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[Core] use CLAY__DEFAULT_STRUCT macro
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5c67b957bb
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4
clay.h
4
clay.h
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@ -3900,7 +3900,7 @@ CLAY_WASM_EXPORT("Clay_GetScrollOffset")
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Clay_Vector2 Clay_GetScrollOffset(void) {
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Clay_Vector2 Clay_GetScrollOffset(void) {
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Clay_Context* context = Clay_GetCurrentContext();
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Clay_Context* context = Clay_GetCurrentContext();
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if (context->booleanWarnings.maxElementsExceeded) {
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if (context->booleanWarnings.maxElementsExceeded) {
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return CLAY__INIT(Clay_Vector2){0};
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return CLAY__INIT(Clay_Vector2) CLAY__DEFAULT_STRUCT;
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}
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}
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Clay_LayoutElement *openLayoutElement = Clay__GetOpenLayoutElement();
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Clay_LayoutElement *openLayoutElement = Clay__GetOpenLayoutElement();
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// If the element has no id attached at this point, we need to generate one
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// If the element has no id attached at this point, we need to generate one
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@ -3913,7 +3913,7 @@ Clay_Vector2 Clay_GetScrollOffset(void) {
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return mapping->scrollPosition;
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return mapping->scrollPosition;
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}
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}
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}
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}
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return CLAY__INIT(Clay_Vector2){0};
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return CLAY__INIT(Clay_Vector2) CLAY__DEFAULT_STRUCT;
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}
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}
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CLAY_WASM_EXPORT("Clay_UpdateScrollContainers")
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CLAY_WASM_EXPORT("Clay_UpdateScrollContainers")
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