feat: removed unneeded container and moved roll total between clear and roll button

This commit is contained in:
Sara 2025-09-18 15:34:01 +02:00
parent f214f4728b
commit b63449319a

View file

@ -148,16 +148,12 @@ void ActiveDiceContainer() {
.padding = { 0, 0, 0, 10 }, .padding = { 0, 0, 0, 10 },
}, },
}) { }) {
CLAY_AUTO_ID({ TextButton(CLAY_STRING("Roll"), proceedButton, &HandleRollSetButtonInteraction, 0);
.layout.padding = { 10, 10, 10, 10 } CLAY_TEXT(Dice_GetLastResultTotal()->clay_string, CLAY_TEXT_CONFIG({
}) { .H(3),
CLAY_TEXT(Dice_GetLastResultTotal()->clay_string, CLAY_TEXT_CONFIG({ .textColor = TextColors(0),
.BODY(), }));
.textColor = TextColors(0), TextButton(CLAY_STRING("Clear"), warningButton, &HandleClearSetButtonInteraction, 0);
}));
}
TextButton(CLAY_STRING("Roll"), buttonBackground, &HandleRollSetButtonInteraction, 0);
TextButton(CLAY_STRING("Clear"), buttonBackground, &HandleClearSetButtonInteraction, 0);
} }
} }
} }