feat: added a 10ms delay to each frame to avoid using too much CPU
This commit is contained in:
parent
98e96f5672
commit
1e93025bf3
|
|
@ -169,6 +169,7 @@ int main(int argc, char *argv[]) {
|
||||||
Clay_RenderCommandArray array = RenderApplication();
|
Clay_RenderCommandArray array = RenderApplication();
|
||||||
SDL_Clay_RenderClayCommands(&backendData, &array);
|
SDL_Clay_RenderClayCommands(&backendData, &array);
|
||||||
SDL_RenderPresent(renderer);
|
SDL_RenderPresent(renderer);
|
||||||
|
SDL_Delay(10);
|
||||||
}
|
}
|
||||||
SDL_DestroyRenderer(renderer);
|
SDL_DestroyRenderer(renderer);
|
||||||
SDL_DestroyWindow(window);
|
SDL_DestroyWindow(window);
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue