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00569f2ef1
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df86dd586c
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@ -35,13 +35,13 @@ void AddDieButton(enum Dice_Die die) {
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.sizing = { CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100) },
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
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},
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.image = { GetDiceImage(die, Clay_Hovered()) },
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.image = { GetDiceImage(die) }
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}) {
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Clay_OnHover(&HandleAddDieButtonInteraction, die);
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CLAY_TEXT(Dice_ToString(die), CLAY_TEXT_CONFIG({
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.H(2),
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.textColor = TextColors(0),
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.textAlignment = CLAY_TEXT_ALIGN_CENTER,
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.H(2),
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.textAlignment = CLAY_TEXT_ALIGN_CENTER
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}));
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}
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}
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@ -49,22 +49,23 @@ void AddDieButton(enum Dice_Die die) {
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static inline
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void DiceSelectorContainer() {
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CLAY(CLAY_ID("DiceSelector"), {
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.PANEL(0),
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.layout = {
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.sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() },
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
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},
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.PANEL(0),
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}) {
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CLAY_AUTO_ID({
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CLAY(CLAY_ID("DiceSelectorInner"), {
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.layout = {
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.layoutDirection = CLAY_TOP_TO_BOTTOM,
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.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
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.padding = { 2, 2, 5, 5 },
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_TOP },
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.childGap = paragraphGap,
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
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.sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_FIT() },
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.padding = panelPadding,
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},
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.clip = {
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false, true, Clay_GetScrollOffset(),
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true, true, Clay_GetScrollOffset(),
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},
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.LISTCONTAINER(0),
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}) {
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AddDieButton(D4);
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AddDieButton(D6);
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@ -92,7 +93,7 @@ void RemoveDieButton(enum Dice_Die die, int index) {
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.sizing = { CLAY_SIZING_FIXED(200), CLAY_SIZING_FIXED(200) },
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
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},
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.image = { GetDiceImage(die, Clay_Hovered()) },
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.image = { GetDiceImage(die) },
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}) {
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size_t result_length;
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struct Dice_ResultType const *result = Dice_GetLastResult(&result_length);
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@ -114,23 +115,24 @@ static inline
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void ActiveDiceContainer() {
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CLAY(CLAY_ID("ActiveDice"), {
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.layout = {
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.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
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.layoutDirection = CLAY_TOP_TO_BOTTOM,
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
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.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
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},
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.PANEL(0),
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}) {
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CLAY(CLAY_ID("ActiveDiceInner"), {
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.layout = {
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.sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() },
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.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
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.layoutDirection = CLAY_LEFT_TO_RIGHT,
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.childAlignment = { CLAY_ALIGN_X_LEFT, CLAY_ALIGN_Y_CENTER },
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
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.childGap = 16,
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.padding = { 100, 100, 0, 0 },
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},
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.clip = {
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true, true, { Clay_GetScrollOffset().x, 0 }
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}
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true, true,
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{ Clay_GetScrollOffset().x, 0 },
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},
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}) {
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size_t dice_count = 0;
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enum Dice_Die const *dice = Dice_GetActiveSet(&dice_count);
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@ -139,9 +139,9 @@ int main(int argc, char *argv[]) {
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break;
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case SDL_EVENT_MOUSE_WHEEL:
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if (shiftDown) {
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scrollMotion = (Clay_Vector2) { event.wheel.y * 2.f, -event.wheel.x * 5.f };
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scrollMotion = (Clay_Vector2) { event.wheel.y * 5.f, event.wheel.x * 5.f };
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} else {
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scrollMotion = (Clay_Vector2) { -event.wheel.x * 2.f, event.wheel.y * 5.f };
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scrollMotion = (Clay_Vector2) { event.wheel.x * 5.f, event.wheel.y * 5.f };
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}
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break;
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case SDL_EVENT_MOUSE_MOTION:
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@ -169,7 +169,6 @@ int main(int argc, char *argv[]) {
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Clay_RenderCommandArray array = RenderApplication();
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SDL_Clay_RenderClayCommands(&backendData, &array);
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SDL_RenderPresent(renderer);
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SDL_Delay(10);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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@ -7,7 +7,6 @@
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TTF_Font *fonts[FONT_MAX];
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SDL_Texture *diceImages[DICE_IMAGE_MAX];
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SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
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TTF_TextEngine *textEngine = nullptr;
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static inline
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@ -33,42 +32,33 @@ void LoadDiceImages() {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
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exit(7);
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}
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diceImagesSelected[COIN_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d2.svg");
