feat: defined dice logic and types

This commit is contained in:
Sara 2025-09-17 16:45:21 +02:00
parent ee8fc5391b
commit 827b96b0a3
2 changed files with 77 additions and 0 deletions

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src/dice.c Normal file
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#include "dice.h"
#include <stdlib.h>
#include <memory.h>
int roll_die(enum die_type die) {
int const max = die - 1;
return (rand() % max) + 1;
}
static int current_active_count = 0;
static enum die_type active_dice_set[MAX_ACTIVE_DICE];
enum die_type const *get_active_dice_set(size_t *out_length) {
if (out_length != nullptr) {
*out_length = current_active_count;
}
return active_dice_set;
}
size_t add_die_to_active(enum die_type die) {
if (current_active_count >= MAX_ACTIVE_DICE) {
return MAX_ACTIVE_DICE;
}
active_dice_set[current_active_count] = die;
return current_active_count++;
}
void remove_die_from_active(size_t index) {
memmove(active_dice_set + index + 1, active_dice_set + index, MAX_ACTIVE_DICE - index - 1);
}
struct roll_result_type roll_active_dice_set(enum die_type die) {
struct roll_result_type results = {
.individual_result_count = MAX_ACTIVE_DICE,
.total = 0
};
for (size_t i = 0; i < current_active_count; ++i) {
results.individual_results[i] = roll_die(active_dice_set[i]);
results.total += results.individual_results[i];
}
return results;
}

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src/dice.h Normal file
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#ifndef DICE_H
#define DICE_H
#include <stdlib.h>
#ifndef MAX_ACTIVE_DICE
#define MAX_ACTIVE_DICE 5
#endif
enum die_type {
COIN = 2,
D4 = 4,
D8 = 8,
D10 = 10,
D12 = 12,
D20 = 20,
D100 = 100
};
struct roll_result_type {
size_t individual_result_count;
int individual_results[MAX_ACTIVE_DICE];
int total;
};
extern int roll_die(enum die_type die);
extern enum die_type const *get_active_dice_set(size_t *out_length);
extern size_t add_die_to_active(enum die_type die);
extern void remove_die_from_active(size_t index);
extern struct roll_result_type roll_active_dice_set(enum die_type die);
#endif // !DICE_H