feat: fully implemented roll button
This commit is contained in:
parent
11e7e23962
commit
9e8933f2f1
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@ -11,7 +11,7 @@ void DiceLogContainer() {
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.sizing = layoutExpand,
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.padding = CLAY_PADDING_ALL(16),
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},
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.CONTAINER(0),
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.PANEL(0),
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}) {}
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}
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@ -22,7 +22,7 @@ void InitiativeListContainer() {
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.sizing = layoutExpand,
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.padding = CLAY_PADDING_ALL(16),
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},
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.CONTAINER(0),
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.PANEL(0)
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}) {}
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}
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18
src/dice.c
18
src/dice.c
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@ -1,10 +1,8 @@
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#include "dice.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <memory.h>
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int roll_die(enum die_type die) {
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int const max = die - 1;
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int const max = die;
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return (rand() % max) + 1;
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}
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@ -28,6 +26,8 @@ size_t add_die_to_active(enum die_type die) {
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return MAX_ACTIVE_DICE;
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}
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active_dice_set[current_active_count] = die;
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roll_results[current_active_count].roll = die;
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roll_results[current_active_count].string_len = SDL_snprintf(roll_results[current_active_count].string, MAX_ROLL_STR_LEN, "%d", die);
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return current_active_count++;
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}
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@ -36,12 +36,20 @@ void remove_die_from_active(size_t index) {
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--current_active_count;
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}
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void roll_active_dice_set(enum die_type die) {
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void roll_active_dice_set() {
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for (size_t i = 0; i < current_active_count; ++i) {
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roll_results[i].roll = roll_die(active_dice_set[i]);
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snprintf(roll_results[i].string, MAX_ROLL_STR_LEN, "%d", roll_results[i].roll);
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roll_results[i].string_len = SDL_snprintf(roll_results[i].string, MAX_ROLL_STR_LEN, "%d", roll_results[i].roll);
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roll_total.roll += roll_results[i].roll;
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}
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roll_total.string_len = SDL_snprintf(roll_total.string, MAX_ROLL_STR_LEN, "%d", roll_total.roll);
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}
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struct roll_result_type *get_current_results(size_t *out_length) {
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if (out_length != nullptr) {
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*out_length = current_active_count;
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}
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return roll_results;
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}
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Clay_String die_to_str(enum die_type die) {
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@ -35,9 +35,9 @@ extern enum die_type const *get_active_dice_set(size_t *out_length);
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extern size_t add_die_to_active(enum die_type die);
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extern void remove_die_from_active(size_t index);
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extern struct roll_result_type *current_state(size_t *out_length);
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extern struct roll_result_type *get_current_results(size_t *out_length);
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extern void roll_active_dice_set(enum die_type die);
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extern void roll_active_dice_set();
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extern Clay_String die_to_str(enum die_type die);
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@ -2,9 +2,28 @@
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#include <SDL3/SDL_mouse.h>
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#include <clay/clay.h>
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#include <stdint.h>
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#include "elements.h"
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#include "style.h"
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#include "dice.h"
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static
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void HandleRollSetButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
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if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
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roll_active_dice_set();
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}
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}
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static inline
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void RollSetButton() {
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CLAY(CLAY_ID("RollSetButton"), {
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.layout = {
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.padding = { 30, 30, 10, 10 },
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}
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}) {
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TextButton(CLAY_STRING("Roll"), buttonBackground, &HandleRollSetButtonInteraction, 0);
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}
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}
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static
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void HandleAddDieButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t die) {
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if (pointer.state == CLAY_POINTER_DATA_PRESSED_THIS_FRAME) {
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@ -32,7 +51,7 @@ void AddDieButton(enum die_type die) {
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static inline
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void DiceSelectorContainer() {
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CLAY(CLAY_ID("DiceSelector"), {
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.CONTAINER(0),
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.PANEL(0),
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.layout = {
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.sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() },
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
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@ -44,7 +63,7 @@ void DiceSelectorContainer() {
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.childGap = paragraphGap,
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
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.sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_FIT() },
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.padding = containerPadding,
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.padding = panelPadding,
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},
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.clip = {
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false, true, Clay_GetScrollOffset(),
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@ -78,8 +97,15 @@ void RemoveDieButton(enum die_type die, int index) {
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},
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.backgroundColor = DieButtonColor(die, Clay_Hovered()),
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}) {
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size_t result_length;
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struct roll_result_type const *result = get_current_results(&result_length);
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Clay_String string = {
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.chars = result[index].string,
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.length = result[index].string_len,
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.isStaticallyAllocated = true
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};
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Clay_OnHover(&HandleRemoveDieButtonInteraction, index);
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CLAY_TEXT(die_to_str(die), CLAY_TEXT_CONFIG({
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CLAY_TEXT(string, CLAY_TEXT_CONFIG({
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.H(1),
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.textColor = TextColors(0)
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}));
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@ -90,13 +116,11 @@ static inline
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void ActiveDiceContainer() {
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CLAY(CLAY_ID("ActiveDice"), {
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.layout = {
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.layoutDirection = CLAY_TOP_TO_BOTTOM,
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
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.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
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},
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.clip = {
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true, true,
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{ Clay_GetScrollOffset().x, 0 },
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},
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.CONTAINER(0),
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.PANEL(0),
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}) {
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CLAY(CLAY_ID("ActiveDiceInner"), {
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.layout = {
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@ -106,6 +130,10 @@ void ActiveDiceContainer() {
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.childGap = 16,
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.padding = { 100, 100, 0, 0 },
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},
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.clip = {
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true, true,
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{ Clay_GetScrollOffset().x, 0 },
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},
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}) {
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size_t dice_count = 0;
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enum die_type const *dice = get_active_dice_set(&dice_count);
