feat: translated entire codebase to C++

This commit is contained in:
Sara 2025-09-20 00:52:47 +02:00
parent 00569f2ef1
commit 9acea87ab8
15 changed files with 188 additions and 114 deletions

View file

@ -1,2 +1,2 @@
CompileFlags: CompileFlags:
Add: [ -Wall, --std=c23, -xc, -Ivendor/ ] Add: [ -Wall, --std=c++23, -xc++, -Ivendor/ ]

View file

@ -1,6 +1,6 @@
build: build:
# BUILDING # BUILDING
make bear -- make
run: run:
bin/DiceGui bin/DiceGui

View file

@ -4,15 +4,18 @@ workspace "DiceGui"
project "Dice" project "Dice"
kind "ConsoleApp" kind "ConsoleApp"
language "C" language "C++"
cdialect "c23" cppdialect "c++23"
location "build/" location "build/"
files { "src/**.c" } files { "src/**.cpp", "src/**.c" }
includedirs { "include/" } includedirs { "include/" }
links { "m", "stdc++", "SDL3", "SDL3_ttf", "SDL3_image" } links { "m", "stdc++", "SDL3", "SDL3_ttf", "SDL3_image" }
buildoptions { "-Wall" } buildoptions { "-Wall" }
targetdir "bin/" targetdir "bin/"
postbuildcommands { "{RMDIR} %{cfg.targetdir}/assets", "{COPYDIR} %{wks.location}/assets/ %{cfg.targetdir}/assets/" } postbuildcommands {
"{RMDIR} %{cfg.targetdir}/assets",
"{COPYDIR} %{wks.location}/assets/ %{cfg.targetdir}/assets/"
}
filter "configurations:debug" filter "configurations:debug"
defines { "DEBUG" } defines { "DEBUG" }
symbols "On" symbols "On"

View file

@ -6,24 +6,22 @@
static inline static inline
void DiceLogContainer() { void DiceLogContainer() {
CLAY(CLAY_ID("LogContainer"), { CLAY(CLAY_ID("LogContainer"), PanelContainer(0, (Clay_ElementDeclaration) {
.layout = { .layout = {
.sizing = layoutExpand, .sizing = layoutExpand,
.padding = CLAY_PADDING_ALL(16), .padding = CLAY_PADDING_ALL(16),
}, },
.PANEL(0), })) {}
}) {}
} }
static inline static inline
void InitiativeListContainer() { void InitiativeListContainer() {
CLAY(CLAY_ID("InitiativeListContainer"), { CLAY(CLAY_ID("InitiativeListContainer"), PanelContainer(0, (Clay_ElementDeclaration) {
.layout = { .layout = {
.sizing = layoutExpand, .sizing = layoutExpand,
.padding = CLAY_PADDING_ALL(16), .padding = CLAY_PADDING_ALL(16),
}, },
.PANEL(0) })) {}
}) {}
} }
Clay_RenderCommandArray RenderApplication() { Clay_RenderCommandArray RenderApplication() {

