Commit graph

66 commits

Author SHA1 Message Date
mivirl 16407ee028
Add image support
Added initial image support. Renders using characters with several
options (ascii, foreground, background, unicode, etc).

Note that each image object should only be used once (or at least with
only one size), otherwise the cached results will conflict for each
size and rendering will take longer and reduce responsiveness.
2025-06-24 17:52:15 +00:00
mivirl d487d5990b
Merge branch 'main' into HEAD
For image-related changes
2025-06-24 17:46:05 +00:00
mivirl 153028a53c
Replace malloc with tb_malloc
Use the same allocator as termbox.h, allows the user to change it
2025-06-24 17:45:05 +00:00
mivirl 6d25c03ae1
Clean up example code 2025-06-24 17:44:53 +00:00
wolfee 4a91cac1b2
[Renderers/SDL3] Fix border position calculated incorrectly (#446) 2025-06-23 10:43:08 +10:00
wolfee f97cb9ea10
[Renderers/SDL] Font sizing is ignored (#444) 2025-06-23 09:30:14 +10:00
Alan 58491394ca
[Renderers/Raylib] Fix element float distortion (#430) 2025-06-05 10:49:26 +10:00
Nic Barker 87575cb7c3 [Core] Fix handling of letter spacing 2025-06-05 10:38:53 +10:00
Nic Barker 0431f862f4 [Core] Improve handling of aspect ratio scaling 2025-06-02 12:14:09 +10:00
mivirl c09e4b71ab
Add blank setting for border characters 2025-05-26 23:42:53 +00:00
mivirl 2bf235447d
Remove termbox color buffer
Removed the internal termbox background color buffer (which was only
used for the text background color when transparency was disabled) to
instead only use the clay color buffer.

