fix: active dice set container now shows all dice properly

This commit is contained in:
Sara 2025-09-19 12:33:20 +02:00
parent f4bfca5470
commit e2c7a22629

View file

@ -126,16 +126,15 @@ void ActiveDiceContainer() {
}) { }) {
CLAY(CLAY_ID("ActiveDiceInner"), { CLAY(CLAY_ID("ActiveDiceInner"), {
.layout = { .layout = {
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() }, .sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() },
.layoutDirection = CLAY_LEFT_TO_RIGHT, .layoutDirection = CLAY_LEFT_TO_RIGHT,
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER }, .childAlignment = { CLAY_ALIGN_X_LEFT, CLAY_ALIGN_Y_CENTER },
.childGap = 16, .childGap = 16,
.padding = { 100, 100, 0, 0 }, .padding = { 100, 100, 0, 0 },
}, },
.clip = { .clip = {
true, true, true, true, { Clay_GetScrollOffset().x, 0 }
{ Clay_GetScrollOffset().x, 0 }, }
},
}) { }) {
size_t dice_count = 0; size_t dice_count = 0;
enum Dice_Die const *dice = Dice_GetActiveSet(&dice_count); enum Dice_Die const *dice = Dice_GetActiveSet(&dice_count);