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Added a new field to simplify creating and rendering custom elements.
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91c6d05774
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4
clay.h
4
clay.h
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@ -512,6 +512,7 @@ CLAY__WRAPPER_STRUCT(Clay_FloatingElementConfig);
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typedef struct Clay_CustomElementConfig {
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// A transparent pointer through which you can pass custom data to the renderer.
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// Generates CUSTOM render commands.
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uint32_t customCommandId;
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void* customData;
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} Clay_CustomElementConfig;
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@ -598,6 +599,8 @@ typedef struct Clay_CustomRenderData {
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// Controls the "radius", or corner rounding of this custom element.
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// The rounding is determined by drawing a circle inset into the element corner by (radius, radius) pixels.
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Clay_CornerRadius cornerRadius;
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uint32_t customCommandId;
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// A pointer transparently passed through from the original element definition.
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void* customData;
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} Clay_CustomRenderData;
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@ -2919,6 +2922,7 @@ void Clay__CalculateFinalLayout(void) {
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.backgroundColor = sharedConfig->backgroundColor,
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.cornerRadius = sharedConfig->cornerRadius,
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.customData = elementConfig->config.customElementConfig->customData,
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.customCommandId = elementConfig->config.customElementConfig->customCommandId
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}
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};
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emitRectangle = false;
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