dice-gui-old/src/dice.c
2025-09-17 16:45:21 +02:00

45 lines
1.1 KiB
C

#include "dice.h"
#include <stdlib.h>
#include <memory.h>
int roll_die(enum die_type die) {
int const max = die - 1;
return (rand() % max) + 1;
}
static int current_active_count = 0;
static enum die_type active_dice_set[MAX_ACTIVE_DICE];
enum die_type const *get_active_dice_set(size_t *out_length) {
if (out_length != nullptr) {
*out_length = current_active_count;
}
return active_dice_set;
}
size_t add_die_to_active(enum die_type die) {
if (current_active_count >= MAX_ACTIVE_DICE) {
return MAX_ACTIVE_DICE;
}
active_dice_set[current_active_count] = die;
return current_active_count++;
}
void remove_die_from_active(size_t index) {
memmove(active_dice_set + index + 1, active_dice_set + index, MAX_ACTIVE_DICE - index - 1);
}
struct roll_result_type roll_active_dice_set(enum die_type die) {
struct roll_result_type results = {
.individual_result_count = MAX_ACTIVE_DICE,
.total = 0
};
for (size_t i = 0; i < current_active_count; ++i) {
results.individual_results[i] = roll_die(active_dice_set[i]);
results.total += results.individual_results[i];
}
return results;
}