feat: work on implementing dice rolls
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parent
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commit
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19
src/dice.c
19
src/dice.c
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@ -1,4 +1,5 @@
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#include "dice.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <memory.h>
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@ -10,6 +11,11 @@ int roll_die(enum die_type die) {
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static int current_active_count = 0;
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static enum die_type active_dice_set[MAX_ACTIVE_DICE];
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static struct roll_result_type roll_results[MAX_ACTIVE_DICE];
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static struct roll_result_type roll_total = {
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.roll = 0, .string_len = 0
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};
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enum die_type const *get_active_dice_set(size_t *out_length) {
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if (out_length != nullptr) {
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*out_length = current_active_count;
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@ -30,17 +36,12 @@ void remove_die_from_active(size_t index) {
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--current_active_count;
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}
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struct roll_result_type roll_active_dice_set(enum die_type die) {
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struct roll_result_type results = {
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.individual_result_count = MAX_ACTIVE_DICE,
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.total = 0
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};
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void roll_active_dice_set(enum die_type die) {
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for (size_t i = 0; i < current_active_count; ++i) {
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results.individual_results[i] = roll_die(active_dice_set[i]);
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results.total += results.individual_results[i];
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roll_results[i].roll = roll_die(active_dice_set[i]);
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snprintf(roll_results[i].string, MAX_ROLL_STR_LEN, "%d", roll_results[i].roll);
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roll_total.roll += roll_results[i].roll;
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}
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return results;
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}
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Clay_String die_to_str(enum die_type die) {
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15
src/dice.h
15
src/dice.h
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@ -8,6 +8,10 @@
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#define MAX_ACTIVE_DICE 20
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#endif
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#ifndef MAX_ROLL_STR_LEN
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#define MAX_ROLL_STR_LEN 5
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#endif
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enum die_type {
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COIN = 2,
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D4 = 4,
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@ -20,9 +24,9 @@ enum die_type {
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};
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struct roll_result_type {
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size_t individual_result_count;
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int individual_results[MAX_ACTIVE_DICE];
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int total;
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int roll;
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size_t string_len;
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char string[MAX_ROLL_STR_LEN];
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};
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extern int roll_die(enum die_type die);
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@ -30,7 +34,10 @@ extern int roll_die(enum die_type die);
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extern enum die_type const *get_active_dice_set(size_t *out_length);
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extern size_t add_die_to_active(enum die_type die);
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extern void remove_die_from_active(size_t index);
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extern struct roll_result_type roll_active_dice_set(enum die_type die);
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extern struct roll_result_type *current_state(size_t *out_length);
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extern void roll_active_dice_set(enum die_type die);
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extern Clay_String die_to_str(enum die_type die);
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