feat: added recoloured 'selected' dice button alternatives

This commit is contained in:
Sara 2025-09-19 12:30:02 +02:00
parent df86dd586c
commit 3b2ea85fe7
3 changed files with 30 additions and 16 deletions

View file

@ -35,13 +35,17 @@ void AddDieButton(enum Dice_Die die) {
.sizing = { CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100) }, .sizing = { CLAY_SIZING_FIXED(100), CLAY_SIZING_FIXED(100) },
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER }, .childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
}, },
.image = { GetDiceImage(die) } .image = { GetDiceImage(die, Clay_Hovered()) },
.border = {
PanelBorder(0),
CLAY_BORDER_ALL(1),
}
}) { }) {
Clay_OnHover(&HandleAddDieButtonInteraction, die); Clay_OnHover(&HandleAddDieButtonInteraction, die);
CLAY_TEXT(Dice_ToString(die), CLAY_TEXT_CONFIG({ CLAY_TEXT(Dice_ToString(die), CLAY_TEXT_CONFIG({
.textColor = TextColors(0),
.H(2), .H(2),
.textAlignment = CLAY_TEXT_ALIGN_CENTER .textColor = TextColors(0),
.textAlignment = CLAY_TEXT_ALIGN_CENTER,
})); }));
} }
} }
@ -93,7 +97,7 @@ void RemoveDieButton(enum Dice_Die die, int index) {
.sizing = { CLAY_SIZING_FIXED(200), CLAY_SIZING_FIXED(200) }, .sizing = { CLAY_SIZING_FIXED(200), CLAY_SIZING_FIXED(200) },
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER }, .childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
}, },
.image = { GetDiceImage(die) }, .image = { GetDiceImage(die, Clay_Hovered()) },
}) { }) {
size_t result_length; size_t result_length;
struct Dice_ResultType const *result = Dice_GetLastResult(&result_length); struct Dice_ResultType const *result = Dice_GetLastResult(&result_length);

View file

@ -7,6 +7,7 @@
TTF_Font *fonts[FONT_MAX]; TTF_Font *fonts[FONT_MAX];
SDL_Texture *diceImages[DICE_IMAGE_MAX]; SDL_Texture *diceImages[DICE_IMAGE_MAX];
SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
TTF_TextEngine *textEngine = nullptr; TTF_TextEngine *textEngine = nullptr;
static inline static inline
@ -32,33 +33,42 @@ void LoadDiceImages() {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7); exit(7);
} }
diceImagesSelected[COIN_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d2.svg");
if(!(diceImages[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg"))) { if(!(diceImages[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7); exit(7);
} }
diceImagesSelected[D4_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d4.svg");
if(!(diceImages[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg"))) { if(!(diceImages[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7); exit(7);
} }
diceImagesSelected[D6_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d6.svg");
if(!(diceImages[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg"))) { if(!(diceImages[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7); exit(7);
} }
diceImagesSelected[D8_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d8.svg");
if(!(diceImages[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg"))) { if(!(diceImages[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7); exit(7);
} }
diceImagesSelected[D10_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d10.svg");
if(!(diceImages[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg"))) { if(!(diceImages[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7); exit(7);
} }
diceImagesSelected[D12_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d12.svg");
if(!(diceImages[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg"))) { if(!(diceImages[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg"))) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_ERROR, "IMG_LoadTexture Failed to load die texture: %s", SDL_GetError());
exit(7); exit(7);
} }
diceImagesSelected[D20_IMAGE] = IMG_LoadTexture(renderer, "assets/icons/d20.svg");
for (size_t i = 0; i < DICE_IMAGE_MAX; ++i) { for (size_t i = 0; i < DICE_IMAGE_MAX; ++i) {
Clay_Color color = dieColors[i]; Clay_Color color = dieColors[i];
SDL_SetTextureColorMod(diceImages[i], color.r, color.g, color.b); SDL_SetTextureColorMod(diceImages[i], color.r, color.g, color.b);
color = ToHoveredColor(dieColors[i]);
SDL_SetTextureColorMod(diceImagesSelected[i], color.r, color.g, color.b);
} }
} }
@ -67,23 +77,22 @@ void LoadResources() {
LoadDiceImages(); LoadDiceImages();
} }
SDL_Texture *GetDiceImage(enum Dice_Die die) { SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected) {
switch (die) { switch (die) {
case COIN: case COIN:
return diceImages[COIN_IMAGE]; return selected ? diceImagesSelected[COIN_IMAGE] : diceImages[COIN_IMAGE];
case D4: case D4:
return diceImages[D4_IMAGE]; return selected ? diceImagesSelected[D4_IMAGE] : diceImages[D4_IMAGE];
case D6: case D6:
return diceImages[D6_IMAGE]; return selected ? diceImagesSelected[D6_IMAGE] : diceImages[D6_IMAGE];
case D8: case D8:
return diceImages[D8_IMAGE]; return selected ? diceImagesSelected[D8_IMAGE] : diceImages[D8_IMAGE];
case D10: case D10:
return diceImages[D10_IMAGE];
case D12:
return diceImages[D12_IMAGE];
case D20:
return diceImages[D20_IMAGE];
case D100: case D100:
return diceImages[D10_IMAGE]; return selected ? diceImagesSelected[D10_IMAGE] : diceImages[D10_IMAGE];
case D12:
return selected ? diceImagesSelected[D12_IMAGE] : diceImages[D12_IMAGE];
case D20:
return selected ? diceImagesSelected[D20_IMAGE] : diceImages[D20_IMAGE];
} }
} }

View file

@ -26,9 +26,10 @@ enum DiceImages {
extern TTF_TextEngine *textEngine; extern TTF_TextEngine *textEngine;
extern TTF_Font *fonts[FONT_MAX]; extern TTF_Font *fonts[FONT_MAX];
extern SDL_Texture *diceImages[DICE_IMAGE_MAX]; extern SDL_Texture *diceImages[DICE_IMAGE_MAX];
extern SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX];
extern void LoadResources(); extern void LoadResources();
extern SDL_Texture *GetDiceImage(enum Dice_Die die); extern SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected);
#endif // !RESOURCES_H #endif // !RESOURCES_H