#ifndef RESOURCES_H #define RESOURCES_H #include "dice.h" #include #include enum Font { FONT_DEFAULT = 0, FONT_BOLD = 1, FONT_MAX }; enum DiceImages { COIN_IMAGE = 0, D4_IMAGE = 1, D6_IMAGE, D8_IMAGE, D10_IMAGE, D12_IMAGE, D20_IMAGE, DICE_IMAGE_MAX }; extern TTF_TextEngine *textEngine; extern TTF_Font *fonts[FONT_MAX]; extern SDL_Texture *diceImages[DICE_IMAGE_MAX]; extern SDL_Texture *diceImagesSelected[DICE_IMAGE_MAX]; extern void LoadResources(); extern SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected); #endif // !RESOURCES_H