feat: started resource management & dice
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3a5b55cc06
commit
451c71254c
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@ -1,14 +1,21 @@
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#include "application.h"
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#include "ceramic/style.h"
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#include "ceramic/elements.h"
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#include "dice_gui.h"
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#include <ceramic/style.h>
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#include <ceramic/elements.h>
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#include <SDL3/SDL.h>
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#include <clay/clay.h>
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constexpr Clay_LayoutConfig centerContainer {
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.sizing = {CLAY_SIZING_GROW(), CLAY_SIZING_GROW()},
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.childAlignment = {CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER},
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};
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namespace application {
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Clay_RenderCommandArray RenderApplication() {
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Clay_BeginLayout();
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CLAY(CLAY_ID("OuterContainer"), cera::Window()) {
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CLAY_AUTO_ID(cera::LeftPanelContainer()) {
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CLAY(CLAY_ID("Window"), cera::Window()) {
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CLAY(CLAY_ID("Content"), {.layout = centerContainer}) {
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DiceContainer();
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}
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}
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return Clay_EndLayout();
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36
src/dice_data.cpp
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36
src/dice_data.cpp
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@ -0,0 +1,36 @@
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#include "dice_data.h"
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#include <cstddef>
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#include <cstring>
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namespace active_dice {
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constexpr size_t maxActiveDice{16};
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Die activeDice[maxActiveDice];
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size_t numActiveDice{0};
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void Add(Die die) {
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if(numActiveDice < maxActiveDice) {
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activeDice[numActiveDice] = die;
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++numActiveDice;
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}
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}
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void Remove(size_t at) {
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if(at >= numActiveDice) {
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return;
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}
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if(at < numActiveDice - 1) {
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std::memmove(activeDice + at, activeDice + at + 1, numActiveDice - at);
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}
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--numActiveDice;
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}
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Die Get(size_t at) {
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if(at < numActiveDice) {
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return activeDice[at];
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} else return D_COIN;
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}
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size_t Count() {
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return numActiveDice;
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}
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}
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46
src/dice_data.h
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46
src/dice_data.h
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@ -0,0 +1,46 @@
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#pragma once
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#include <cstddef>
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enum Die {
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D_COIN = 2,
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D4 = 4,
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D6 = 6,
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D8 = 8,
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D10 = 10,
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D12 = 12,
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D20 = 20,
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D100 = 100,
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};
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constexpr Die diceIndex[]{D_COIN, D4, D6, D8, D10, D12, D20, D100};
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static inline size_t DieToIndex(Die die) {
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switch(die) {
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default:
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case D_COIN:
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return 0;
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case D4:
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return 1;
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case D6:
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return 2;
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case D8:
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return 3;
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case D10:
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return 4;
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case D12:
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return 5;
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case D20:
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return 6;
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case D100:
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return 7;
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}
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}
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namespace active_dice {
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void Add(Die die);
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void Remove(size_t at);
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Die Get(size_t at);
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size_t Count();
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} // namespace active_dice
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44
src/dice_gui.cpp
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44
src/dice_gui.cpp
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@ -0,0 +1,44 @@
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#include "dice_gui.h"
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#include "dice_data.h"
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#include <ceramic/elements.h>
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#include <ceramic/resources.h>
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#include <clay/clay.h>
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extern SDL_Renderer *renderer;
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SDL_Texture *dieImages[8];
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static void LoadDieImagesIfNeeded() {
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static bool diceImagesLoaded{false};
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if(!diceImagesLoaded) {
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diceImagesLoaded = true;
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dieImages[0] = cera::LoadAndStoreTexture(renderer, "assets/icons/d2.svg");
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dieImages[1] = cera::LoadAndStoreTexture(renderer, "assets/icons/d4.svg");
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dieImages[2] = cera::LoadAndStoreTexture(renderer, "assets/icons/d6.svg");
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dieImages[3] = cera::LoadAndStoreTexture(renderer, "assets/icons/d8.svg");
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dieImages[4] = cera::LoadAndStoreTexture(renderer, "assets/icons/d10.svg");
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dieImages[5] = cera::LoadAndStoreTexture(renderer, "assets/icons/d12.svg");
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dieImages[6] = cera::LoadAndStoreTexture(renderer, "assets/icons/d20.svg");
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dieImages[7] = cera::LoadAndStoreTexture(renderer, "assets/icons/d100.svg");
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}
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}
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static void OnDieButtonHovered(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
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if(pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
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active_dice::Add((Die)data);
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}
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}
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void DiceContainer() {
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LoadDieImagesIfNeeded();
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CLAY(CLAY_ID("DiceSelector"), {}) {
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cera::ImageTextButton(dieImages[0], CLAY_STRING("C"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D_COIN);
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cera::ImageTextButton(dieImages[1], CLAY_STRING("4"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D4);
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cera::ImageTextButton(dieImages[2], CLAY_STRING("6"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D6);
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cera::ImageTextButton(dieImages[3], CLAY_STRING("8"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D8);
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cera::ImageTextButton(dieImages[4], CLAY_STRING("10"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D10);
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cera::ImageTextButton(dieImages[5], CLAY_STRING("12"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D12);
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cera::ImageTextButton(dieImages[6], CLAY_STRING("20"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D20);
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cera::ImageTextButton(dieImages[7], CLAY_STRING("100"), {CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100)}, &OnDieButtonHovered, (intptr_t)D100);
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}
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}
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3
src/dice_gui.h
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3
src/dice_gui.h
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@ -0,0 +1,3 @@
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#pragma once
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void DiceContainer();
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@ -137,6 +137,7 @@ int main(int argc, char *argv[]) {
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SDL_RenderPresent(renderer);
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SDL_Delay(10);
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}
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cera::CleanupResources();
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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