Starting repo
This commit is contained in:
commit
d318b72c3b
2
.gitignore
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2
.gitignore
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# Ignore all files in any directory named build
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build/
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9
CMakeLists.txt
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9
CMakeLists.txt
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cmake_minimum_required(VERSION 3.28)
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project(low-level_setup
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VERSION 1.0
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LANGUAGES CXX
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)
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add_subdirectory(dependencies)
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add_subdirectory(src)
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48
dependencies/CMakeLists.txt
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48
dependencies/CMakeLists.txt
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include(FetchContent)
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set(SFML_VERSION 3.0.0)
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set(IMGUI_VERSION 1.91.1)
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option(LINK_DEPS_STATIC CACHE ON)
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# Don't build shared libs if we want to link to deps statically
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if(LINK_DEPS_STATIC)
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set(BUILD_SHARED_LIBS OFF)
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else()
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set(BUILD_SHARED_LIBS ON)
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endif()
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# Get stripped down release zips
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FetchContent_Declare(
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SFML
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URL "https://github.com/SFML/SFML/archive/${SFML_VERSION}.zip"
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)
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FetchContent_Declare(
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imgui
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URL "https://github.com/ocornut/imgui/archive/v${IMGUI_VERSION}.zip"
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)
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# imgui_sfml full repo
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FetchContent_Declare(
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imgui-sfml
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GIT_REPOSITORY https://github.com/SFML/imgui-sfml.git
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GIT_TAG v3.0
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)
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# BUILDING
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# SFML
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option(SFML_BUILD_AUDIO "Build audio" OFF)
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option(SFML_BUILD_NETWORK "Build network" OFF)
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FetchContent_MakeAvailable(sfml)
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# IMGUI
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FetchContent_MakeAvailable(imgui)
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# IMGUI-SFML
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set(IMGUI_DIR ${imgui_SOURCE_DIR})
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option(IMGUI_SFML_FIND_SFML "Use find_package to find SFML" OFF)
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option(IMGUI_SFML_IMGUI_DEMO "Build imgui_demo.cpp" ON)
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FetchContent_MakeAvailable(imgui-sfml)
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11
src/CMakeLists.txt
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11
src/CMakeLists.txt
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@ -0,0 +1,11 @@
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add_executable(low-level_setup
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main.cpp
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)
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target_link_libraries(low-level_setup
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PUBLIC
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ImGui-SFML::ImGui-SFML
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)
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# Do we need this?
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# include(Install.cmake)
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43
src/main.cpp
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43
src/main.cpp
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#include "imgui.h"
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#include "imgui-SFML.h"
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#include <SFML/Graphics.hpp>
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int main() {
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sf::RenderWindow window;
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window.create(sf::VideoMode({ 1280, 720 }), "My window");
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window.setFramerateLimit(60);
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window.setVerticalSyncEnabled(true);
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if (!ImGui::SFML::Init(window))
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return -1;
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sf::Clock deltaClock;
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while (window.isOpen())
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{
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float deltaTime = deltaClock.restart().asSeconds();
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// Event Polling
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while (const std::optional event = window.pollEvent())
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{
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ImGui::SFML::ProcessEvent(window, *event);
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// "close requested" event: we close the window
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if (event->is<sf::Event::Closed>())
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window.close();
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}
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// Update
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ImGui::SFML::Update(window, deltaClock.restart());
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// ImGui::ShowDemoWindow();
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// Render
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window.clear();
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ImGui::SFML::Render(window);
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window.display();
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}
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return 0;
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}
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