Previously used two internal color buffers so that there wouldn't be
a need to convert from the clay to termbox representations for every
cell of text, but the performance difference will be negligible for
most TUI applications (which usually update on user input, or only a
few frames per second at most), so just using one buffer is cleaner
2025-05-26 23:38:26 +00:00
mivirl bf8dcc7f15
Add termbox2 renderer 2025-05-23 16:05:37 +00:00
Emmanuel 65e813d4df
[Renderers/Terminal] Add initial implementation of terminal renderer (#91) 2025-05-22 12:45:52 +12:00
Matt Jennings e2f94f17f6
[Renderers/Playdate] Playdate console example (#404) 2025-05-19 11:46:39 +12:00
Zordan eb1d85f2a6
[Renderers/Cairo] Fix cairo renderer and example (#416) 2025-05-19 11:36:08 +12:00
David Delassus fb4eec93b2
[Renderers/SDL3] Use SDL_Texture instead of SDL_Surface for images (#402) 2025-05-05 12:27:41 +12:00
Tim Lügger 5391a259f3
[Renderers/Raylib] Fix raylib renderer border bottom left corner radius (#378) 2025-04-14 14:26:12 +12:00
Lily Nikitin fe2d44a888
[Renderers/Raylib] Add explicit type cast for malloc (#379) 2025-04-14 14:23:13 +12:00
Nathan Korth eb46688b82
[Renderers/Sokol] Sokol renderer & examples (#373) 2025-04-09 13:40:22 +12:00
Philosoph228 87efc49f52
[Renderers/WinGDI] Working on Win32 GDI renderer and example (#344) 2025-04-09 11:31:33 +12:00
Emerald-Ruby 6186596b41
math.h include missing cause lots of warning logs 2025-03-15 21:51:36 +00:00
Nic Barker a7d46629b1
[Renderers/SDL2] Fix rounded corner border index 2025-03-13 09:52:16 +13:00
Nic Barker bee93bc7ba
[Renderers/Raylib] Reuse memory in raylib renderer for temporary string allocations 2025-03-13 09:51:44 +13:00
Nic Barker 3e39e444db Update README 2025-03-13 09:21:09 +13:00
hailey 6567f85eb3 Updated rectangle border rendering 2025-03-10 10:29:55 -05:00
hailey a92ec772e1 [Renderers/Win32_GDI] first pass, fixed build errors and added build script 2025-03-10 09:33:12 -05:00
__hexmaster111 a782df73a1
Added win32 samples (first pass) 2025-03-10 09:23:36 -05:00
__hexmaster111 3a9172ec4c
Merge branch 'nicbarker:main' into main 2025-03-10 09:12:52 -05:00
__hexmaster111 12319fc240
Updated measure text to support the defualt raylib font if the user spesfied font failed to load. (#305) 2025-03-05 10:13:42 +13:00
__hexmaster111 ad363f986c
Added missing CloseWindow() call for raylib as well 2025-03-03 16:08:34 -06:00
__hexmaster111 3612431e82
[Raylib Render] Dont call malloc and Free every frame so much 2025-03-03 16:04:07 -06:00
mizmar 375501fb89
[Renderers/SDL2] Fix rounded corner border index 2025-03-03 18:36:04 +01:00
Timothy Hoyt 47c8e9178e
[Renderers/SDL2] Make SDL_RenderCornerBorder static (#263) 2025-02-17 08:49:05 +13:00
irfan-zahir a62ee15758
[Renderers/SDL3] Enable sdl3 alpha blending (#261) 2025-02-17 08:48:19 +13:00
Timothy Hoyt eb553962e8
[Renderers/SDL2] Added rounded corner borders and fixed other issues (#258) 2025-02-14 10:14:11 +13:00
tomat bc2548e3ec
[Renderers/SDL3] Add image rendering and scissor support to SDL3 renderer (#246) 2025-02-13 10:02:06 +13:00
Julio Ernesto Rodríguez Cabañas eeb4520f48
[Renderers/SDL3] Use text engine to render text on the SDL3 renderer (#256) 2025-02-13 09:19:36 +13:00
Nic Barker 72af2a4020 [Compilers] Fix missing initializer warnings under -Wextra 2025-02-12 09:12:11 +13:00
tomat e7bc3869f7
[Renderers/SDL2] Add rounded rectangle support to sdl2 renderer; feature-completes sdl2 renderer (#245) 2025-02-07 11:26:49 +13:00
Nic Barker 9d940c1f8e
[Core] Replace config macros with a single unified configuration struct (#240) 2025-02-04 17:00:19 +13:00
Nic Barker 1bcf256e4d
[Core] Replace generated arrays with macro declarations, align cache lines to 64 bytes (#235) 2025-01-29 17:14:01 +13:00
Martin Evald e9f2e6c4f1
[Renderers/SDL2] Don't take addresses of temporaries. (#232) 2025-01-29 13:09:41 +13:00
Nic Barker 0a703de69a
[Core] Add z-index and string base to Render Commands (#227) 2025-01-26 15:28:35 +13:00
arnauNau c0dac38c87
[Renderers/SDL3] Add borders and rounded borders functionality. (#220) 2025-01-26 14:39:34 +13:00
arnauNau aba846a446
[Renderers/SDL3] Add rounded corners rectangle functionality (#219) 2025-01-23 09:30:24 +13:00
Nic Barker ec2b3b35ff [Renderers/Raylib] Early return 0 rather than segfault when Raylib fonts fail to load 2025-01-21 21:26:57 +13:00
Nic Barker 326325ffaf
[Core] Convert measureText pointer to value string slice (#214) 2025-01-20 11:27:22 +13:00
Daniel Collin e8025cc254
SetMesureText and SetQueryScrollOffset takes userData (#212) 2025-01-20 10:59:02 +13:00
Linus Probert 8e7e30dda6
[Renderers/SDL3] Adds an example using SDL3 as a renderer (#107)
Co-authored-by: Nic Barker <contact+github@nicbarker.com>
2025-01-19 14:35:41 +13:00
ppeb 4961f2153e
Extend SDL2 Renderer and SDL2-video-demo (#208) 2025-01-18 21:42:18 +13:00