feat: setup template

feat: implemented game of life

feat: implemented automatic stepping

fix: operator< Cell Cell now sorts by y first, then x

fix: equalized scroll x/y

fix: removed unused code path

fix: marked simulation::living as static since it's no longer forward
declared

tweak: decreased number of cells on random initialization

feat: defined Toggle element

feat: added debug information toggle to UI

feat: implemented simulation multithreading

feat: improved simulation frame delta controls

feat: inverted direction of panel colours

fix: removed leftover die colors

feat: reorganized and cleaned up style namespace

chore: increased button border width

feat: added SDL3 submodule

feat: added SDL3_ttf submodule

feat: moved clay to vendor (rather than include)

feat: replaced premake5 with CMake to vendor SDL3

chore: translated more C stuff to C++ in main.cpp

fix: stepping being inconsistent while running

feat: fixed incorrect behaviour on simulation and added benchmarking
code

feat: minor adjustments to UI layout

feat: increased thread count for pool

feat: improved simulation benchmarking

feat: simulation tasks can now be subdivided into separate workloads for
separate threads

feat: improved task counting thread safety

chore: massively increased random field

fix: target delta time is now enforced

feat: added toggle for locked framerate

fix: replaced manual .lock()/.unlock() calls with std::scoped_lock

fix: benchmarking code was off by a magnitude of 1

feat: separated cell state checking into separate function in case
another algo is faster than .contains

chore: some comments on variables in simulation.cpp

feat: set task split to hardware_concurrency()

feat: added basic culling to cell renderer

feat: implemented simulation threading toggle

chore: lowered random button's field size

chore: reduced padding on panel containers

chore: minor formatting adjustment

feat: added README.md

fix: inverted x scroll

feat: converted project to template

feat: added .clangd
This commit is contained in:
Sara 2025-09-22 00:06:01 +02:00 committed by Sara
commit 9b2ae482f1
27 changed files with 5622 additions and 0 deletions

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src/main.cpp Normal file
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#define SDL_MAIN_HANDLED
#include "application.h"
#include "input.h"
#include "resources.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <clay/clay.h>
#include <renderer/clay_renderer_SDL3.h>
#include <renderer/ui_data.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
constexpr SDL_InitFlags sdlInitFlags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY;
SDL_Window *window = nullptr;
SDL_Renderer *renderer = nullptr;
int screenWidth = 1920, screenHeight = 1080;
bool running = true;
uint64_t clayMemorySize = 0;
Clay_Arena clayPrimaryArena;
Clay_SDL3RendererData backendData = {
nullptr, nullptr, nullptr
};
static
Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
TTF_Font **fonts = (TTF_Font**)userData;
TTF_Font *font = fonts[config->fontId];
int width, height;
TTF_SetFontSize(font, config->fontSize);
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError());
}
return (Clay_Dimensions) { (float)width, (float)height };
}
static
void HandleClayErrors(Clay_ErrorData data) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "%s", data.errorText.chars);
}
static inline
void LogOutputResolution() {
int w, h;
SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
SDL_Log("output size: %i, %d", w, h);
}
static inline
void InitSDL() {
SDL_SetHint(SDL_HINT_RENDER_LINE_METHOD, "3");
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_Init failed: %s", SDL_GetError());
exit(1);
}
if ((window = SDL_CreateWindow("Window", screenWidth, screenHeight, sdlInitFlags)) == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateWindow failed: %s", SDL_GetError());
exit(2);
}
if ((renderer = SDL_CreateRenderer(window, NULL)) == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "SDL_CreateRenderer failed: %s", SDL_GetError());
exit(3);
}
if (!TTF_Init()) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_Init failed: %s", SDL_GetError());
exit(4);
}
if ((resources::textEngine = TTF_CreateRendererTextEngine(renderer)) == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "TTF_CreateRendererTextEngine failed: %s", SDL_GetError());
exit(5);
}
}
static
void InitClay() {
clayMemorySize = Clay_MinMemorySize();
clayPrimaryArena = Clay_CreateArenaWithCapacityAndMemory(clayMemorySize, SDL_malloc(clayMemorySize));
Clay_Initialize(clayPrimaryArena, { (float)screenWidth, (float)screenHeight }, { HandleClayErrors });
Clay_SetMeasureTextFunction(MeasureText, resources::fonts);
Clay_SetLayoutDimensions({ (float)screenWidth, (float)screenHeight });
float x{ 0 }, y{ 0 };
SDL_GetMouseState(&x, &y);
Clay_SetPointerState((Clay_Vector2) { x, y }, false);
}
int main(int argc, char *argv[]) {
InitSDL();
resources::LoadResources();
LogOutputResolution();
InitClay();
backendData = { renderer, resources::textEngine, resources::fonts };
SDL_Event event;
uint64_t startFrameTime = SDL_GetTicksNS();
double deltaTime = 0.0;
while (running) {
std::srand(SDL_GetTicksNS());
deltaTime = SDL_GetTicksNS() - startFrameTime;
startFrameTime = SDL_GetTicksNS();
UiData_Clear();
input::FrameStart();
while (SDL_PollEvent(&event)) {
application::HandleEvent(event);
input::HandleEvent(event);
switch (event.type) {
case SDL_EVENT_QUIT:
running = false;
break;
case SDL_EVENT_WINDOW_RESIZED:
Clay_SetLayoutDimensions({
(float)event.window.data1,
(float)event.window.data2
});
LogOutputResolution();
break;
default: break;
}
}
Clay_UpdateScrollContainers(true, input::scrollMotion, deltaTime);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
Clay_RenderCommandArray commands{ application::RenderApplication() };
SDL_Clay_RenderClayCommands(&backendData, &commands);
SDL_RenderPresent(renderer);
SDL_Delay(10);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}