View file

@ -1,13 +1,12 @@
#include "dice.h" #include "dice.h"
#include <memory.h> #include <memory.h>
static int activeDiceCount = 0; static size_t activeDiceCount = 0;
static enum Dice_Die activeDice[MAX_ACTIVE_DICE]; static enum Dice_Die activeDice[MAX_ACTIVE_DICE];
static struct Dice_ResultType rollResult[MAX_ACTIVE_DICE]; static struct Dice_ResultType rollResult[MAX_ACTIVE_DICE];
static struct Dice_ResultType rollTotal = { static struct Dice_ResultType rollTotal = {
.string = "0", .roll = 0, .die = NONE
.roll = 0, .string_len = 1,
}; };
int Dice_Roll(enum Dice_Die die) { int Dice_Roll(enum Dice_Die die) {
@ -23,16 +22,7 @@ static
struct Dice_ResultType Dice_RollToResultType(int roll, enum Dice_Die die) { struct Dice_ResultType Dice_RollToResultType(int roll, enum Dice_Die die) {
struct Dice_ResultType result = { }; struct Dice_ResultType result = { };
result.roll = roll; result.roll = roll;
if (die == COIN) { result.die = die;
result.string_len = SDL_snprintf(result.string, MAX_ROLL_STR_LEN, roll == 1 ? "H" : "T");
} else {
result.string_len = SDL_snprintf(result.string, MAX_ROLL_STR_LEN, "%d", roll);
}
result.clay_string = (Clay_String) {
.chars = result.string,
.length = result.string_len,
.isStaticallyAllocated = false
};
return result; return result;
} }
@ -50,7 +40,7 @@ size_t Dice_AddToActiveSet(enum Dice_Die die) {
activeDice[activeDiceCount] = die; activeDice[activeDiceCount] = die;
rollResult[activeDiceCount] = Dice_RollToResultType(die, die); rollResult[activeDiceCount] = Dice_RollToResultType(die, die);
rollTotal.roll += die; rollTotal.roll += die;
rollTotal = Dice_RollToResultType(rollTotal.roll, 0); rollTotal = Dice_RollToResultType(rollTotal.roll, NONE);
return activeDiceCount++; return activeDiceCount++;
} }
@ -59,14 +49,14 @@ void Dice_RemoveFromActiveSet(size_t index) {
return; return;
} }
rollTotal.roll -= rollResult[index].roll; rollTotal.roll -= rollResult[index].roll;
rollTotal = Dice_RollToResultType(rollTotal.roll, 0); rollTotal = Dice_RollToResultType(rollTotal.roll, NONE);
memcpy(activeDice + index, activeDice + index + 1, MAX_ACTIVE_DICE - index - 1); memcpy(activeDice + index, activeDice + index + 1, MAX_ACTIVE_DICE - index - 1);
--activeDiceCount; --activeDiceCount;
} }
void Dice_ClearActiveSet() { void Dice_ClearActiveSet() {
rollTotal.roll = 0; rollTotal.roll = 0;
rollTotal = Dice_RollToResultType(rollTotal.roll, 0); rollTotal = Dice_RollToResultType(rollTotal.roll, NONE);
activeDiceCount = 0; activeDiceCount = 0;
} }
@ -76,7 +66,7 @@ void Dice_RollActiveSet() {
rollResult[i] = Dice_RollToResultType(Dice_Roll(activeDice[i]), activeDice[i]); rollResult[i] = Dice_RollToResultType(Dice_Roll(activeDice[i]), activeDice[i]);
total += rollResult[i].roll; total += rollResult[i].roll;
} }
rollTotal = Dice_RollToResultType(total, 0); rollTotal = Dice_RollToResultType(total, NONE);
} }
struct Dice_ResultType *Dice_GetLastResult(size_t *out_length) { struct Dice_ResultType *Dice_GetLastResult(size_t *out_length) {
@ -86,17 +76,13 @@ struct Dice_ResultType *Dice_GetLastResult(size_t *out_length) {
return rollResult; return rollResult;
} }
struct Dice_ResultType *Dice_GetLastResultTotal() { struct Dice_ResultType Dice_GetLastResultTotal() {
rollTotal.clay_string = (Clay_String) { return rollTotal;
.chars = rollTotal.string,
.length = rollTotal.string_len,
.isStaticallyAllocated = false
};
return &rollTotal;
} }
Clay_String Dice_ToString(enum Dice_Die die) { Clay_String Dice_ToString(enum Dice_Die die) {
switch (die) { switch (die) {
case NONE: return CLAY_STRING("N/A");
case COIN: return CLAY_STRING("C"); case COIN: return CLAY_STRING("C");
case D4: return CLAY_STRING("4"); case D4: return CLAY_STRING("4");
case D6: return CLAY_STRING("6"); case D6: return CLAY_STRING("6");
@ -106,4 +92,21 @@ Clay_String Dice_ToString(enum Dice_Die die) {
case D20: return CLAY_STRING("20"); case D20: return CLAY_STRING("20");
case D100: return CLAY_STRING("100"); case D100: return CLAY_STRING("100");
} }
return CLAY_STRING("INVALID");
}
Clay_String Dice_ResultToString(Dice_ResultType const &result) {
static char chars[MAX_ROLL_STR_LEN];
Clay_String string = {
.isStaticallyAllocated = false,
.length = 0,
.chars = chars,
};
if (result.die == COIN) {
string.length = SDL_snprintf(chars, MAX_ROLL_STR_LEN, result.roll == 1 ? "H" : "T");
} else {
string.length = SDL_snprintf(chars, MAX_ROLL_STR_LEN, "%d", result.roll);
}
string.chars = chars;
return string;
} }

