feat: forked clay SDL3 renderer and added separate corner radii
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								include/clay/clay.h
									
									
									
									
									
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							|  | @ -1,7 +1,5 @@ | |||
| #include <SDL3/SDL_mouse.h> | ||||
| #define CLAY_IMPLEMENTATION | ||||
| #include <clay/clay.h> | ||||
| #include <clay/renderers/SDL3/clay_renderer_SDL3.c> | ||||
| #include "renderer/clay_renderer_SDL3.h" | ||||
| 
 | ||||
| #include "application.h" | ||||
| #include "defs.h" | ||||
|  | @ -12,6 +10,7 @@ | |||
| #include <SDL3/SDL_events.h> | ||||
| #include <SDL3/SDL_init.h> | ||||
| #include <SDL3/SDL_log.h> | ||||
| #include <SDL3/SDL_mouse.h> | ||||
| #include <SDL3/SDL_render.h> | ||||
| #include <SDL3/SDL_video.h> | ||||
| #include <SDL3_ttf/SDL_ttf.h> | ||||
|  |  | |||
							
								
								
									
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								src/renderer/clay_renderer_SDL3.c
									
									
									
									
									
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								src/renderer/clay_renderer_SDL3.c
									
									
									
									
									
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							|  | @ -0,0 +1,261 @@ | |||
| #include "clay_renderer_SDL3.h" | ||||
| 
 | ||||
| #define CLAY_IMPLEMENTATION | ||||
| #include <clay/clay.h> | ||||
| #include <SDL3/SDL.h> | ||||
| #include <SDL3/SDL_main.h> | ||||
| #include <SDL3/SDL_render.h> | ||||
| #include <SDL3_image/SDL_image.h> | ||||
| #include <SDL3_ttf/SDL_ttf.h> | ||||
| #include <assert.h> | ||||
| #include <stddef.h> | ||||
| 
 | ||||
| 
 | ||||
| /* Global for convenience. Even in 4K this is enough for smooth curves (low radius or rect size coupled with
 | ||||
|  * no AA or low resolution might make it appear as jagged curves) */ | ||||
| static int NUM_CIRCLE_SEGMENTS = 16; | ||||
| 
 | ||||
| static void SDL_Clay_GenerateRoundedRectCorner(SDL_Vertex *vertices, size_t begin, size_t count, SDL_FPoint origin, SDL_FPoint offset, SDL_FColor color, SDL_FPoint texel, float radius) { | ||||
|     assert(count > 0); | ||||
|     if (count == 1) { | ||||
|         vertices[begin] = (SDL_Vertex){ { origin.x, origin.y }, color, texel }; | ||||
|     } else { | ||||
|         constexpr double quarterCircleRadians = SDL_PI_D / 2.0; | ||||
|         for (size_t i = 0; i < count; ++i) { | ||||
|             double const angle = (quarterCircleRadians / ((double)count-1)) * i; | ||||
|             vertices[begin + i] = (SDL_Vertex) { .position = { | ||||
|                     origin.x + (radius * (offset.x * SDL_cos(angle) - offset.y * SDL_sin(angle))), | ||||
|                     origin.y + (radius * (offset.x * SDL_sin(angle) + offset.y * SDL_cos(angle))) | ||||
|                 }, | ||||
|                 .color = color, .tex_coord = texel | ||||
|             }; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| //all rendering is performed by a single SDL call, avoiding multiple RenderRect + plumbing choice for circles.
 | ||||
| static void SDL_Clay_RenderFillRoundedRect(Clay_SDL3RendererData *rendererData, const SDL_FRect rect, const Clay_CornerRadius cornerRadius, const Clay_Color clayColor) { | ||||
|     static constexpr SDL_FPoint topLeftTexel = { 0, 0 }; | ||||
|     static constexpr SDL_FPoint topRightTexel = { 1, 0 }; | ||||
|     static constexpr SDL_FPoint bottomRightTexel = { 1, 1 }; | ||||
|     static constexpr SDL_FPoint bottomLeftTexel = { 0, 1 }; | ||||
|     SDL_FColor const color = { clayColor.r/255, clayColor.g/255, clayColor.b/255, clayColor.a/255 }; | ||||
| 
 | ||||