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if(!(diceImages[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg"))) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
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exit(7);
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}
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diceImagesSelected[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg");
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if(!(diceImages[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg"))) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
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exit(7);
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}
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diceImagesSelected[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg");
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if(!(diceImages[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg"))) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
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exit(7);
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}
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diceImagesSelected[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg");
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if(!(diceImages[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg"))) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
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exit(7);
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}
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diceImagesSelected[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg");
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if(!(diceImages[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg"))) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
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exit(7);
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}
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diceImagesSelected[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg");
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if(!(diceImages[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg"))) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
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exit(7);
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}
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diceImagesSelected[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg");
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for (size_t i = 0; i < DICE_IMAGE_MAX; ++i) {
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Clay_Color color = dieColors[i];
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SDL_SetTextureColorMod(diceImages[i], color.r, color.g, color.b);
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color = ToHoveredColor(dieColors[i]);
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SDL_SetTextureColorMod(diceImagesSelected[i], color.r, color.g, color.b);
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}
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}
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@ -77,22 +67,23 @@ void LoadResources() {
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LoadDiceImages();
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}
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SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected) {
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SDL_Texture *GetDiceImage(enum Dice_Die die) {
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switch (die) {
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case COIN:
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return selected ? diceImagesSelected[COIN_IMAGE] : diceImages[COIN_IMAGE];
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return diceImages[COIN_IMAGE];
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case D4:
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return selected ? diceImagesSelected[D4_IMAGE] : diceImages[D4_IMAGE];
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return diceImages[D4_IMAGE];
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case D6:
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return selected ? diceImagesSelected[D6_IMAGE] : diceImages[D6_IMAGE];
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return diceImages[D6_IMAGE];
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case D8:
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return selected ? diceImagesSelected[D8_IMAGE] : diceImages[D8_IMAGE];
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return diceImages[D8_IMAGE];
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case D10:
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case D100:
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return selected ? diceImagesSelected[D10_IMAGE] : diceImages[D10_IMAGE];
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return diceImages[D10_IMAGE];
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case D12:
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return selected ? diceImagesSelected[D12_IMAGE] : diceImages[D12_IMAGE];
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return diceImages[D12_IMAGE];
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case D20:
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return selected ? diceImagesSelected[D20_IMAGE] : diceImages[D20_IMAGE];
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return diceImages[D20_IMAGE];
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case D100:
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return diceImages[D10_IMAGE];
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}
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}
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@ -26,10 +26,9 @@ enum DiceImages {
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extern TTF_TextEngine *textEngine;
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extern TTF_Font *fonts[FONT_MAX];
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extern SDL_Texture *diceImages[DICE_IMAGE_MAX];
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extern SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
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extern void LoadResources();
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extern SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected);
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extern SDL_Texture *GetDiceImage(enum Dice_Die die);
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#endif // !RESOURCES_H
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@ -30,12 +30,7 @@ Clay_Color TextColors(size_t idx) {
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}
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Clay_Color WindowBackground() {
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return (Clay_Color) {
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255*windowBackground,
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255*windowBackground,
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255*windowBackground,
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255
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};
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return (Clay_Color) { 255*windowBackground, 255*windowBackground, 255*windowBackground, 255 };
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}
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Clay_ElementDeclaration WindowStyle() {
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@ -36,13 +36,9 @@ constexpr Clay_Padding panelPadding = {
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24, 24,
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};
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#define LISTCONTAINER(depth_)\
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border = { PanelBorder(depth_), CLAY_BORDER_ALL(2) },\
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.cornerRadius = defaultRadiusAll
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#define PANEL(depth_)\
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backgroundColor = PanelBackground(depth_),\
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.border = { PanelBorder(depth_), CLAY_BORDER_OUTSIDE(2) },\
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.border = { PanelBackground(depth_), CLAY_BORDER_ALL(2) },\
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.cornerRadius = defaultRadiusAll
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////////////////////////////////////
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@ -115,7 +111,7 @@ constexpr Clay_CornerRadius defaultRadiusAll = {
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};
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extern Clay_Color PanelBackground(size_t idx);
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extern Clay_Color PanelBorder(size_t idx);
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extern Clay_Color PanelBackground(size_t idx);
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extern Clay_Color TextColors(size_t idx);
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extern Clay_Color WindowBackground();
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extern Clay_ElementDeclaration WindowStyle();
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