View file

@ -5,6 +5,7 @@
#include <stdlib.h> #include <stdlib.h>
enum Dice_Die { enum Dice_Die {
NONE,
COIN = 1, COIN = 1,
D4 = 4, D4 = 4,
D6 = 6, D6 = 6,
@ -20,9 +21,7 @@ enum Dice_Die {
#endif #endif
struct Dice_ResultType { struct Dice_ResultType {
int roll; int roll;
size_t string_len; enum Dice_Die die;
char string[MAX_ROLL_STR_LEN];
Clay_String clay_string;
}; };
#ifndef MAX_ACTIVE_DICE #ifndef MAX_ACTIVE_DICE
@ -32,15 +31,17 @@ struct Dice_ResultType {
extern int Dice_Roll(enum Dice_Die die); extern int Dice_Roll(enum Dice_Die die);
extern enum Dice_Die const *Dice_GetActiveSet(size_t *out_length); extern enum Dice_Die const *Dice_GetActiveSet(size_t *out_length);
extern size_t Dice_AddToActiveSet(enum Dice_Die die); extern size_t Dice_AddToActiveSet(Dice_Die die);
extern void Dice_RemoveFromActiveSet(size_t index); extern void Dice_RemoveFromActiveSet(size_t index);
extern void Dice_ClearActiveSet(); extern void Dice_ClearActiveSet();
extern Clay_String Dice_RollToString(Dice_ResultType &type);
extern struct Dice_ResultType *Dice_GetLastResult(size_t *out_length); extern struct Dice_ResultType *Dice_GetLastResult(size_t *out_length);
extern struct Dice_ResultType *Dice_GetLastResultTotal(); extern struct Dice_ResultType Dice_GetLastResultTotal();
extern void Dice_RollActiveSet(); extern void Dice_RollActiveSet();
extern Clay_String Dice_ToString(enum Dice_Die die); extern Clay_String Dice_ToString(enum Dice_Die die);
extern Clay_String Dice_ResultToString(Dice_ResultType const &result);
#endif // !DICE_H #endif // !DICE_H

