feat: added a 10ms delay to each frame to avoid using too much CPU
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@ -169,6 +169,7 @@ int main(int argc, char *argv[]) {
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Clay_RenderCommandArray array = RenderApplication();
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SDL_Clay_RenderClayCommands(&backendData, &array);
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SDL_RenderPresent(renderer);
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SDL_Delay(10);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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