feat: draw_scene now requires a RenderStates argument
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73248c3780
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42d5596e60
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@ -1,3 +1,5 @@
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#include "SFML/Graphics/RectangleShape.hpp"
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#include "SFML/Graphics/RenderStates.hpp"
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#include "defs.h"
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#include <SFML/Graphics.hpp>
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#include <SFML/Window.hpp>
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@ -22,7 +24,11 @@ void setup() {
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void loop() {
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}
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void draw_scene(sf::RenderTarget &target) {
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void draw_scene(sf::RenderTarget &target, sf::RenderStates const &states) {
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static sf::RectangleShape rect{ { 300, 300 } };
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sf::RenderStates n_states{states};
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n_states.transform.translate({ 20, 20 });
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target.draw(rect, n_states);
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}
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static bool dockspace = true;
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@ -4,11 +4,13 @@
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#include <optional>
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#include <SFML/System/String.hpp>
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/Graphics/RenderStates.hpp>
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struct AppConfig {
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sf::String window_title{ "UNNAMED WINDOW" };
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sf::VideoMode mode{{ 1280, 720 }};
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bool vsync{};
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sf::VideoMode mode{ { 1280, 720 } };
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sf::RenderStates default_render_states{sf::RenderStates::Default};
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bool vsync{false};
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std::optional<int> frame_rate_limit{std::nullopt};
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};
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@ -12,6 +12,7 @@ static sf::View view{};
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extern void configure(AppConfig &config);
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void initialize_window() {
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cfg = AppConfig();
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configure(cfg);
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window.create(cfg.mode, cfg.window_title);
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if (cfg.frame_rate_limit)
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@ -40,8 +41,8 @@ void poll_events() {
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}
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extern void setup(void);
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extern void loop(void);
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extern void draw_scene(sf::RenderTarget &target);
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extern void loop(double delta);
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extern void draw_scene(sf::RenderTarget &target, sf::RenderStates const &states);
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extern void draw_main_menu_bar(void);
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extern void draw_gui(void);
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@ -63,6 +64,7 @@ int main() {
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draw_gui();
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// Render
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window.clear();
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draw_scene(window, cfg.default_render_states);
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ImGui::SFML::Render(window);
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window.display();
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}
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