feat: added a 10ms delay to each frame to avoid using too much CPU

This commit is contained in:
Sara 2025-09-19 12:34:21 +02:00
parent 98e96f5672
commit 1e93025bf3

View file

@ -169,6 +169,7 @@ int main(int argc, char *argv[]) {
Clay_RenderCommandArray array = RenderApplication();
SDL_Clay_RenderClayCommands(&backendData, &array);
SDL_RenderPresent(renderer);
SDL_Delay(10);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);