|     const float maxRadius = SDL_min(rect.w, rect.h) / 2.0f; | ||||
|     float radii[4] = { | ||||
|         SDL_min(cornerRadius.topLeft, maxRadius), | ||||
|         SDL_min(cornerRadius.topRight, maxRadius), | ||||
|         SDL_min(cornerRadius.bottomLeft, maxRadius), | ||||
|         SDL_min(cornerRadius.bottomRight, maxRadius), | ||||
|     }; | ||||
|     int numCircleSegments[4] = { 1, 1, 1, 1 }; | ||||
|     int totalVertices = 0; | ||||
|     for (int i = 0; i < 4; ++i) { | ||||
|         numCircleSegments[i] = SDL_clamp((int)radii[i] / 2, 1, NUM_CIRCLE_SEGMENTS); | ||||
|         SDL_Log("num segments %d: %d", i, numCircleSegments[i]);  | ||||
|         SDL_Log("radius %d: %f", i, radii[i]); | ||||
|         totalVertices += numCircleSegments[i]; | ||||
|     } | ||||
| 
 | ||||
|     size_t vindex = 0; | ||||
|     // generate topleft corner
 | ||||
|     SDL_FPoint origin = { | ||||
|         rect.x + radii[0], | ||||
|         rect.y + radii[0] | ||||
|     }; | ||||
|     SDL_FPoint offset = { -1, 0 }; | ||||
|     SDL_Vertex vertices[totalVertices]; | ||||
|     SDL_Clay_GenerateRoundedRectCorner(vertices, vindex, numCircleSegments[0], origin, offset, color, topLeftTexel, radii[0]); | ||||
|     vindex += numCircleSegments[0]; | ||||
|     origin = (SDL_FPoint) { | ||||
|         rect.x + rect.w - radii[1], | ||||
|         rect.y + radii[1] | ||||
|     }; | ||||
|     offset = (SDL_FPoint) { 0, -1 }; | ||||
|     SDL_Clay_GenerateRoundedRectCorner(vertices, vindex, numCircleSegments[1], origin, offset, color, topRightTexel, radii[1]); | ||||
|     vindex += numCircleSegments[1]; | ||||
|     origin = (SDL_FPoint) { | ||||
|         rect.x + rect.w - radii[2], | ||||
|         rect.y + rect.h - radii[2] | ||||
|     }; | ||||
|     offset = (SDL_FPoint) { 1, 0 }; | ||||
|     SDL_Clay_GenerateRoundedRectCorner(vertices, vindex, numCircleSegments[2], origin, offset, color, bottomRightTexel, radii[2]); | ||||
|     vindex += numCircleSegments[2]; | ||||
|     origin = (SDL_FPoint) { | ||||
|         rect.x + radii[3], | ||||
|         rect.y + rect.h - radii[3] | ||||
|     }; | ||||
|     offset = (SDL_FPoint) { 0, 1 }; | ||||
|     SDL_Clay_GenerateRoundedRectCorner(vertices, vindex, numCircleSegments[3], origin, offset, color, bottomLeftTexel, radii[3]); | ||||
|     vindex += numCircleSegments[3]; | ||||
| 
 | ||||
|     assert(vindex == totalVertices); | ||||
|     size_t totalTris = totalVertices - 2; | ||||
|     int totalIndeces = totalTris * 3; | ||||
|     int indeces[totalTris * 3]; | ||||
|     for (size_t i = 0; i < totalTris; ++i) { | ||||
|         int *tri = indeces + (i * 3); | ||||
|         tri[0] = i + 1; | ||||
|         tri[1] = i + 2; | ||||
|         tri[2] = 0; | ||||
|     } | ||||
| 
 | ||||
|     // Render everything
 | ||||
|     SDL_RenderGeometry(rendererData->renderer, NULL, vertices, totalVertices, indeces, totalIndeces); | ||||
|     // Render debug info
 | ||||
| #if 1 | ||||
|     for (size_t i = 0; i < totalTris; ++i) { | ||||
|         SDL_SetRenderDrawColor(rendererData->renderer, 255, 255, 255, 255); | ||||
|         SDL_RenderLine(rendererData->renderer, vertices[0].position.x, vertices[0].position.y, vertices[i+2].position.x, vertices[i+2].position.y); | ||||
|         SDL_RenderLine(rendererData->renderer, vertices[0].position.x, vertices[0].position.y, vertices[i+1].position.x, vertices[i+1].position.y); | ||||
|         SDL_RenderLine(rendererData->renderer, vertices[i+1].position.x, vertices[i+1].position.y, vertices[i+2].position.x, vertices[i+2].position.y); | ||||