View file

@ -6,6 +6,7 @@
#include "elements.h" #include "elements.h"
#include "style.h" #include "style.h"
#include "dice.h" #include "dice.h"
#include "ui_data.h"
static static
void HandleRollSetButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) { void HandleRollSetButtonInteraction(Clay_ElementId element, Clay_PointerData pointer, intptr_t data) {
@ -38,34 +39,31 @@ void AddDieButton(enum Dice_Die die) {
.image = { GetDiceImage(die, Clay_Hovered()) }, .image = { GetDiceImage(die, Clay_Hovered()) },
}) { }) {
Clay_OnHover(&HandleAddDieButtonInteraction, die); Clay_OnHover(&HandleAddDieButtonInteraction, die);
CLAY_TEXT(Dice_ToString(die), CLAY_TEXT_CONFIG({ CLAY_TEXT(Dice_ToString(die), CLAY_TEXT_CONFIG(Header(2, {
.H(2),
.textColor = TextColors(0), .textColor = TextColors(0),
.textAlignment = CLAY_TEXT_ALIGN_CENTER, .textAlignment = CLAY_TEXT_ALIGN_CENTER,
})); })));
} }
} }
static inline static inline
void DiceSelectorContainer() { void DiceSelectorContainer() {
CLAY(CLAY_ID("DiceSelector"), { CLAY(CLAY_ID("DiceSelector"), PanelContainer(0, (Clay_ElementDeclaration) {
.layout = { .layout = {
.sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() }, .sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() },
}, }
.PANEL(0), })) {
}) { CLAY_AUTO_ID(ListContainer(0, {
CLAY_AUTO_ID({
.layout = { .layout = {
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() }, .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
.padding = { 2, 2, 5, 5 }, .padding = { 2, 2, 5, 5 },
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_TOP }, .childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_TOP },
.layoutDirection = CLAY_TOP_TO_BOTTOM,
}, },
.clip = { .clip = {
false, true, Clay_GetScrollOffset(), false, true, Clay_GetScrollOffset(),
}, },
.LISTCONTAINER(0), })) {
}) {
AddDieButton(D4); AddDieButton(D4);
AddDieButton(D6); AddDieButton(D6);
AddDieButton(D8); AddDieButton(D8);
@ -96,37 +94,32 @@ void RemoveDieButton(enum Dice_Die die, int index) {
}) { }) {
size_t result_length; size_t result_length;
struct Dice_ResultType const *result = Dice_GetLastResult(&result_length); struct Dice_ResultType const *result = Dice_GetLastResult(&result_length);
Clay_String string = {
.chars = result[index].string,
.length = result[index].string_len,
.isStaticallyAllocated = true
};
Clay_OnHover(&HandleRemoveDieButtonInteraction, index); Clay_OnHover(&HandleRemoveDieButtonInteraction, index);
CLAY_TEXT(string, CLAY_TEXT_CONFIG({ CLAY_TEXT(
.H(1), UiData_StoreClayStr(Dice_ResultToString(result[index])),
.textColor = TextColors(0), CLAY_TEXT_CONFIG(Header(1, {
.textAlignment = CLAY_TEXT_ALIGN_CENTER, .textColor = TextColors(0),
})); .textAlignment = CLAY_TEXT_ALIGN_CENTER,
})));
} }
} }
static inline static inline
void ActiveDiceContainer() { void ActiveDiceContainer() {
CLAY(CLAY_ID("ActiveDice"), { CLAY(CLAY_ID("ActiveDice"), PanelContainer(0, {
.layout = { .layout = {
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() }, .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_GROW() },
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER }, .childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
.layoutDirection = CLAY_TOP_TO_BOTTOM,
}, },
.PANEL(0), })) {
}) {
CLAY(CLAY_ID("ActiveDiceInner"), { CLAY(CLAY_ID("ActiveDiceInner"), {
.layout = { .layout = {
.sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() }, .sizing = { CLAY_SIZING_FIT(), CLAY_SIZING_GROW() },
.layoutDirection = CLAY_LEFT_TO_RIGHT,
.childAlignment = { CLAY_ALIGN_X_LEFT, CLAY_ALIGN_Y_CENTER },
.childGap = 16,
.padding = { 100, 100, 0, 0 }, .padding = { 100, 100, 0, 0 },
.childGap = 16,
.childAlignment = { CLAY_ALIGN_X_LEFT, CLAY_ALIGN_Y_CENTER },
.layoutDirection = CLAY_LEFT_TO_RIGHT,
}, },
.clip = { .clip = {
true, true, { Clay_GetScrollOffset().x, 0 } true, true, { Clay_GetScrollOffset().x, 0 }
@ -140,17 +133,17 @@ void ActiveDiceContainer() {
} }
CLAY(CLAY_ID("ActiveDiceControls"), { CLAY(CLAY_ID("ActiveDiceControls"), {
.layout = { .layout = {
.layoutDirection = CLAY_LEFT_TO_RIGHT,
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
.childGap = 20,
.padding = { 0, 0, 0, 10 }, .padding = { 0, 0, 0, 10 },
.childGap = 20,
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
.layoutDirection = CLAY_LEFT_TO_RIGHT,
}, },
}) { }) {
TextButton(CLAY_STRING("Roll"), proceedButton, &HandleRollSetButtonInteraction, 0); TextButton(CLAY_STRING("Roll"), proceedButton, &HandleRollSetButtonInteraction, 0);
CLAY_TEXT(Dice_GetLastResultTotal()->clay_string, CLAY_TEXT_CONFIG({ Dice_ResultType result = Dice_GetLastResultTotal();
.H(3), CLAY_TEXT(UiData_StoreClayStr(Dice_ResultToString(result)), CLAY_TEXT_CONFIG(Header(1, {
.textColor = TextColors(0), .textColor = TextColors(0),
})); })));
TextButton(CLAY_STRING("Clear"), warningButton, &HandleClearSetButtonInteraction, 0); TextButton(CLAY_STRING("Clear"), warningButton, &HandleClearSetButtonInteraction, 0);
} }
} }
@ -159,9 +152,9 @@ void ActiveDiceContainer() {
void DiceContainer() { void DiceContainer() {
CLAY(CLAY_ID("DiceContainer"), { CLAY(CLAY_ID("DiceContainer"), {
.layout = { .layout = {
.layoutDirection = CLAY_LEFT_TO_RIGHT,
.sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_PERCENT(0.4) }, .sizing = { CLAY_SIZING_GROW(), CLAY_SIZING_PERCENT(0.4) },
.childGap = containerGap .childGap = containerGap,
.layoutDirection = CLAY_LEFT_TO_RIGHT,
}, },
}) { }) {
DiceSelectorContainer(); DiceSelectorContainer();

