[Renderers/Raylib] Fix element float distortion

This commit is contained in:
rootBrz 2025-06-08 14:58:30 +05:00
parent a3003cfa12
commit eef7af80f1

View file

@ -145,7 +145,7 @@ void Clay_Raylib_Render(Clay_RenderCommandArray renderCommands, Font* fonts)
for (int j = 0; j < renderCommands.length; j++) for (int j = 0; j < renderCommands.length; j++)
{ {
Clay_RenderCommand *renderCommand = Clay_RenderCommandArray_Get(&renderCommands, j); Clay_RenderCommand *renderCommand = Clay_RenderCommandArray_Get(&renderCommands, j);
Clay_BoundingBox boundingBox = renderCommand->boundingBox; Clay_BoundingBox boundingBox = {roundf(renderCommand->boundingBox.x), roundf(renderCommand->boundingBox.y), roundf(renderCommand->boundingBox.width), roundf(renderCommand->boundingBox.height)};
switch (renderCommand->commandType) switch (renderCommand->commandType)
{ {
case CLAY_RENDER_COMMAND_TYPE_TEXT: { case CLAY_RENDER_COMMAND_TYPE_TEXT: {