|     } | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| static void SDL_Clay_RenderArc(Clay_SDL3RendererData *rendererData, const SDL_FPoint center, const float radius, const float startAngle, const float endAngle, const float thickness, const Clay_Color color) { | ||||
|     SDL_SetRenderDrawColor(rendererData->renderer, color.r, color.g, color.b, color.a); | ||||
| 
 | ||||
|     const float radStart = startAngle * (SDL_PI_F / 180.0f); | ||||
|     const float radEnd = endAngle * (SDL_PI_F / 180.0f); | ||||
| 
 | ||||
|     const int numCircleSegments = SDL_max(NUM_CIRCLE_SEGMENTS, (int)(radius * 1.5f)); //increase circle segments for larger circles, 1.5 is arbitrary.
 | ||||
| 
 | ||||
|     const float angleStep = (radEnd - radStart) / (float)numCircleSegments; | ||||
|     const float thicknessStep = 0.4f; //arbitrary value to avoid overlapping lines. Changing THICKNESS_STEP or numCircleSegments might cause artifacts.
 | ||||
| 
 | ||||
|     for (float t = thicknessStep; t < thickness - thicknessStep; t += thicknessStep) { | ||||
|         SDL_FPoint points[numCircleSegments + 1]; | ||||
|         const float clampedRadius = SDL_max(radius - t, 1.0f); | ||||
| 
 | ||||
|         for (int i = 0; i <= numCircleSegments; i++) { | ||||
|             const float angle = radStart + i * angleStep; | ||||
|             points[i] = (SDL_FPoint){ | ||||
|                     SDL_roundf(center.x + SDL_cosf(angle) * clampedRadius), | ||||
|                     SDL_roundf(center.y + SDL_sinf(angle) * clampedRadius) }; | ||||
|         } | ||||
|         SDL_RenderLines(rendererData->renderer, points, numCircleSegments + 1); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| SDL_Rect currentClippingRectangle; | ||||
| 
 | ||||
| void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands) | ||||
| { | ||||
|     for (size_t i = 0; i < rcommands->length; i++) { | ||||
|         Clay_RenderCommand *rcmd = Clay_RenderCommandArray_Get(rcommands, i); | ||||
|         const Clay_BoundingBox bounding_box = rcmd->boundingBox; | ||||
|         const SDL_FRect rect = { (int)bounding_box.x, (int)bounding_box.y, (int)bounding_box.width, (int)bounding_box.height }; | ||||
| 
 | ||||
|         switch (rcmd->commandType) { | ||||
|             case CLAY_RENDER_COMMAND_TYPE_RECTANGLE: { | ||||
|                 Clay_RectangleRenderData *config = &rcmd->renderData.rectangle; | ||||
|                 SDL_SetRenderDrawBlendMode(rendererData->renderer, SDL_BLENDMODE_BLEND); | ||||
|                 SDL_SetRenderDrawColor(rendererData->renderer, config->backgroundColor.r, config->backgroundColor.g, config->backgroundColor.b, config->backgroundColor.a); | ||||
|                 if (config->cornerRadius.topLeft > 0) { | ||||
|                     SDL_Clay_RenderFillRoundedRect(rendererData, rect, config->cornerRadius, config->backgroundColor); | ||||
|                 } else { | ||||
|                     SDL_RenderFillRect(rendererData->renderer, &rect); | ||||
|                 } | ||||
|             } break; | ||||
|             case CLAY_RENDER_COMMAND_TYPE_TEXT: { | ||||
|                 Clay_TextRenderData *config = &rcmd->renderData.text; | ||||
|                 TTF_Font *font = rendererData->fonts[config->fontId]; | ||||
|                 TTF_SetFontSize(font, config->fontSize); | ||||
|                 TTF_Text *text = TTF_CreateText(rendererData->textEngine, font, config->stringContents.chars, config->stringContents.length); | ||||
|                 TTF_SetTextColor(text, config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a); | ||||
|                 TTF_DrawRendererText(text, rect.x, rect.y); | ||||
|                 TTF_DestroyText(text); | ||||
|             } break; | ||||
|             case CLAY_RENDER_COMMAND_TYPE_BORDER: { | ||||