View file

@ -5,18 +5,17 @@ void TextButton(Clay_String text, Clay_Color color, OnHoveredFn onHovered, intpt
Clay_Color hovered = ToHoveredColor(color); Clay_Color hovered = ToHoveredColor(color);
CLAY_AUTO_ID({ CLAY_AUTO_ID({
.layout = { .layout = {
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
.padding = buttonPadding, .padding = buttonPadding,
.childAlignment = { CLAY_ALIGN_X_CENTER, CLAY_ALIGN_Y_CENTER },
}, },
.cornerRadius = buttonRadii,
.backgroundColor = Clay_Hovered() ? hovered : color, .backgroundColor = Clay_Hovered() ? hovered : color,
.border = { ToHoveredColor(Clay_Hovered() ? hovered : color), CLAY_BORDER_ALL(1) } .cornerRadius = buttonRadii,
.border = { ToHoveredColor(Clay_Hovered() ? hovered : color), CLAY_BORDER_ALL(1) },
}) { }) {
CLAY_TEXT(text, CLAY_TEXT_CONFIG({ CLAY_TEXT(text, CLAY_TEXT_CONFIG(BodyText({
.BODY(),
.textColor = TextColors(0), .textColor = TextColors(0),
.textAlignment = CLAY_TEXT_ALIGN_CENTER, .textAlignment = CLAY_TEXT_ALIGN_CENTER,
})); })));
Clay_OnHover(onHovered, onHoveredData); Clay_OnHover(onHovered, onHoveredData);
} }
} }

View file

@ -7,6 +7,7 @@
#include "application.h" #include "application.h"
#include "defs.h" #include "defs.h"
#include "style.h" #include "style.h"
#include "ui_data.h"
#include "resources.h" #include "resources.h"
#define SDL_MAIN_HANDLED #define SDL_MAIN_HANDLED
@ -36,9 +37,7 @@ uint64_t clayMemorySize = 0;
Clay_Arena clayPrimaryArena; Clay_Arena clayPrimaryArena;
Clay_SDL3RendererData backendData = { Clay_SDL3RendererData backendData = {
.renderer = nullptr, nullptr, nullptr, nullptr
.fonts = nullptr,
.textEngine = nullptr
}; };
static inline static inline
@ -50,14 +49,14 @@ void LogOutputResolution() {
static static
Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) { Clay_Dimensions MeasureText(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData) {
TTF_Font **fonts = userData; TTF_Font **fonts = (TTF_Font**)userData;
TTF_Font *font = fonts[config->fontId]; TTF_Font *font = fonts[config->fontId];
int width, height; int width, height;
TTF_SetFontSize(font, config->fontSize); TTF_SetFontSize(font, config->fontSize);
if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) { if (!TTF_GetStringSize(font, text.chars, text.length, &width, &height)) {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_ERROR, "MeasureText failed to measure text %s", SDL_GetError());
} }
return (Clay_Dimensions) { width, height }; return (Clay_Dimensions) { (float)width, (float)height };
} }
static static
@ -94,9 +93,9 @@ static
void InitClay() { void InitClay() {
clayMemorySize = Clay_MinMemorySize(); clayMemorySize = Clay_MinMemorySize();
clayPrimaryArena = Clay_CreateArenaWithCapacityAndMemory(clayMemorySize, SDL_malloc(clayMemorySize)); clayPrimaryArena = Clay_CreateArenaWithCapacityAndMemory(clayMemorySize, SDL_malloc(clayMemorySize));
Clay_Initialize(clayPrimaryArena, (Clay_Dimensions) { screenWidth, screenHeight }, (Clay_ErrorHandler) { HandleClayErrors }); Clay_Initialize(clayPrimaryArena, { (float)screenWidth, (float)screenHeight }, { HandleClayErrors });
Clay_SetMeasureTextFunction(MeasureText, fonts); Clay_SetMeasureTextFunction(MeasureText, fonts);
Clay_SetLayoutDimensions((Clay_Dimensions) { screenWidth, screenHeight }); Clay_SetLayoutDimensions({ (float)screenWidth, (float)screenHeight });
float x, y; float x, y;
SDL_GetMouseState(&x, &y); SDL_GetMouseState(&x, &y);
Clay_SetPointerState((Clay_Vector2) { x, y }, false); Clay_SetPointerState((Clay_Vector2) { x, y }, false);
@ -110,11 +109,7 @@ int main(int argc, char *argv[]) {
LoadResources(); LoadResources();
LogOutputResolution(); LogOutputResolution();
InitClay(); InitClay();
backendData = (Clay_SDL3RendererData) { backendData = (Clay_SDL3RendererData) { renderer, textEngine, fonts };
.renderer = renderer,
.fonts = fonts,
.textEngine = textEngine,
};
SDL_Event event; SDL_Event event;
uint64_t startFrameTime = SDL_GetTicksNS(); uint64_t startFrameTime = SDL_GetTicksNS();
double deltaTime = 0.0; double deltaTime = 0.0;
@ -124,6 +119,7 @@ int main(int argc, char *argv[]) {
deltaTime = SDL_GetTicksNS() - startFrameTime; deltaTime = SDL_GetTicksNS() - startFrameTime;
startFrameTime = SDL_GetTicksNS(); startFrameTime = SDL_GetTicksNS();
Clay_Vector2 scrollMotion = { 0, 0 }; Clay_Vector2 scrollMotion = { 0, 0 };
UiData_Clear();
while (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event)) {
HandleEvent(event); HandleEvent(event);
switch (event.type) { switch (event.type) {
@ -131,9 +127,9 @@ int main(int argc, char *argv[]) {
running = false; running = false;
break; break;
case SDL_EVENT_WINDOW_RESIZED: case SDL_EVENT_WINDOW_RESIZED:
Clay_SetLayoutDimensions((Clay_Dimensions){ Clay_SetLayoutDimensions({
event.window.data1, (float)event.window.data1,
event.window.data2 (float)event.window.data2
}); });
LogOutputResolution(); LogOutputResolution();
break; break;

