPool::ThreadPool() {
size_t const thread_count{ std::max(std::thread::hardware_concurrency() - 1, 1u) };
this->threads.reserve(thread_count);
for (size_t i{ 0 }; i < thread_count; ++i) {
this->threads.emplace_back(std::bind(&ThreadPool::ThreadFn, this));
}
}
ThreadPool::~ThreadPool() {
{ std::scoped_lock lock{ this->lock };
this->shutdown = true;
this->threadNotifier.notify_all();
}
for (std::thread &thread : this->threads) {
thread.join();
}
}
size_t ThreadPool::GetThreadCount() {
return this->threads.size();
}
void ThreadPool::ScheduleTask(TaskFunc fn) {
std::scoped_lock lock{ this->lock };
this->taskQueue.emplace(std::move(fn));
this->threadNotifier.notify_one();
}
void ThreadPool::ThreadFn() {
TaskFunc function;
for(;;) {
{ std::unique_lock<std::mutex> lock{ this->lock };
while (!this->shutdown && this->taskQueue.empty()) {
this->threadNotifier.wait(lock);
}
if (this->taskQueue.empty()) {
return;
}
function = std::move(this->taskQueue.front());
this->taskQueue.pop();
}
function.operator()();
}
}
ThreadPool tasks{};
}

View file

@ -1,30 +0,0 @@
#ifndef THREAD_POOL_H
#define THREAD_POOL_H
#include <condition_variable>
#include <functional>
#include <mutex>
#include <queue>
#include <thread>
namespace threading {
typedef std::function<void()> TaskFunc;
class ThreadPool {
public: ThreadPool();
~ThreadPool();
void ScheduleTask(TaskFunc jobs);
size_t GetThreadCount();
private:
void ThreadFn();
std::queue<TaskFunc> taskQueue{};
std::vector<std::thread> threads{};
std::mutex lock{};
std::condition_variable threadNotifier{};
bool shutdown{ false };
};
extern ThreadPool tasks;
}
#endif // !THREAD_POOL_H

View file

@ -2,10 +2,10 @@
#include <stdint.h>
#include <string.h>
const size_t uiDataLength = UI_DATA_SIZE;
constexpr size_t uiDataLength = UI_DATA_SIZE;
static size_t utilized = 9;
static char uiDataArena[UI_DATA_SIZE];
static char uiDataArena[uiDataLength];
static char *uiDataWriter = uiDataArena;
Clay_String UiData_StoreString(char const *data, size_t amount) {

1
vendor/SDL3 vendored

@ -1 +0,0 @@
Subproject commit 137b0b2bee2bb9dd76e2c260970ccf7ff0621692

1
vendor/SDL3_ttf vendored

@ -1 +0,0 @@
Subproject commit 6b6bd588e8646360b08f624fb601cc2ec75c6ada