feat: started resource management & dice

This commit is contained in:
Sara Gerretsen 2025-10-27 20:30:07 +01:00
parent 3a5b55cc06
commit 451c71254c
6 changed files with 141 additions and 4 deletions

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@ -1,14 +1,21 @@
#include "application.h" #include "application.h"
#include "ceramic/style.h" #include "dice_gui.h"
#include "ceramic/elements.h" #include <ceramic/style.h>
#include <ceramic/elements.h>
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <clay/clay.h> #include <clay/clay.h>
constexpr Clay_LayoutConfig centerContainer {
.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
};
namespace application { namespace application {
Clay_RenderCommandArray RenderApplication() { Clay_RenderCommandArray RenderApplication() {
Clay_BeginLayout(); Clay_BeginLayout();
CLAY(CLAY_ID("OuterContainer"), cera::Window()) { CLAY(CLAY_ID("Window"), cera::Window()) {
CLAY_AUTO_ID(cera::LeftPanelContainer()) { CLAY(CLAY_ID("Content"), {.layout = centerContainer}) {
DiceContainer();
} }
} }
return Clay_EndLayout(); return Clay_EndLayout();

36
src/dice_data.cpp Normal file
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@ -0,0 +1,36 @@
#include "dice_data.h"
#include <cstddef>
#include <cstring>
namespace active_dice {
constexpr size_t maxActiveDice{16};
Die activeDice[maxActiveDice];
size_t numActiveDice{0};
void Add(Die die) {
if(numActiveDice < maxActiveDice) {
activeDice[numActiveDice] = die;
++numActiveDice;
}
}
void Remove(size_t at) {
if(at >= numActiveDice) {
return;
}
if(at < numActiveDice - 1) {
std::memmove(activeDice + at, activeDice + at + 1, numActiveDice - at);
}
--numActiveDice;
}
Die Get(size_t at) {
if(at < numActiveDice) {
return activeDice[at];
} else return D_COIN;
}
size_t Count() {
return numActiveDice;
}
}

46
src/dice_data.h Normal file
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@ -0,0 +1,46 @@
#pragma once
#include <cstddef>
enum Die {
D_COIN = 2,
D4 = 4,
D6 = 6,
D8 = 8,
D10 = 10,
D12 = 12,
D20 = 20,
D100 = 100,
};
constexpr Die diceIndex[]{D_COIN, D4, D6, D8, D10, D12, D20, D100};
static inline size_t DieToIndex(Die die) {
switch(die) {
default:
case D_COIN:
return 0;
case D4:
return 1;
case D6:
return 2;
case D8:
return 3;
case D10:
return 4;
case D12:
return 5;
case D20:
return 6;
case D100:
return 7;
}
}
namespace active_dice {
void Add(Die die);
void Remove(size_t at);
Die Get(size_t at);
size_t Count();
} // namespace active_dice

44
src/dice_gui.cpp Normal file
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@ -0,0 +1,44 @@
#include "dice_gui.h"
#include "dice_data.h"
#include <ceramic/elements.h>
#include <ceramic/resources.h>
#include <clay/clay.h>
extern SDL_Renderer *renderer;
SDL_Texture *dieImages[8];
static void LoadDieImagesIfNeeded() {
static bool diceImagesLoaded{false};
if(!diceImagesLoaded) {
diceImagesLoaded = true;
dieImages[0] = cera::LoadAndStoreTexture(renderer, "assets/icons/d2.svg");
dieImages[1] = cera::LoadAndStoreTexture(renderer, "assets/icons/d4.svg");
dieImages[2] = cera::LoadAndStoreTexture(renderer, "assets/icons/d6.svg");
dieImages[3] = cera::LoadAndStoreTexture(renderer, "assets/icons/d8.svg");
dieImages[4] = cera::LoadAndStoreTexture(renderer, "assets/icons/d10.svg");
dieImages[5] = cera::LoadAndStoreTexture(renderer, "assets/icons/d12.svg");
dieImages[6] = cera::LoadAndStoreTexture(renderer, "assets/icons/d20.svg");
dieImages[7] = cera::LoadAndStoreTexture(renderer, "assets/icons/d100.svg");
}
}
static void OnDieButtonHovered(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
active_dice::Add((Die)data);
}
}
void DiceContainer() {
LoadDieImagesIfNeeded();
CLAY(CLAY_ID("DiceSelector"), {}) {
cera::ImageTextButton(dieImages[0], CLAY_STRING("C"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D_COIN);
cera::ImageTextButton(dieImages[1], CLAY_STRING("4"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D4);
cera::ImageTextButton(dieImages[2], CLAY_STRING("6"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D6);
cera::ImageTextButton(dieImages[3], CLAY_STRING("8"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D8);
cera::ImageTextButton(dieImages[4], CLAY_STRING("10"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D10);
cera::ImageTextButton(dieImages[5], CLAY_STRING("12"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D12);
cera::ImageTextButton(dieImages[6], CLAY_STRING("20"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D20);
cera::ImageTextButton(dieImages[7], CLAY_STRING("100"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D100);
}
}

3
src/dice_gui.h Normal file
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@ -0,0 +1,3 @@
#pragma once
void DiceContainer();

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@ -137,6 +137,7 @@ int main(int argc, char *argv[]) {
SDL_RenderPresent(renderer); SDL_RenderPresent(renderer);
SDL_Delay(10); SDL_Delay(10);
} }
cera::CleanupResources();
SDL_DestroyRenderer(renderer); SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
SDL_Quit(); SDL_Quit();