|                 Clay_BorderRenderData *config = &rcmd->renderData.border; | ||||
| 
 | ||||
|                 const float minRadius = SDL_min(rect.w, rect.h) / 2.0f; | ||||
|                 const Clay_CornerRadius clampedRadii = { | ||||
|                     .topLeft = SDL_min(config->cornerRadius.topLeft, minRadius), | ||||
|                     .topRight = SDL_min(config->cornerRadius.topRight, minRadius), | ||||
|                     .bottomLeft = SDL_min(config->cornerRadius.bottomLeft, minRadius), | ||||
|                     .bottomRight = SDL_min(config->cornerRadius.bottomRight, minRadius) | ||||
|                 }; | ||||
|                 //edges
 | ||||
|                 SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a); | ||||
|                 if (config->width.left > 0) { | ||||
|                     const float starting_y = rect.y + clampedRadii.topLeft; | ||||
|                     const float length = rect.h - clampedRadii.topLeft - clampedRadii.bottomLeft; | ||||
|                     SDL_FRect line = { rect.x - 1, starting_y, config->width.left, length }; | ||||
|                     SDL_RenderFillRect(rendererData->renderer, &line); | ||||
|                 } | ||||
|                 if (config->width.right > 0) { | ||||
|                     const float starting_x = rect.x + rect.w - (float)config->width.right + 1; | ||||
|                     const float starting_y = rect.y + clampedRadii.topRight; | ||||
|                     const float length = rect.h - clampedRadii.topRight - clampedRadii.bottomRight; | ||||
|                     SDL_FRect line = { starting_x, starting_y, config->width.right, length }; | ||||
|                     SDL_RenderFillRect(rendererData->renderer, &line); | ||||
|                 } | ||||
|                 if (config->width.top > 0) { | ||||
|                     const float starting_x = rect.x + clampedRadii.topLeft; | ||||
|                     const float length = rect.w - clampedRadii.topLeft - clampedRadii.topRight; | ||||
|                     SDL_FRect line = { starting_x, rect.y - 1, length, config->width.top }; | ||||
|                     SDL_RenderFillRect(rendererData->renderer, &line); | ||||
|                 } | ||||
|                 if (config->width.bottom > 0) { | ||||
|                     const float starting_x = rect.x + clampedRadii.bottomLeft; | ||||
|                     const float starting_y = rect.y + rect.h - (float)config->width.bottom + 1; | ||||
|                     const float length = rect.w - clampedRadii.bottomLeft - clampedRadii.bottomRight; | ||||
|                     SDL_FRect line = { starting_x, starting_y, length, config->width.bottom }; | ||||
|                     SDL_SetRenderDrawColor(rendererData->renderer, config->color.r, config->color.g, config->color.b, config->color.a); | ||||
|                     SDL_RenderFillRect(rendererData->renderer, &line); | ||||
|                 } | ||||
|                 //corners
 | ||||
|                 if (config->cornerRadius.topLeft > 0) { | ||||
|                     const float centerX = rect.x + clampedRadii.topLeft -1; | ||||
|                     const float centerY = rect.y + clampedRadii.topLeft - 1; | ||||
|                     SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.topLeft, | ||||
|                         180.0f, 270.0f, config->width.top, config->color); | ||||
|                 } | ||||
|                 if (config->cornerRadius.topRight > 0) { | ||||
|                     const float centerX = rect.x + rect.w - clampedRadii.topRight; | ||||
|                     const float centerY = rect.y + clampedRadii.topRight - 1; | ||||
