feat: added a 10ms delay to each frame to avoid using too much CPU
This commit is contained in:
		
							parent
							
								
									98e96f5672
								
							
						
					
					
						commit
						1e93025bf3
					
				| 
						 | 
					@ -169,6 +169,7 @@ int main(int argc, char *argv[]) {
 | 
				
			||||||
		Clay_RenderCommandArray array = RenderApplication();
 | 
							Clay_RenderCommandArray array = RenderApplication();
 | 
				
			||||||
		SDL_Clay_RenderClayCommands(&backendData, &array);
 | 
							SDL_Clay_RenderClayCommands(&backendData, &array);
 | 
				
			||||||
		SDL_RenderPresent(renderer);
 | 
							SDL_RenderPresent(renderer);
 | 
				
			||||||
 | 
							SDL_Delay(10);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	SDL_DestroyRenderer(renderer);
 | 
						SDL_DestroyRenderer(renderer);
 | 
				
			||||||
	SDL_DestroyWindow(window);
 | 
						SDL_DestroyWindow(window);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in a new issue