feat: configure() now uses specialised application config struct
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@ -1,15 +1,13 @@
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#include "defs.h"
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#include <SFML/Graphics.hpp>
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#include <SFML/Window.hpp>
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#include <imgui-SFML.h>
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#include <imgui.h>
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sf::String const window_name{ "mywindow" };
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void configure(sf::Window &window) {
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window.setTitle("MYPROJECT");
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// choose one or the other, both doesn't really do much
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//window.setFramerateLimit(0);
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window.setVerticalSyncEnabled(true);
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void configure(AppConfig &config) {
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config.window_title = "MYPROJECT";
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config.frame_rate_limit = 60;
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config.vsync = true;
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}
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void setup() {
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13
src/defs.h
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13
src/defs.h
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@ -0,0 +1,13 @@
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#ifndef LLCS_DEFS_H
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#define LLCS_DEFS_H
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#include <optional>
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#include <SFML/System/String.hpp>
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struct AppConfig {
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sf::String window_title{ "UNNAMED WINDOW" };
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bool vsync{};
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std::optional<int> frame_rate_limit{std::nullopt};
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};
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#endif // !LLCS_DEFS_H
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10
src/main.cpp
10
src/main.cpp
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@ -1,3 +1,4 @@
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#include "defs.h"
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#include <SFML/Graphics.hpp>
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#include <SFML/Window.hpp>
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#include <imgui-SFML.h>
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@ -5,11 +6,16 @@
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static sf::RenderWindow window{};
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static sf::Clock deltaClock{};
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extern void configure(sf::Window &window);
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extern void configure(AppConfig &config);
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void initialize_window() {
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window.create(sf::VideoMode({ 1280, 720 }),"UNNAMED WINDOW");
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configure(window);
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AppConfig cfg{};
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configure(cfg);
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if (cfg.frame_rate_limit)
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window.setFramerateLimit(cfg.frame_rate_limit.value_or(0));
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window.setVerticalSyncEnabled(cfg.vsync);
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window.setTitle(cfg.window_title);
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}
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void initialize_imgui() {
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