View file

@ -1,6 +1,9 @@
#ifndef CLAY_RENDERER_SDL3_H #ifndef CLAY_RENDERER_SDL3_H
#define CLAY_RENDERER_SDL3_H #define CLAY_RENDERER_SDL3_H
#ifdef __cplusplus
extern "C" {
#endif
#include <clay/clay.h> #include <clay/clay.h>
#include <SDL3_ttf/SDL_ttf.h> #include <SDL3_ttf/SDL_ttf.h>
#include <SDL3/SDL_render.h> #include <SDL3/SDL_render.h>
@ -12,5 +15,8 @@ typedef struct {
} Clay_SDL3RendererData; } Clay_SDL3RendererData;
extern void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands); extern void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands);
#ifdef __cplusplus
}
#endif
#endif // !CLAY_RENDERER_SDL3_H #endif // !CLAY_RENDERER_SDL3_H

View file

@ -79,6 +79,7 @@ void LoadResources() {
SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected) { SDL_Texture *GetDiceImage(enum Dice_Die die, bool selected) {
switch (die) { switch (die) {
default:
case COIN: case COIN:
return selected ? diceImagesSelected[COIN_IMAGE] : diceImages[COIN_IMAGE]; return selected ? diceImagesSelected[COIN_IMAGE] : diceImages[COIN_IMAGE];
case D4: case D4:

View file

@ -1,6 +1,26 @@
#include "style.h" #include "style.h"
#include "defs.h" #include "defs.h"
#include "dice.h" #include "dice.h"
#include <clay/clay.h>
Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration source) {
source.border = (Clay_BorderElementConfig) {
PanelBorder(depth),
CLAY_BORDER_ALL(2)
};
source.cornerRadius = defaultRadiusAll;
return source;
}
Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration source) {
source.backgroundColor = PanelBackground(depth);
source.border = (Clay_BorderElementConfig) {
PanelBorder(depth),
CLAY_BORDER_OUTSIDE(2)
};
source.cornerRadius = defaultRadiusAll;
return source;
}
Clay_Color PanelBackground(size_t idx) { Clay_Color PanelBackground(size_t idx) {
return (Clay_Color) { return (Clay_Color) {
@ -11,6 +31,18 @@ Clay_Color PanelBackground(size_t idx) {
}; };
} }
Clay_TextElementConfig BodyText(Clay_TextElementConfig base) {
base.fontId = FONT_DEFAULT;
base.fontSize = baseFontSize;
return base;
}
Clay_TextElementConfig Header(size_t header, Clay_TextElementConfig base) {
base.fontId = FONT_BOLD;
base.fontSize = headerSizes[(header)-1];
return base;
}
Clay_Color PanelBorder(size_t idx) { Clay_Color PanelBorder(size_t idx) {
return (Clay_Color) { return (Clay_Color) {
255*panelBorder[idx], 255*panelBorder[idx],
@ -41,10 +73,10 @@ Clay_Color WindowBackground() {
Clay_ElementDeclaration WindowStyle() { Clay_ElementDeclaration WindowStyle() {
return (Clay_ElementDeclaration) { return (Clay_ElementDeclaration) {
.layout = { .layout = {
.layoutDirection = CLAY_TOP_TO_BOTTOM,
.sizing = layoutExpand, .sizing = layoutExpand,
.padding = CLAY_PADDING_ALL(windowPadding), .padding = CLAY_PADDING_ALL(windowPadding),
.childGap = containerGap, .childGap = containerGap,
.layoutDirection = CLAY_TOP_TO_BOTTOM,
}, },
.backgroundColor = WindowBackground() .backgroundColor = WindowBackground()
}; };

View file

@ -36,14 +36,8 @@ constexpr Clay_Padding panelPadding = {
24, 24, 24, 24,
}; };
#define LISTCONTAINER(depth_)\ extern Clay_ElementDeclaration ListContainer(size_t depth, Clay_ElementDeclaration source);
border = { PanelBorder(depth_), CLAY_BORDER_ALL(2) },\ extern Clay_ElementDeclaration PanelContainer(size_t depth, Clay_ElementDeclaration source);
.cornerRadius = defaultRadiusAll
#define PANEL(depth_)\
backgroundColor = PanelBackground(depth_),\
.border = { PanelBorder(depth_), CLAY_BORDER_OUTSIDE(2) },\
.cornerRadius = defaultRadiusAll
//////////////////////////////////// ////////////////////////////////////
// TEXT STYLE // TEXT STYLE
@ -62,13 +56,8 @@ constexpr uint16_t headerSizes[] = {
28, 16 28, 16
}; };
#define BODY()\ extern Clay_TextElementConfig BodyText(Clay_TextElementConfig base);
fontId = FONT_DEFAULT,\ extern Clay_TextElementConfig Header(size_t header, Clay_TextElementConfig base);
.fontSize = baseFontSize
#define H(level_)\
fontId = FONT_BOLD,\
.fontSize = headerSizes[(level_)-1]
//////////////////////////////////// ////////////////////////////////////
// BUTTONS // BUTTONS

30
src/ui_data.c Normal file
View file

@ -0,0 +1,30 @@
#include "ui_data.h"
#include <stdint.h>
#include <string.h>
constexpr size_t uiDataLength = UI_DATA_LENGTH;
static size_t utilized = 9;
static char uiDataArena[uiDataLength];
static char *uiDataWriter = uiDataArena;
Clay_String UiData_StoreString(char const *data, size_t amount) {
if (utilized + amount > uiDataLength) {
return CLAY_STRING("out of arena memory");
}
memcpy(uiDataWriter, data, amount);
Clay_String result = {
false, (int32_t)amount, uiDataWriter
};
uiDataWriter += amount;
utilized += amount;
return result;
}
Clay_String UiData_StoreClayStr(Clay_String string) {
return UiData_StoreString(string.chars, string.length);
}
void UiData_Clear() {
utilized = 0;
uiDataWriter = uiDataArena;
}

23
src/ui_data.h Normal file
View file

@ -0,0 +1,23 @@
#ifndef UI_DATA_H
#define UI_DATA_H
#include <clay/clay.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifndef UI_DATA_LENGTH
#define UI_DATA_LENGTH 1024
#endif
extern Clay_String UiData_StoreString(char const *data, size_t amount);
extern Clay_String UiData_StoreClayStr(Clay_String str);
extern void UiData_Clear();
#ifdef __cplusplus
}
#endif
#endif // !UI_DATA_