|                     SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.topRight, | ||||
|                         270.0f, 360.0f, config->width.top, config->color); | ||||
|                 } | ||||
|                 if (config->cornerRadius.bottomLeft > 0) { | ||||
|                     const float centerX = rect.x + clampedRadii.bottomLeft -1; | ||||
|                     const float centerY = rect.y + rect.h - clampedRadii.bottomLeft; | ||||
|                     SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomLeft, | ||||
|                         90.0f, 180.0f, config->width.bottom, config->color); | ||||
|                 } | ||||
|                 if (config->cornerRadius.bottomRight > 0) { | ||||
|                     const float centerX = rect.x + rect.w - clampedRadii.bottomRight; | ||||
|                     const float centerY = rect.y + rect.h - clampedRadii.bottomRight; | ||||
|                     SDL_Clay_RenderArc(rendererData, (SDL_FPoint){centerX, centerY}, clampedRadii.bottomRight, | ||||
|                         0.0f, 90.0f, config->width.bottom, config->color); | ||||
|                 } | ||||
| 
 | ||||
|             } break; | ||||
|             case CLAY_RENDER_COMMAND_TYPE_SCISSOR_START: { | ||||
|                 Clay_BoundingBox boundingBox = rcmd->boundingBox; | ||||
|                 currentClippingRectangle = (SDL_Rect) { | ||||
|                         .x = boundingBox.x, | ||||
|                         .y = boundingBox.y, | ||||
|                         .w = boundingBox.width, | ||||
|                         .h = boundingBox.height, | ||||
|                 }; | ||||
|                 SDL_SetRenderClipRect(rendererData->renderer, ¤tClippingRectangle); | ||||
|                 break; | ||||
|             } | ||||
|             case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END: { | ||||
|                 SDL_SetRenderClipRect(rendererData->renderer, NULL); | ||||
|                 break; | ||||
|             } | ||||
|             case CLAY_RENDER_COMMAND_TYPE_IMAGE: { | ||||
|                 SDL_Texture *texture = (SDL_Texture *)rcmd->renderData.image.imageData; | ||||
|                 const SDL_FRect dest = { rect.x, rect.y, rect.w, rect.h }; | ||||
|                 SDL_RenderTexture(rendererData->renderer, texture, NULL, &dest); | ||||
|                 break; | ||||
|             } | ||||
|             default: | ||||
|                 SDL_Log("Unknown render command type: %d", rcmd->commandType); | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								src/renderer/clay_renderer_SDL3.h
									
									
									
									
									
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								src/renderer/clay_renderer_SDL3.h
									
									
									
									
									
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							|  | @ -0,0 +1,16 @@ | |||
| #ifndef CLAY_RENDERER_SDL3_H | ||||
| #define CLAY_RENDERER_SDL3_H | ||||
| 
 | ||||
| #include <clay/clay.h> | ||||
| #include <SDL3_ttf/SDL_ttf.h> | ||||
| #include <SDL3/SDL_render.h> | ||||
| 
 | ||||
| typedef struct { | ||||
|     SDL_Renderer *renderer; | ||||
|     TTF_TextEngine *textEngine; | ||||
|     TTF_Font **fonts; | ||||
| } Clay_SDL3RendererData; | ||||
| 
 | ||||
| extern void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_RenderCommandArray *rcommands); | ||||
| 
 | ||||
| #endif // !CLAY_RENDERER_SDL3_H
 | ||||
							
								
								
									
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							|  | @ -1 +0,0 @@ | |||
| Subproject commit 37675089e33632173606bfccab554ad6e6970d4c | ||||
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