feat: loop(...) now takes a delta double arg
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a8f7525576
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@ -21,7 +21,7 @@ void setup() {
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);
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}
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void loop() {
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void loop(double delta) {
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}
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void draw_scene(sf::RenderTarget &target, sf::RenderStates const &states) {
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@ -54,9 +54,9 @@ int main() {
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// Event Polling
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poll_events();
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// Update
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loop();
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draw_scene(window);
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ImGui::SFML::Update(window, deltaClock.restart());
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sf::Time const deltaTime{ deltaClock.restart() };
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ImGui::SFML::Update(window, deltaTime);
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loop(deltaTime.asSeconds());
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if(ImGui::BeginMainMenuBar()) {
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draw_main_menu_bar();
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ImGui::EndMainMenuBar();
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