feat: defined dice logic and types
This commit is contained in:
parent
ee8fc5391b
commit
827b96b0a3
44
src/dice.c
Normal file
44
src/dice.c
Normal file
|
@ -0,0 +1,44 @@
|
|||
#include "dice.h"
|
||||
#include <stdlib.h>
|
||||
#include <memory.h>
|
||||
|
||||
int roll_die(enum die_type die) {
|
||||
int const max = die - 1;
|
||||
return (rand() % max) + 1;
|
||||
}
|
||||
|
||||
static int current_active_count = 0;
|
||||
static enum die_type active_dice_set[MAX_ACTIVE_DICE];
|
||||
|
||||
enum die_type const *get_active_dice_set(size_t *out_length) {
|
||||
if (out_length != nullptr) {
|
||||
*out_length = current_active_count;
|
||||
}
|
||||
return active_dice_set;
|
||||
}
|
||||
|
||||
size_t add_die_to_active(enum die_type die) {
|
||||
if (current_active_count >= MAX_ACTIVE_DICE) {
|
||||
return MAX_ACTIVE_DICE;
|
||||
}
|
||||
active_dice_set[current_active_count] = die;
|
||||
return current_active_count++;
|
||||
}
|
||||
|
||||
void remove_die_from_active(size_t index) {
|
||||
memmove(active_dice_set + index + 1, active_dice_set + index, MAX_ACTIVE_DICE - index - 1);
|
||||
}
|
||||
|
||||
struct roll_result_type roll_active_dice_set(enum die_type die) {
|
||||
struct roll_result_type results = {
|
||||
.individual_result_count = MAX_ACTIVE_DICE,
|
||||
.total = 0
|
||||
};
|
||||
for (size_t i = 0; i < current_active_count; ++i) {
|
||||
results.individual_results[i] = roll_die(active_dice_set[i]);
|
||||
results.total += results.individual_results[i];
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
33
src/dice.h
Normal file
33
src/dice.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
#ifndef DICE_H
|
||||
#define DICE_H
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifndef MAX_ACTIVE_DICE
|
||||
#define MAX_ACTIVE_DICE 5
|
||||
#endif
|
||||
|
||||
enum die_type {
|
||||
COIN = 2,
|
||||
D4 = 4,
|
||||
D8 = 8,
|
||||
D10 = 10,
|
||||
D12 = 12,
|
||||
D20 = 20,
|
||||
D100 = 100
|
||||
};
|
||||
|
||||
struct roll_result_type {
|
||||
size_t individual_result_count;
|
||||
int individual_results[MAX_ACTIVE_DICE];
|
||||
int total;
|
||||
};
|
||||
|
||||
extern int roll_die(enum die_type die);
|
||||
|
||||
extern enum die_type const *get_active_dice_set(size_t *out_length);
|
||||
extern size_t add_die_to_active(enum die_type die);
|
||||
extern void remove_die_from_active(size_t index);
|
||||
extern struct roll_result_type roll_active_dice_set(enum die_type die);
|
||||
|
||||
#endif // !DICE_H
|
Loading…
Reference in a new issue