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@ -113,6 +141,7 @@ void ActiveDiceContainer() {
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RemoveDieButton(dice[i], i);
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}
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}
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RollSetButton();
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}
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}
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20
src/elements.c
Normal file
20
src/elements.c
Normal file
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@ -0,0 +1,20 @@
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#include "elements.h"
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#include "style.h"
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void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData) {
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CLAY_AUTO_ID({
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.layout = {
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.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
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.padding = buttonPadding,
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},
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.cornerRadius = buttonRadii,
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.backgroundColor = Clay_Hovered() ? ToHoveredColor(color) : color,
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}) {
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CLAY_TEXT(text, CLAY_TEXT_CONFIG({
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.BODY(),
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.textColor = TextColors(0),
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}));
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Clay_OnHover(onHovered, onHoveredData);
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}
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}
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10
src/elements.h
Normal file
10
src/elements.h
Normal file
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@ -0,0 +1,10 @@
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#ifndef ELEMENTS_H
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#define ELEMENTS_H
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#include <clay/clay.h>
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typedef void(*OnHoveredFn)(Clay_ElementId element, Clay_PointerData pointer, intptr_t data);
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extern void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intptr_t onHoveredData);
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#endif // !ELEMENTS_H
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31
src/style.c
31
src/style.c
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@ -3,20 +3,20 @@
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#include "defs.h"
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#include "dice.h"
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Clay_Color ContainerBackgrounds(size_t idx) {
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Clay_Color PanelBackground(size_t idx) {
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return (Clay_Color) {
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255*containerBackgrounds[idx],
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255*containerBackgrounds[idx],
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255*containerBackgrounds[idx],
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255*panelBackground[idx],
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255*panelBackground[idx],
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255*panelBackground[idx],
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255
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};
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}
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Clay_Color ContainerBorders(size_t idx) {
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Clay_Color PanelBorder(size_t idx) {
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return (Clay_Color) {
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255*containerBorders[idx],
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255*containerBorders[idx],
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255*containerBorders[idx],
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255*panelBorder[idx],
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255*panelBorder[idx],
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255*panelBorder[idx],
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255
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};
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}
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@ -61,12 +61,13 @@ Clay_Color DieColor(enum die_type die) {
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}
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Clay_Color DieButtonColor(enum die_type die, bool selected) {
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Clay_Color color = DieColor(die);
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if (selected) {
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float avg = (color.r + color.g + color.b) / 3.f;
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color.r = (color.r - avg) * 0.8f + avg - 30;
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color.g = (color.g - avg) * 0.8f + avg - 30;
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color.b = (color.b - avg) * 0.8f + avg - 30;
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}
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return selected ? ToHoveredColor(DieColor(die)) : DieColor(die);
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}
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Clay_Color ToHoveredColor(Clay_Color color) {
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float avg = (color.r + color.g + color.b) / 3.f;
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color.r = (color.r - avg) * 0.8f + avg - 30;
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color.g = (color.g - avg) * 0.8f + avg - 30;
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color.b = (color.b - avg) * 0.8f + avg - 30;
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return color;
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}
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34
src/style.h
34
src/style.h
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@ -20,25 +20,25 @@ constexpr float windowBackground = 0.15f;
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constexpr uint16_t containerGap = 10;
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constexpr double defaultRadius = 5.0;
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constexpr float containerBackgrounds[] = {
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constexpr float panelBackground[] = {
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.2f,
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.3f,
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.4f
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};
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constexpr float containerBorders[] = {
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constexpr float panelBorder[] = {
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.3f,
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.4f,
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.5f
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};
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constexpr Clay_Padding containerPadding = {
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constexpr Clay_Padding panelPadding = {
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24, 24,
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24, 24,
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};
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#define CONTAINER(depth_)\
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backgroundColor = ContainerBackgrounds(depth_),\
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.border = { ContainerBorders(depth_), CLAY_BORDER_ALL(2) },\
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#define PANEL(depth_)\
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backgroundColor = PanelBackground(depth_),\
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.border = { PanelBackground(depth_), CLAY_BORDER_ALL(2) },\
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.cornerRadius = defaultRadiusAll
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////////////////////////////////////
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@ -58,7 +58,7 @@ constexpr uint16_t headerSizes[] = {
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28, 16
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};
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#define BODY(color_)\
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#define BODY()\
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fontId = FONT_DEFAULT,\
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.fontSize = baseFontSize
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@ -66,6 +66,21 @@ constexpr uint16_t headerSizes[] = {
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fontId = FONT_BOLD,\
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.fontSize = headerSizes[(level_)-1]
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////////////////////////////////////
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// BUTTONS
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////////////////////////////////////
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constexpr Clay_Color buttonBackground = {
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177, 56, 52, 255
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};
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constexpr Clay_Padding buttonPadding = {
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24, 24,
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4, 4,
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};
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constexpr Clay_CornerRadius buttonRadii = {
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3, 3, 3, 3
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};
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////////////////////////////////////
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// COMPILATIONS
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// | Functions and expressions that combine styling data from the settings above.
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@ -81,12 +96,13 @@ constexpr Clay_CornerRadius defaultRadiusAll = {
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defaultRadius, defaultRadius
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};
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extern Clay_Color ContainerBackgrounds(size_t idx);
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extern Clay_Color ContainerBorders(size_t idx);
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extern Clay_Color PanelBackground(size_t idx);
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extern Clay_Color PanelBackground(size_t idx);
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extern Clay_Color TextColors(size_t idx);
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extern Clay_Color WindowBackground();
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extern Clay_ElementDeclaration WindowStyle();
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extern Clay_Color DieColor(enum die_type die);
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extern Clay_Color DieButtonColor(enum die_type die, bool selected);
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extern Clay_Color ToHoveredColor(Clay_Color color);
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#endif // !STYLE_H
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