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Fixed a possible ambiguity
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@ -7,10 +7,10 @@ This guide describes how to build and run the examples in this project.
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## 1. Prerequisites
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- **CMake** (3.25 or newer recommended)
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- **C Compiler with Wasm32-target support** (GCC, Clang, or MSVC)
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- **C Compiler with WASM support** (GCC, Clang, or MSVC)
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- **Specific SDKs or Libraries** for some examples:
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- [Playdate SDK](https://play.date/dev/) for Playdate examples
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- Raylib, Sokol, stb, termbox2: fetched automatically by CMake
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- Raylib, Sokol, stb, termbox2: which are fetched automatically by CMake
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---
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@ -23,73 +23,85 @@ cd clay
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---
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## 3. Build All Examples
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## 3. Build All Examples (except Playdate)
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To build all examples (except Playdate by default):
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To build all examples (except the Playdate example which is not built by default):
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```sh
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cmake -DCLAY_INCLUDE_ALL_EXAMPLES=ON -B cmake-build-debug
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cmake --build cmake-build-debug
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cmake -B cmake-build
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cmake --build cmake-build
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```
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---
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## 4. Build Specific Example Sets
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## 4. Build Other Examples
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You can selectively enable examples:
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If you want more control over which examples you want to build, you can use the following `cmake` options, which can be combined together:
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- **Raylib Examples:**
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`-DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON`
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- **SDL2 Example:**
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`-DCLAY_INCLUDE_SDL2_EXAMPLES=ON`
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- **Sokol Examples:**
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`-DCLAY_INCLUDE_SOKOL_EXAMPLES=ON`
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- **Terminal Examples:**
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`-DCLAY_INCLUDE_DEMOS=ON`
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You can selectively build a subset of the examples:
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Example (for Raylib only):
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| `cmake` Option | Explanation |
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|---|---|
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| No options | Builds all examples except the Playdate examples |
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| `-DCLAY_INCLUDE_ALL_EXAMPLES=OFF` | Does not build any examples unless told to through other options below |
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| `-DCLAY_INCLUDE_DEMOS=ON` | Builds video demo and website |
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| `-DCLAY_INCLUDE_CPP_EXAMPLE=ON` | Builds C++ example |
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| `-DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON` | Builds raylib examples |
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| `-DCLAY_INCLUDE_SDL2_EXAMPLES=ON` | Builds SDL 2 examples |
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| `-DCLAY_INCLUDE_SDL3_EXAMPLES=ON` | Builds SDL 3 examples |
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| `-DCLAY_INCLUDE_WIN32_GDI_EXAMPLES=ON` | Builds Win32 GDI examples |
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| `-DCLAY_INCLUDE_SOKOL_EXAMPLES=ON` | Builds Sokol examples |
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| `-DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON` | Builds Playdate examples |
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```sh
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cmake -DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON -B cmake-build-raylib
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cmake --build cmake-build-raylib
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For example, to building the Playdate examples only we can use:
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```bash
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cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON -B cmake-build
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cmake --build cmake-build
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```
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Alternatively, here are some cmake invocations to build a specific set of examples:
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| Build intention | `cmake` Options |
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|---|---|
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| Raylib Examples Only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_RAYLIB_EXAMPLES=ON -B cmake-build` |
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| SDL2 Example Only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_SDL2_EXAMPLES=ON -B cmake-build` |
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| Sokol Examples Only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_SOKOL_EXAMPLES=ON-B cmake-build` |
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| Terminal Examples Only | `cmake -DCLAY_INCLUDE_ALL_EXAMPLES=OFF -DCLAY_INCLUDE_DEMOS=ON-B cmake-build` |
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> [!IMPORTANT]
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> The Playdate examples equires the [Playdate SDK](https://play.date/dev/) to be installed.
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---
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## 5. Building the Playdate Example
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## 5. Playdate Examples
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**Requires the [Playdate SDK](https://play.date/dev/) to be installed.**
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The output `.pdx` file will be at:
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To build for the Playdate simulator:
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```sh
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cmake -DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON -B cmake-build-playdate
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cmake --build cmake-build-playdate
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```
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cmake-build/examples/playdate-project-example/clay_playdate_example.pdx
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```
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The output `.pdx` file will be:
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```
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examples/playdate-project-example/clay_playdate_example.pdx
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```
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You can open this file using the Playdate simulator.
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**To build for Playdate hardware:**
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Replace `/path/to/PlaydateSDK` with your Playdate SDK path.
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### Building for the Playdate Hardware
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Replace `/path/to/PlaydateSDK` with your Playdate SDK path:
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```sh
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cmake -DTOOLCHAIN=armgcc \
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-DCMAKE_TOOLCHAIN_FILE=/path/to/PlaydateSDK/C_API/buildsupport/arm.cmake \
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-DCLAY_INCLUDE_ALL_EXAMPLES=OFF \
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-DCLAY_INCLUDE_PLAYDATE_EXAMPLES=ON \
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-B cmake-build-release
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cmake --build cmake-build-release
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-B cmake-release-playdate
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cmake --build cmake-release-playdate
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```
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---
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## 6. Building the Web Example (WASM)
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## 6. Web Example
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To build the official website demo as a WebAssembly app:
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To build the official website demo as a WebAssembly app, in order for you to be able to view it in the browser. An additional step is needed:
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```sh
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cd examples/clay-official-website
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@ -104,6 +116,7 @@ cd examples/clay-official-website
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> ... then you may need to install `llvm` using homebrew and add it to your PATH, resulting in it being used instead of `clang` which comes bundled with Mac OS X (which does not support WASM). An alternative is using `emscripten` but this requires modifying the `build.sh` script.
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Resulting files are found in the `./build/clay` subfolder:
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- `build/clay/index.html`
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- `build/clay/index.wasm`
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@ -115,13 +128,14 @@ Using vscode, open the `build` directory in own's workspace then use the Live Pr
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## 7. Running Examples
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After building, executables are found in `cmake-build-*` directories or in their respective subfolders.
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Run them directly, e.g.:
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After building, the examples can be found in their respective subfolders within the output folder `cmake-build/examples`:
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```sh
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./cmake-build-debug/examples/introducing-clay-video-demo/clay_examples_introducing_clay_video_demo
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./cmake-build/examples/introducing-clay-video-demo/clay_examples_introducing_clay_video_demo
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```
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If the executable is missing, run the command `make` in the respective subfolder.
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---
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## Note
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