#include "application.h" #include "style.h" #include #include static inline void DiceSelectorContainer() { CLAY(CLAY_ID("DiceSelector"), { .layout = { .layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { CLAY_SIZING_PERCENT(0.15), CLAY_SIZING_GROW(0) }, .padding = containerPadding, .childGap = paragraphGap, }, .INNER_CONTAINER(0), }) { } } static inline void ActiveDiceContainer() { CLAY(CLAY_ID("ActiveDice"), { .layout = { .layoutDirection = CLAY_TOP_TO_BOTTOM, .sizing = { CLAY_SIZING_GROW(0), CLAY_SIZING_GROW(0) }, .padding = containerPadding, .childGap = paragraphGap, }, .INNER_CONTAINER(0), }) { CLAY_TEXT(CLAY_STRING("Header Text"), CLAY_TEXT_CONFIG({ .H(1, 0), })); CLAY_TEXT(CLAY_STRING("Content text"), CLAY_TEXT_CONFIG({ .BODY(0), })); } } static inline void DiceContainer() { CLAY(CLAY_ID("DiceContainer"), { .layout = { .layoutDirection = CLAY_LEFT_TO_RIGHT, .sizing = { CLAY_SIZING_GROW(0), CLAY_SIZING_PERCENT(0.4) }, .childGap = containerGap }, }) { DiceSelectorContainer(); ActiveDiceContainer(); } } static inline void DiceLogContainer() { CLAY(CLAY_ID("LogContainer"), { .layout = { .sizing = layoutExpand, .padding = CLAY_PADDING_ALL(16), }, .INNER_CONTAINER(0), }) {} } static inline void InitiativeListContainer() { CLAY(CLAY_ID("InitiativeListContainer"), { .layout = { .sizing = layoutExpand, .padding = CLAY_PADDING_ALL(16), }, .INNER_CONTAINER(0), }) {} } Clay_RenderCommandArray RenderApplication() { Clay_BeginLayout(); CLAY(CLAY_ID("OuterContainer"), windowStyle) { DiceContainer(); CLAY(CLAY_ID("LowerSplitContainer"), { .layout = { .sizing = layoutExpand, .childGap = containerGap }, }) { DiceLogContainer(); InitiativeListContainer(); } } return Clay_EndLayout(); } void HandleEvent(SDL_Event event) { }